Severing the tie-in between sPvP and WvW, PVE.

Severing the tie-in between sPvP and WvW, PVE.

in PvP

Posted by: Kalar Meadia.8439

Kalar Meadia.8439

It’s becoming clearer with each day and each patch more importantly that adjustments in one of the above stated categories are having adverse effects on the others.

More importantly, to many players it is patently obvious that some profession kits are constructed in a way that any adjustments to balance to both will not properly address problems in either without causing profound impacts between the balances here.

Given the aspirations of Arenanet to turn the Structured Player vs Player concept into an E-sport. I believe that the best course of action moving forward is to begin treating sPvP as a separate game entity entirely. This means not only making adjustments that would only apply to Structured and Tournament Player vs Player, but to also go as far as to create ability and trait kits built around such a structure.

While I understand this is something that may effectively double the workload for balance teams I believe I can speak for many on both sides of the spectrum that the effort would go greatly appreciated and would do absolute wonders for the development process on both ends of the game.

It would likely be a great lift of the shoulders of balance teams to not have to worry about the implications of sPvP adjustments bleeding into PvE play, and vice versa, and more efforts can be given to develop each profession into being both balanced and viable for each concept.

This would also allow for more diverse builds to work in both aspects, as those builds can be specifically tailored to the context they exist in.

All and all I do admire the ideal that Arenanet wanted to create a world where you could just jump into play and enjoy it. However I cannot continue to deny the fact that it feels like Arenanet tried to mash two entirely different games together and now is struggling with the fact that balancing these separate entities as one is proving to be counterproductive. Divorcing these two aspects fully may very well be just what the doctor ordered.

(edited by Kalar Meadia.8439)

Severing the tie-in between sPvP and WvW, PVE.

in PvP

Posted by: gwawer.9805

gwawer.9805

It is in the best interests for all players (PVP WVW PVE) if this seperation happens. Otherwise you have three pools of dissatisfied customers because you can’t please all of them. Seperation keeps everyone happy.

I really hope they implement this. I sPVP alot.

Severing the tie-in between sPvP and WvW, PVE.

in PvP

Posted by: CeCaKonVeu.5734

CeCaKonVeu.5734

You complain they cant balance their game (Id disagree but its not the point) …
Yet you are actually asking them to balance 3 games into 1 ?

:)

Adjustements/nerfs are bound to happen, the game is just released and everyone will agree it still needs some tweaking/polishing.

Just play the class or classes you like, not like it takes long to lvl 80 and pvp is automatic lvl 80 so u can test all classes at lvl max/best equipment against dummies or class npcs.

Severing the tie-in between sPvP and WvW, PVE.

in PvP

Posted by: Kalar Meadia.8439

Kalar Meadia.8439

I think you took my intention backwards.

My statement is that they are currently treating the 3 games as 1 field. My suggestion is that they separate at the very least sPvP from that.

This will allow for better turnaround and more adjustments tailored specifically to the context that the class is being played in.