Svanir Appreciation Society [SAS]
Small QoL suggestioin
Svanir Appreciation Society [SAS]
Well it would not be easy to make it ‘foolproof’.
What prevents me from just ticking any box I like regardles of what I run? How will the ticked box effeckt my q-time, how will this generally effect q-times, who says a bunker will always be meta and so on.
I think the ammount of effort it takes to make it really good and foolproof outweights what it really improves in the end.
[AM] – Abaddon’s Mouth
Well it would not be easy to make it ‘foolproof’.
What prevents me from just ticking any box I like regardles of what I run? How will the ticked box effeckt my q-time, how will this generally effect q-times, who says a bunker will always be meta and so on.I think the ammount of effort it takes to make it really good and foolproof outweights what it really improves in the end.
Why does meta matter? It’s always going to be good to have an equal number of defensive players on both sides instead of 5 bunkers on 1 team and 5 dps on the other team (which has happened before in soloq with obvious results…)
I brought up the meta for the occasion that no real bunkers are played in that meta.. and the checkbox would be useless.
That also brings one to the next question.. what is a bunker? Where does it start and where does it end? Is a marauder rev a bunker? Is a marauder chrono with shield and wells a bunker or is a bunker only defined by the amulet?
[AM] – Abaddon’s Mouth
That also brings one to the next question.. what is a bunker? Where does it start and where does it end? Is a marauder rev a bunker? Is a marauder chrono with shield and wells a bunker or is a bunker only defined by the amulet?
Any player knows what they do best on their build, hence why this system is better than purely amulets. Let the player decide what it means, there’s no reason to have a massive philosophical debate about it.
And I don’t know why you’re reading so deep into this, tell me what is there to lose by simply having two check boxes and using it to prevent 4/5 dps teams vs 4/5 bunker teams over the current system?
Svanir Appreciation Society [SAS]
The system already aims to prevent class stacking. All that is proposed is in addition to that, that it attempts to prevent a full team of one broadly defined role. The checks could probably be carried out as part of the same routine/"simultaneously", meaning there is no added stage of "quality over speed" in the algorithm. Of course this means that the queue can still be longer if for example, you would have otherwise had a team without any stacked classes, but such is so rare that an increase resulting from the proposed change should not be noticed.
I don’t know how Starfall jumped to the suggestion being to make an automatic role calculator for a given build, from "players tick a box."
http://www.twitch.tv/impact2780
And I don’t know why you’re reading so deep into this, tell me what is there to lose by simply having two check boxes and using it to prevent 4/5 dps teams vs 4/5 bunker teams over the current system?
What is there to gain?
Q-times are already ridiculous for some people… having the MM always pair 3 dd’s with 2 tanks might only increase it… if it would even be possible to have the current glicko adjusted to do so.
Then comes the question of abusing this system… because some people will always do so.
After that comes how it improved or didn’t improve the old system and how regularly some teams got trolled by people.
This is more than just adding two checkboxes and everyone is happy and if Anet uses developer time for that (and not other needed fixes) and it is no huge success then they will be flamed in 100 threads on the forum again.
I’m not quite happy with some stuff Anet implemented that seemed to lack deeper thought or understanding and so I’m also a bit sceptical of such “simple QoL adjustments” because there surely is a way.. to kitten it up.. ^^ And that concern I’m voicing here so others might think about it too and add those thoughts to their picture of that matter.
PS: More food for thought:
- How to decide if a group needs 1, 2 or 3 tanks? Is it decided by Anet?
- What about 5-man-premades that just want to play their main classes? do they need to change so they are allowed to q?
- What about when meta changes, does Anet then change how many dd’s and tanks get paired?
- What about the fact everyone can switch characters after the game started?
[AM] – Abaddon’s Mouth
(edited by Starfall.6425)
Honestly just trying to mix amulet types on both teams would go a long way in balancing teams more and wouldn’t be prone to exploiting (I don’t think you can change your amulet once you’re in a pvp arena?).
Honestly just trying to mix amulet types on both teams would go a long way in balancing teams more and wouldn’t be prone to exploiting (I don’t think you can change your amulet once you’re in a pvp arena?).
You actually can. Changing your whole build depending on your enemy composition.
But I like the idea of the amulets more than a checkbox. Something like “no more than two of a kind”.. still wouldn’t be foolproof.
But again.. you can change it or switch character.
[AM] – Abaddon’s Mouth