on spirit watch?
Might as well bring it up since it is relevant to
Thieves, Eles, Mesmer’s and I haven’t touched them but I’d naturally presume Necromancers and Guardians as well via their teleports as well. Regardless of whether Ele’s are rolling deep with Lightning Flash, Mesmer’s with Blink, and the other two wither their stuff.
Warps just fail on it. I don’t mean just to it, I mean off it.
If a flag runner if on the bridge and you are on the bridge and you use Infiltrator strike? You don’t move. Shadowstepping on to the stairs from the bridge? Flop.
Blink? Flop. Can only imagine a Necro using their DS warp on it, and wondering why they’re still standing in the same spot on the guy 300 units infront of them.
Guys 300 units infront of you on the other end of the bridge? Flop. Lol wot?
It’s very peculiar relative to the other bridge, there are ways to warp directly to it, but again weirdest spots. Once you’re on it though? Pain in the kitten I’ve got to wait before I can Shadowstep to try and Snare this ele before he RTL’s or this Ranger, or w/e. Because I can’t do it while on that bridge, though left works perfectly fine? Makes no sense hombre’s. Knowing where people can teleport is significant to every map, knowing there’s a bridge that makes it more difficult for them and gives them arbitrary barriers to do so? Definitely.
On the contrary the left bridge works perfectly fine.This creates a weird map imbalance that I’ve been using against thieves to take the Right bridge, because considering their own position relative to mine, they’re warps can straight out fail, and without those? He can enjoy the walk. Being a troll, I’ve used this to tripwire the are before the bridge, so if a thief for instance wanted to warp to me? The left side being more subject to assault since (though they may not be using it). A mesmer can just blink up the cliff from the bridge and come after you, so can an Ele, Guardian’s can warp too. A thief will definitely Shadow step/inf strike/Shadowshot/IA to your kitten I’ve used this knowledge to my advantage a few times, since you can basically start forming consciously the possibilities for a thief/mes/ele etc to actually reach you due to deadspots on the map where warps fail and use it to defensive advantage. For this reason I like running to the right side especially if I’m already on blue. Red has to move farther from respawn, and to boot warping is more finnickey with niche spots where they can do it. Lol plant the tripwire. If I switched to my ranger I’d be dropping traps right on the spot knowing you have to come to it or take the long way around.
You can have a guy 300 units infront of you and a warp fails, while you are on the same elevation, lol wot?
Why is the right bridge mentally challenged? I want to know.
The great forum duppy.