Some Constructive thoughts on Balance

Some Constructive thoughts on Balance

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Posted by: Firebird.8324

Firebird.8324

I’ve played this game for an extremely long time, through every single meta. I’ve capitalised on these metas to bring occasional success and would like to share a few thoughts on the current state of the game.

Right now there are plenty pure counters to classes which I find quite smart as there is no “god mode” class. In past metas, whether it be zerker quickness warrior, d/d valk ele, hammer warrior, cele ele, hambow warrior, mes/teef combo with ele, bunker chrono mesmer/Revenant, there was always something on top that you could stack many of (typically up to three) that proved incredibly effective.

As an example, Druids can be countered by Reapers, Reapers can be countered by thieves, thieves can be countered by scrapper/DH, and so on which, when combined with no class stacking, will make very interesting and diverse comps in upcoming pro leagues.

Hard counters aside (I could talk about That for ages), the currently disturbing aspect of this meta is the lack of a bunker, the very thing that caused such an uproar in the last meta.

In my honest opinion, I believe it would be just to give the honor trait line of the bunker guardian a minor trait (instead of the terrible grandmaster trait) that bumps the health pool up by 300 vitality. AND decrease the cast time of Signet of Courage and allow it to revive teammates in its radius as well as full heal allies (not full healing the revived individuals). This would ensure some rez capability (with plenty of counterplay) to bunker guard and let them stand on point/go for regular “F” revive while not being heavily punished. This would help the gameplay everyone is familiar with return.

Now, I’m not saying that this is a better alternative to this meta, when it comes right down to it, we haven’t given it enough time. I believe the current meta will devolve into marauder/mercenary/paladin/mender specs that focus on skirmesh/1v1 builds instead of midfight builds. It may even come to a point where each skirmish build takes a revive utility like mercy signet, banner, etc.

I would personally appreciate the return of something familiar like a bunker guardian spec, but I’m not sure if that is what ArenaNet has in mind. ArenaNet, if you read this, next time you make a bunker spec keep in mind traits like Altruistic healing, which make a bunker build stronger and have more healing the more of their allies are present, which makes them good in a mid-fight, but bad for holding 1v3s.

Here is the current rendition of my bunker guard build I by no means have found a particularly strong variation of bunker guard, just a few different builds, with different not-so-good trade-offs.

Hope you enjoyed the post.

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(edited by Firebird.8324)

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Posted by: Salamander.2504

Salamander.2504

+1. Bunker guard back to viability would help everything.

Edit: To clarify: my opinion is that if ANet balances the elite specs (traits, skills, etc) around the core bunker guard, balance would be wonderful. And we wouldn’t shift back into the boring bunker meta, because as the OP said, bunker guard is one of the only bunker specs that isn’t cheesy to fight due to how altruistic healing works. Plus, the introduction of bunker guard back to viability could allow for some interesting and unforeseen new builds (in other classes) to pop up.

(edited by Salamander.2504)

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Posted by: Sublime Le Peasant.1932

Sublime Le Peasant.1932

+1
Would really want to see Support Guard back on track..

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Posted by: Silverkey.2078

Silverkey.2078

+1. Bunker guard back to viability would help everything.

Edit: To clarify: my opinion is that if ANet balances the elite specs (traits, skills, etc) around the core bunker guard, balance would be wonderful. And we wouldn’t shift back into the boring bunker meta, because as the OP said, bunker guard is one of the only bunker specs that isn’t cheesy to fight due to how altruistic healing works. Plus, the introduction of bunker guard back to viability could allow for some interesting and unforeseen new builds (in other classes) to pop up.

+1 on this one. The key is not to change guardian, but to adjust everyone around this well-balanced core class.

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Posted by: Shiyo.3578

Shiyo.3578

We’ve got good power/condition damage balance, now we just need balanced bunkers. Seems to be a hard thing to accomplish though. I’m also not sure how to make people play bunkers in solo q ranked because if you get 2 bunkers on your team that seems like an instant loss.

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Posted by: Salamander.2504

Salamander.2504

We’ve got good power/condition damage balance, now we just need balanced bunkers. Seems to be a hard thing to accomplish though. I’m also not sure how to make people play bunkers in solo q ranked because if you get 2 bunkers on your team that seems like an instant loss.

Did you play during this past league season? It was almost a guaranteed win.

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Posted by: Keadron.9570

Keadron.9570

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

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Posted by: Jourdelune.7456

Jourdelune.7456

…. snip …

In my honest opinion, I believe it would be just to give the honor trait line of the bunker guardian a minor trait (instead of the terrible grandmaster trait) that bumps the health pool up by 300 vitality. AND decrease the cast time of Signet of Courage and allow it to revive teammates in its radius as well as full heal allies (not full healing the revived individuals). This would ensure some rez capability (with plenty of counterplay) to bunker guard and let them stand on point/go for regular “F” revive while not being heavily punished. This would help the gameplay everyone is familiar with return.

… snip …

Hope you enjoyed the post.

The removal of celestial ammy is a God Send for Bunker Guard. Now, no other build can go on our things (stomp and rez) with more damage than we can offer.

With the recent buff to meditations, it’s possible to play bunker guard meditations spec.

We loosing the AOE Condi cleanses… to a selfish condi cleanses… but guess what… all other meta build are selfish now. So, all builds need to cleanses themselves up.

This, help a lot to have a viable rez and stomp build.

Nothing perfect, but the GM trait give more than 300 vitality (cough healing power cough).

The interesting thing about the build, is now we can play a Rune other than Soldiers. And the sigil of energy is bad since, we got enough vigor with Sigil of intelligence to go back on sigil of life. The sigil of speed for some switfness to combo into staff 3 help our mobility as well.

Another thing I really like about it, is the meditation elite now fit the bunker theme.

With Cleric Ammy, the meditations heals bring more sustain than AH from my own feeling. Smite conditions on heals and on skills bring some more pressure that shouts are not giving us!

I didn’t play that B. Guard much, but it will be probably the safest / most efficient bunker build right before scrapper or necro or cleric ele.

When you are done with the build, please give some props to Dal. (bunker guard can be meditations based!)

HF.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
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Posted by: Shiyo.3578

Shiyo.3578

We’ve got good power/condition damage balance, now we just need balanced bunkers. Seems to be a hard thing to accomplish though. I’m also not sure how to make people play bunkers in solo q ranked because if you get 2 bunkers on your team that seems like an instant loss.

Did you play during this past league season? It was almost a guaranteed win.

No. I’m also talking about the current patch. We have bruisers, burst builds and condition builds., but not really many good bunkers. Having multiple bunkers right now would hurt your team a lot.

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Posted by: Jelzouki.4128

Jelzouki.4128

I don’t usually agree with OPN but yes, bring the bunker gaurd back.

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Posted by: Varezenem.2813

Varezenem.2813

Make ventari/glint viable too please…

Senbu Ren[Wind]
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Posted by: Firebird.8324

Firebird.8324

And the sigil of energy is bad since, we got enough vigor with Sigil of intelligence to go back on sigil of life. .

I almost forgot to mention, the nerf to energy sigil is almost unbearable on bunker guardian considering the heal on dodge used to support yourself and teammates. I do; however, understand why Anet made the choice they did with energy, it allowed far too much sustain for far too many classes.

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Posted by: Firebird.8324

Firebird.8324

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

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Posted by: Firebird.8324

Firebird.8324

I don’t usually agree with OPN but yes, bring the bunker gaurd back.

I’m not sure exactly who you are, I’m sure we’ve had our differences, but thanks man, hopefully if Anet sees people actually AGREE with me for once they might change bunker guard into being viable .

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Posted by: Keadron.9570

Keadron.9570

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

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Posted by: Timston.1976

Timston.1976

YES 100% YASSS. I think so. Great thing about bunker guardian is that it doesn’t do damage so stacking it won’t be Overpowered. Things like bunker Mesmer and Tempest actually did damage aswell so that’s why they were stacked. I miss being able to play guardian in ranked this would be so nice.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

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Posted by: Firebird.8324

Firebird.8324

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

What they need to do is focus on ways to make bunkers more effective with the more allies around them. An example being Altruistic healing, it gives around 81 health per boon a guard gives himself and an ally with no ICD. This can provide a tremendous amount of self healing and give the guardian reasonable sustain in a mid-fight so he can cautiously spend CDs on allies instead of selfishly spending it all on himself.

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay.

If other classes had mechanics similar to this the game Should be full of far more bunker classes, but since that is not the case, I hope Bunker Guard becomes the one and only bunker class.

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Posted by: Timston.1976

Timston.1976

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

What they need to do is focus on ways to make bunkers more effective with the more allies around them. An example being Altruistic healing, it gives around 81 health per boon a guard gives himself and an ally with no ICD. This can provide a tremendous amount of self healing and give the guardian reasonable sustain in a mid-fight so he can cautiously spend CDs on allies instead of selfishly spending it all on himself.

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay.

If other classes had mechanics similar to this the game Should be full of far more bunker classes, but since that is not the case, I hope Bunker Guard becomes the one and only bunker class.

AND, it cannot be stacked on teams since it doesn’t do damage. See Tempest and bunk mesmer

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

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Posted by: Timston.1976

Timston.1976

Also OP nec copy this into the Guard forum, they might cook up some nice ideas based off of this. I know that the Guard weapons had have nice ideas because of this

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

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Posted by: Sublime Le Peasant.1932

Sublime Le Peasant.1932

  • On your build you are still using double Sigil of Energy, I feel that Vigorious Precision + 1 Sigil of Energy is enough for your Vigor uptime..
    Maybe you could swap it for Leeching or Renewal?

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay..

  • +1, Have to agree w/OPN, since stacking 2 of em dsnt work and never worked, rotation/positionnement/kiting and not wasting CD’S are the key to success..

I really hope we can see Support Guard/DH coming back to the meta.

Top 50, before April 15th, 2014 Feature Patch.
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(edited by Sublime Le Peasant.1932)

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Posted by: Varezenem.2813

Varezenem.2813

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

What they need to do is focus on ways to make bunkers more effective with the more allies around them. An example being Altruistic healing, it gives around 81 health per boon a guard gives himself and an ally with no ICD. This can provide a tremendous amount of self healing and give the guardian reasonable sustain in a mid-fight so he can cautiously spend CDs on allies instead of selfishly spending it all on himself.

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay.

If other classes had mechanics similar to this the game Should be full of far more bunker classes, but since that is not the case, I hope Bunker Guard becomes the one and only bunker class.

Well a salvation trait that says heal yourself for 10% of your outgoing healing would do exactly that.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Firebird.8324

Firebird.8324

  • On your build you are still using double Sigil of Energy, I feel that Vigorious Precision + 1 Sigil of Energy is enough for your Vigor uptime..
    Maybe you could swap it for Leeching or Renewal?

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay..

  • +1, Have to agree w/OPN, since stacking 2 of em dsnt work and never worked, rotation/positionnement/kiting and not wasting CD’S are the key to success..

I really hope we can see Support Guard/DH coming back to the meta.

I would go with renewal, possible intel on mace, good suggestion though.

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Posted by: Firebird.8324

Firebird.8324

Also OP nec copy this into the Guard forum, they might cook up some nice ideas based off of this. I know that the Guard weapons had have nice ideas because of this

I may, but this is really about balance and how buffing the bunker guard could make these games feel normal again, make spvp feel like it is more than a mosh pit of CC/condi spam/insta burst.

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Posted by: Firebird.8324

Firebird.8324

YES 100% YASSS. I think so. Great thing about bunker guardian is that it doesn’t do damage so stacking it won’t be Overpowered. Things like bunker Mesmer and Tempest actually did damage aswell so that’s why they were stacked. I miss being able to play guardian in ranked this would be so nice.

WELL, on Radioactive we were the strongest when we did stack double bunker guard… but that was also because it was a cele meta and things like 2 cele eles could not 2v1 a bunker guard. SO, in this meta, if they just buffed bunker guard enough to sustain a bit more so it may actually get revives without sacrificing itself it can still be 2v1able fairly quickly. In all honesty, I’m leaning towards buffing altruistic healing, I think that would be the most promising idea, but that’s just one person’s thought on the matter.

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Posted by: Zelulose.8695

Zelulose.8695

Chronomancer has too much sustain but need to keep its burst.

Druid has too much healing and too much ai damage.

Thief can still infinitely stealth.

Revenant needs a buff in damage NOT sustain.

Guardians need less cc.

Warriors need a tad bit more damage.

Engineers could use less sustain more damage.

Necromancer is fine but could use some variety.

Elementalist need a nerf to sustain and boons and an increase to damage.

Conclusion: Nerf Sustain. Fights take too long on point, and it is hard to change the direction of a game when no one dies fast enough. Winning a match is starting to depend on which team grabbed two points first.

This doesn’t just affect pvp. It is also affecting dueling which doesn’t matter much, but shows when classes have obvious advantages.

There Are Too Many Stalemates In dueling arenas. These fights should las no longer than 2 minutes (The time it takes the longest elite skills to recharge with reduced Cooldown). And even this is long as a match only lasts 10 minutes (5 chances to turn a game around estimate).

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: kuritsutian.2987

kuritsutian.2987

Look at all this guards gathered together, cute.

I had never played Guardian, yet I see this is a great idea, variety is always good!

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Posted by: posthumecaver.6473

posthumecaver.6473

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

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Posted by: Firebird.8324

Firebird.8324

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.

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Posted by: Saiyan.1704

Saiyan.1704

Honestly, the bunk+ally full heal aspect you’re talking about has gone to Druid instead. Though, that’s not to say we can’t get a burst heal trait rather than a full heal trait. If Druids are nurses with bandaids, Guards are field medics with andrenaline shots. One does altruistic healing over time and the other has burst healing (and altruistic cleanses and burst cleanses respectively)

I don’t want a bunker, I want a bruiser like how Shoutwarriors were in the old days.

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Posted by: posthumecaver.6473

posthumecaver.6473

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.

Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.

They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.

Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.

They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.

(edited by posthumecaver.6473)

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Posted by: Firebird.8324

Firebird.8324

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.

Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.

They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.

Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.

They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.

Mercenary is not very good for ele because there is no precision, Reaper is one of the few classes that can use it because of Decimate Defenses and Death Perception.

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Posted by: posthumecaver.6473

posthumecaver.6473

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.

Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.

They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.

Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.

They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.

Mercenary is not very good for ele because there is no precision, Reaper is one of the few classes that can use it because of Decimate Defenses and Death Perception.

Think about old Valkyrie days, it didn’t have the precision then also but it worked.

Ele was always an attrition class, we deal our damage overtime with out sustaining people, so precision was not that critical.

I also play a variation of condi build with arcane without tempest at the moment, so fury from att changes + accuracy sigil works somehow….. (not first class but no ele build will be first class for a while)

Some Constructive thoughts on Balance

in PvP

Posted by: Firebird.8324

Firebird.8324

Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA

13K HP bunker, no thx you, one stun lock and game over….

I can imagine more fun things to do.

Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.

Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.

They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.

Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.

They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.

Mercenary is not very good for ele because there is no precision, Reaper is one of the few classes that can use it because of Decimate Defenses and Death Perception.

Think about old Valkyrie days, it didn’t have the precision then also but it worked.

Ele was always an attrition class, we deal our damage overtime with out sustaining people, so precision was not that critical.

I also play a variation of condi build with arcane without tempest at the moment, so fury from att changes + accuracy sigil works somehow….. (not first class but no ele build will be first class for a while)

Hmmm…. Could have sworn Valk had precision on it in the past, perhaps your are correct though, I will not discount your reasoning.

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