Some general map/spvp problems

Some general map/spvp problems

in PvP

Posted by: Isabis.9561

Isabis.9561

Kill stealing bosses in Forest of Niflhel is stupid, mostly because the person who last hitted the boss doesn’t deserve the kill (unless he did most of the dmg), few specs are capable of last hitting really easy (power thiefs with quickness, power warrs with quickness and few others) while the rest can just stand there and watch helplessly.

Lords in Legacy of the Foefire are worth way too much points for their difficulty. I can solo lord with all 4 guardians up with my condi thief and condi necro in less then a min (more professions are able to do this) and it’s worth 150 points?
I solo some average difficulty mob and it’s worth 150 points? 150 points is A LOT.
If it’s worth 150 points, then lord should have a buff from every guardian currently alive (+100% hp, +100% dmg, +100% toughness, +100% precision) then it MIGHT be worth 150 points. Imo better solution is to just reduce it to 70 points or so and leaving it as it is.

Trebuchets are too easy to destroy with support ele, an ele just focuses the treb, ignores the player since he is almost immortal and destroys the treb faster then dps specced profession.

Player kills are worth way too little. A player kill is worth 5 points. That’s only 10seconds of holding the base, only 1/5th of boss kill on Forest of Niflhel, only 1/30th of lord kill on Legacy of the Foefire. Holding the base for 10 seconds is actually worth more than killing a player? That’s just not right imo.

A warrior is able to “return” to life after being downed and finish of his opponent, no profession should be able to do this, it’s a broken design.

(edited by Isabis.9561)

Some general map/spvp problems

in PvP

Posted by: Seether.7285

Seether.7285

The Gospel, according to Isabis.