Spirit Watch : ride the lightning +orb

Spirit Watch : ride the lightning +orb

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Posted by: milo.6942

milo.6942

i don’t agree that mistform is an issue. you should be allowed very short spans of immunity to all dmg. defy pain on warrior, etc. rtl, however, is a different issue.

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Posted by: mongolianmisfit.8350

mongolianmisfit.8350

CC and movement abilities are king on this map. But how is RTL any different (in regards to “fairness”) than a guardian dropping Sanctuary on the orb for a free pick up (and then continue to wall you up the ramps!!!)? Potato, potatoe. Some classes are better than others on Spirit Watch, just like a football team has designated players to achieve a certain play, it is the same thing.

My only issue is the fact that certain classes do seem to have to spec specifically for this map, which is tedious.

(edited by mongolianmisfit.8350)

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Posted by: Yasha.5963

Yasha.5963

CC and movement abilities are king on this map. But how is RTL any different (in regards to “fairness”) than a guardian dropping Sanctuary on the orb for a free pick up (and then continue to wall you up the ramps!!!)? Potato, potatoe. Some classes are better than others on Spirit Watch, just like a football team has designated players to achieve a certain play, it is the same thing.

My only issue is the fact that certain classes do seem to have to spec specifically for this map, which is tedious.

Because rtl is a movement skill, not a cc which other classes have and which work independantly of the orb.

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Posted by: milo.6942

milo.6942

the orb is supposed to specifically dampen movement skills. most movement skills are affected
rtl is one of the very few that aren’t. on my engineer acid bomb is affected, but jump shot is not. wtf? this is already something they should change, but rtl is even worse because it is 1200 range. that is a lot. /understatement

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Posted by: ImTooPro.9802

ImTooPro.9802

Face it guys. Anet loves them some dd ele. They are better warriors then warriors and better bunkers than guardians. They have the most mobility in the game and perma protection and bubbles that punish you for attacking them if you even get the chance. I don’t mind RTL but it should be affected by the slows like everyone else. I do have a problem with mist form orb carriers.

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Posted by: milo.6942

milo.6942

how can you have a problem with mist form?
it lasts 3 sec

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Posted by: Ostricheggs.3742

Ostricheggs.3742

There are really only 2 viable spots with which to use RTL as an ele carrying the orb. Use immobilizes at these spots. An ele who is immobilized and in RTL is an easy kill.

It is really that simple.

That is incredibly not true. There are many places to RTL on this map, and considering that an ele running the orb probably has cleansing fire it becomes twice as hard to stop.

And milo, mistform is a problem because it negates the move speed debuff from the orb. In conjunction with RTL and even a move speed signet (I haven’t seen many eles use this yet, thank god) designated orb carrying eles are gods on this map.

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Posted by: Archaon.6245

Archaon.6245

The problem here is not how to stop someone using rtl…you can cc it sure, the problem is different and it’s really simple..

If RTL is considered a teleport skill you must drop the orb when using it, if it’s not considered a teleport but just a normal movement skill it MUST be affected by orb’s slow and conditions like every other kittening movement skill. Period.

I don’t give a kitten if i can counter it, i already kill ppl using rtl and i can cc them….but it must follow the rules applied to any other skill anyway.

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Posted by: Blackhat.4016

Blackhat.4016

First of all it is not a teleport. Teleports take no time to travel and can be used to get on higher terrain etc. (if it is possible to get there by walking).

RTL seems to be what you call a “normal movement skill”. While it should be affected by the orb’s slow and conditions there are reasons why it is not.

First of all it has some major flaws compared to other “normal movement skills”:

- You can’t use any other abilites while using RTL. This is really huge.
- If you are immobilized or stuck somewhere (e.g. terrain bugs, ledges, and so on) while trying to RTL you are basically dead. You can’t move, dodge or use any other skill.
- RTL is not as easy to control. It is like launching a rocket. Once it starts you can’t control it anymore. Obviously it is not that difficult to use either but it takes some practice until you know where you can RTL and where you are most likely going to die.
- It has a high CD. 20 seconds doesn’t seem like a lot but compared to other movement skills it really is. Besides that you will most likely never find an ele using the “Aeromancer’s Alacrity” trait since barely anyone has 20 points in air.

RTL obviously needs some advantages compared to “normal movement skills” after knowing about the flaws:

- It is really fast. I don’t know if is faster than other mobility skills with the same range but it definitely feels faster. Like I said, it is like a rocket.
- It is not affected by the orb’s slow and conditions. This is the main reason why you want to use RTL. If it would only be really fast with all the huge flaws there would be no reason to use it.

That’s why RTL is different and if used properly a strong skill for orb runners.

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Posted by: Windfury.3598

Windfury.3598

There are really only 2 viable spots with which to use RTL as an ele carrying the orb. Use immobilizes at these spots. An ele who is immobilized and in RTL is an easy kill.

It is really that simple.

That is incredibly not true. There are many places to RTL on this map, and considering that an ele running the orb probably has cleansing fire it becomes twice as hard to stop.

And milo, mistform is a problem because it negates the move speed debuff from the orb. In conjunction with RTL and even a move speed signet (I haven’t seen many eles use this yet, thank god) designated orb carrying eles are gods on this map.

I used Mist Form right before the stairs then RTL and I couldn’t be stopped…right from the stairs. It was an effortless score.Two players were following me and would have seen stars at that point, so yeah RTL + Mist Form is a problem that should be addressed guys.
Although it felt like fun at this point being an elem, it also didn’t feel quite right doing that.

(edited by Windfury.3598)

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Posted by: Ezrael.6859

Ezrael.6859

Potato, potatoe.

An ‘e’ is only added to the end of a word that finishes ‘o’ to make a plural.
‘Potatoe’ is just incorrect.

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Posted by: Lighter.5631

Lighter.5631

you have no idea what this thread is even about.

Someone complaining that the Elementalist has a movement skill, and the Thief has none.

rtl is the only movement skill to not be affected by the orb slow

  • The Thief has Heartseeker, Withdraw, and Roll for Initiative, that are all movement skills, just like Ride the Lightning. Next to that the Thief has a ton of snare skills, including casting caltrops on dodge roll.
  • The Warrior has movement skills on greatsword and sword, and AoE weakness on warhorn. Next to that the Warrior has AoE fear, launch, and invulnerability utilities. Plus various condition removal traits like “movement skills break immobilize”.
  • The Ranger has movement skills in greatsword and sword. Invulnerability from “Protect Me” and Signet of Stone, or various snare trap skills. You have condition removal from Signet of Renewal, Healing Spring, and traits, plus a ton of regeneration and protection on dodge roll. And finally AoE fear, protection, regeneration, or condition removal from pets.

not like movement skills on greatsword actually work with orbs on hand lol. try a warrior before talking

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Posted by: fakeblood.2576

fakeblood.2576

Honestly RTL is OP on orb running, but I don’t think they are the best orb runners… Rangers by far are the best specially with the greatsword, Signet of the hunt 25% speed, quickness for 2 seconds grab the orb 15 sec cd, dodge all day… Impossible to kill.. Had games where I capped the orb over 10 times lol

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Posted by: Windfury.3598

Windfury.3598

Honestly RTL is OP on orb running, but I don’t think they are the best orb runners… Rangers by far are the best specially with the greatsword, Signet of the hunt 25% speed, quickness for 2 seconds grab the orb 15 sec cd, dodge all day… Impossible to kill.. Had games where I capped the orb over 10 times lol

MF and RTL combined with Signet of Air (+25% run speed) —→ excellent contender at running the orb. =D
To refocus on the thread it’s not about which professions are the best at running it but rather why while using evasive skills certain professions clearly drop the orb or are slowed down while MF and RTL aren’t affected.
Was this intended or is that a flaw that needs looking into?

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Posted by: faeral.7120

faeral.7120

RtL & Mistform are considered “Transformation” abilities, which is not a category of skills which will drop the orb or slow the carry. note that you can interrupt RtL if no stab is up.

if a necro uses Lich or Plague, is the orb slow removed? do all transformations allow full speed carry? ( warrior transform ftw? rofls )

any prof with a movement sig can build as a competitive carry.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

MF and RTL combined with Signet of Air (+25% run speed) —-> excellent contender at running the orb. =D
To refocus on the thread it’s not about which professions are the best at running it but rather why while using evasive skills certain professions clearly drop the orb or are slowed down while MF and RTL aren’t affected.
Was this intended or is that a flaw that needs looking into?

Alas, it was intended. They already addressed it as a balance issue before the map was even released.

The thing that’s fun about the orb, was that feeling of being chased and using all your skills to narrowly stay alive. The fights that break out when enemies are trying to bring down the orb runner, and allies trying to keep the carrier alive.

The thing that isn’t fun, is when the orb carrier is rarely in any real danger of being caught or stopped. When the other team doesn’t even bother trying to chase, because they know there is no chance to catch the carrier.

Yes, we fully expect that some specs are going to be better than others at running the orb. However, the goal was just to make sure that none of those specs felt unstoppable. Sword rangers actually make excellent orb runners.

https://forum-en.gw2archive.eu/forum/pvp/pvp/New-map-question-is-orb-a-bundle-or-a-buff/first

Hilarious isn’t it? Funny how arena-net thinks sometimes. I guess excluding over half the classes for orb running is somehow a good idea.

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(edited by Ostricheggs.3742)

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Posted by: Windfury.3598

Windfury.3598

Indeed it does feel like a few classes only were intentionally allowed to be orb runners, now that I read that, sadly.
Thanks for posting it here. =D

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Posted by: TheMerc.4850

TheMerc.4850

First of all it is not a teleport. Teleports take no time to travel and can be used to get on higher terrain etc. (if it is possible to get there by walking).

RTL seems to be what you call a “normal movement skill”. While it should be affected by the orb’s slow and conditions there are reasons why it is not.

First of all it has some major flaws compared to other “normal movement skills”:

- You can’t use any other abilites while using RTL. This is really huge.
- If you are immobilized or stuck somewhere (e.g. terrain bugs, ledges, and so on) while trying to RTL you are basically dead. You can’t move, dodge or use any other skill.
- RTL is not as easy to control. It is like launching a rocket. Once it starts you can’t control it anymore. Obviously it is not that difficult to use either but it takes some practice until you know where you can RTL and where you are most likely going to die.
- It has a high CD. 20 seconds doesn’t seem like a lot but compared to other movement skills it really is. Besides that you will most likely never find an ele using the “Aeromancer’s Alacrity” trait since barely anyone has 20 points in air.

RTL obviously needs some advantages compared to “normal movement skills” after knowing about the flaws:

- It is really fast. I don’t know if is faster than other mobility skills with the same range but it definitely feels faster. Like I said, it is like a rocket.
- It is not affected by the orb’s slow and conditions. This is the main reason why you want to use RTL. If it would only be really fast with all the huge flaws there would be no reason to use it.

That’s why RTL is different and if used properly a strong skill for orb runners.

If you replaced ride the lightning with Rush (great swords 5 attack) it would still be correct as far as the flaws (locks out other attacks unless you weapon swap or hit the target/do the whole animation, has constant terrain issues if its not an unobstructed terrain and has an initial cool down of 20 seconds). Does that mean rush gets to be an ability unaffected by snares too?

It must be a hard life being an elementalist.

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Posted by: Avead.5760

Avead.5760

so honest opinion..when picking a guy for orb runner is it ele or ranger??
And if you answer ranger then..wtf are you complaining about ?
(Though being a viable orb runner is jus the icing in the ele cake:P)