Legendary SoloQ
(edited by Fortus.6175)
Though the latest changes to staff are a good start and are very welcomed, we still have some of the old issues that didnt get fixed.
My suggestion is simple; increase damage across all elements equally, make fire more rewarding to land, specially fire #2. Decrease casting times of skills such as air #2, autoattack skills(!!!!!!!!). Reduce CDs! Unnecesarily long CDs, they have to go!
I believe we have to make a special treatment for eles because unlike other classes we have very few weapon choices; most people dont even know what the focus does, scepter now took over the D/D, yet staff has a bunch of die-hards fans (like me, I have ONLY played staff ele since beta) and we would like making the emblematic weapon of a mage viable.
We made necros viable, can we do the same with staff eles please?
(edited by Fortus.6175)
thoughts on this and how we could improve staff ele?
thoughts on this and how we could improve staff ele?
Add condition damage to staff skill.
Add cc to Air.
Oh wait. Reroll necromancer.
But seriously. It would be better to add a teleport(15 sec cd) into the air staff. This completely changes everything.
thoughts on this and how we could improve staff ele?
Add condition damage to staff skill.
Add cc to Air.
Oh wait. Reroll necromancer.But seriously. It would be better to add a teleport(15 sec cd) into the air staff. This completely changes everything.
problem is; air staff have some pretty good skills already, i wouldnt want to lose any, though I tend to use #3 less even though it breaks roots and slows, more often than not people are not close enough to benefice from this since Im trying to stay at range with staff but everything in its skill force me to be close to melee with mates AND enemies alike, kind of contradictory that to take full benefice of something i have to go against its design.
The thing is they don’t really have any traits for staff. Everything is geared towards s/d or d/d. Blasting Staff is alright but It needs to have some kind of another reason to take it over renewing stamina.
A few traits in fire magic could be re-worked to help out staff seeing as the attacks hit so often they don’t really need a high crit chance to be effective. An instant or near instant blast finisher would go along way to help the staff also.
The thing is they don’t really have any traits for staff. Everything is geared towards s/d or d/d. Blasting Staff is alright but It needs to have some kind of another reason to take it over renewing stamina.
A few traits in fire magic could be re-worked to help out staff seeing as the attacks hit so often they don’t really need a high crit chance to be effective. An instant or near instant blast finisher would go along way to help the staff also.
exactly, i dont mind going 20 into arcane that much, it is just that i would rather have renewing stamina and arcane V for boons on switching, but i have to pick either or, when staff is definitely not meant for the small AoE without Basting Staff VIII
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