Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol
Players in tpvp almost all run bunker builds and it makes them pretty much unkillable the problem with this is these stats have no synergy and win over offensive stat builds that have synergy. This issue with scaling is gamebreaking it takes away the skill factor in matches. Skilled players are left out in the cold as many bunker build are hard if not impossible to kill. I am pretty sure I speak for everyone when I say I would rather be smashed in an instant than fight for a half an hour just to run off cause its a waste of time to continue.
This would also fix the issues with high dps classes instead of nerfing skills you can fix scaling d/d ele or s/d ele some thief and warriors that have crazy dps in bunker builds a scaling change would balance and soften the mobility and dps curves because they would have to worry about being smashed for charging in. Of course this may leave necro’s eng’s and mesmers wanting as they have little mobility and well balanced dps. My consideration for these changes is wvw and spvp as I would rather see people out played than outlived.
(edited by Thesilentflute.8761)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.