(edited by Krayiss.4926)
sTOP separating PVP and PvE nOW fix da GAME
No thanks.I like the split.I hated World PvP and i’m glad it’s not here.
I like there are 3 modes – PvE/PvP/WvW
So you like fighting weak monsters. Whats world PvP?
BTW you could have a better game if Anet didn’t divide the game into 3.
If they all worked on the same thing this game would be awesome!
Making pve monsters behave like humans would be far difficult than splitting pve and Pvp. Also the pve and wvw are the same balance if I recall correctly
What Im saying is they have PvE monsters like the Keep Lord +4 soldiers in PVP. Y are they splitting skills in the 1st places?
Just change PvE fights so that PvP style skills work is all.
If anet would stop making 3 different game this would all have ended by now.
Make it ALL pvp combat.
Make all the pve fights more like pvp. Give the enemies some human AI and let the game have tougher fights.
Discuss how Anet could accomplish this.
Just change PvE fights so that PvP style skills work is all.
Basing all skills on PvP would be the best long term but the effort & cost might not be justifiable time/money wise?
I agree with what you’re saying and have spat out the same thought, but It may not be practical for them to do.
As well how often would they have to change mobs for balance concerns. I think it is ideal, but not practical.
Krayiss isn’t suggesting world pvp.
Balancing skills for PvP changes their strength in PvE, this is known. However Krayiss is saying instead of splitting the skills, to change PvE, which allows you to have the same skills for all three modes.
Problem is 1 ~ Ai, 2 ~ reconsidering encounters 3 ~ how often you change encounters for pvp balance concerns if at all.
It’s not bad of it’s own accord, but It’s easier to do when you create the pvp first and balance that out to try and make it balanced so you don’t need to do many balance updates. Then create your pve, but pvp was created alongside pve and so its not practical.
(edited by ensoriki.5789)
If anet would stop making 3 different game this would all have ended by now.
Make it ALL pvp combat.
Make all the pve fights more like pvp. Give the enemies some human AI and let the game have tougher fights.
Discuss how Anet could accomplish this.
Just change PvE fights so that PvP style skills work is all.
You’re just telling them to do something. No real suggestions. No evidence of anyone wanting this. Everyone wants them to separate PvP skills from PvE and changing the balance that way. It’s what they SHOULD do. Your post is impractical and moronic.
I used to run the Academy Gaming tournaments for GW2.
The reason why they split is skills is because history has shown no developer has been able to successfully achieve parity between PvP and PvE and that is because the amount of work required is too much and the skill level of players in PvE are significantly lower, so why bother doing it?
Also as Tichorum.2415 said or implied talk is cheap, offer suggestions. The developers don’t always have the answer if you have the answer suggest it and if you don’t deal with it.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
There’s no point in balancing pve or pve+ with pvp skills/traits.
Why?
Ascended gear/infusions, Racial skills, food buffs PVE+Buffs, broken Runes/sigils and most of all pve is already really hard for pve players.
(edited by Darnis.4056)