Suggestion: "Keep Target when they Stealth"

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Posted by: hamsteak.1368

hamsteak.1368

i’m all for it, i’ve died so many times to mesmers just because of the crappy targeting system

Auger Claw (PvE/Spvp) – Thief
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer

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Posted by: Windfury.3598

Windfury.3598

Totally disagree with the OP. The purpose of stealth is to disappear so that your opponent has no idea where you are for a few seconds. Keeping the thief targeted while in stealth simply destroys the purpose of this whole mechanic. Playing a thief is all about surprise and popping out of nowhere and doing what he’s best at doing. That’s where the fun is and it should stay as it is.
Squishy or not squishy? Well yes the thief is in a way VERY squishy….only if things go wrong and he gets caught so it’s a yes and a no for those questions :P

(edited by Windfury.3598)

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Posted by: nakoda.4213

nakoda.4213

when did I call stealth useless because it drops targeting? in fact, I said that the loss of targeting is the whole point of stealth, and that “keeping” or getting your target back “for free” would be tantamount to making stealth no different than a brief invulnerability…

Ive said it thrice now, and the post above me agrees.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: akamon.2769

akamon.2769

i wouldn’t mind this either. but it has to be done very deliberately and carefully. though i am also keen to agree that the whole point of stealth is that they are hidden, gone, and the key is actually, you have to REFIND or RELOCATE them. and in this case, retarget them.

again, with thieves, not a problem. with mesmers however, that’s a different story. hmm take last night for example, 3-man queued tPvP. i open up the UI to see who we’re up against. one thief. one mesmer. two mesmers. oo yippee. then another one joins. what are the chances? yep, to round it out, 4 mesmers and a thief.

and it was just tough trying to target any actual player when in reality you may have jsut been fighting two people, but on your screen there were close to 10. you finally find the real one, you call target, stealth. and they’re gone. and it’s easier said than done to (call) target an enemy while trying to stay alive, fending off a bunch who are all attacking you from range, confusing you, dazing you… but maybe that was an extreme case.

i would love if they allowed targets to “hold”. but there’s a catch like someone mentioned, if you were to target anyone or anythign else for the duration that they went stealth, of course you’ll lose target. so it’s not ALL bad for stealth classes. for when you are stealthed, they are forced to not target anyone else if they wanna stay on you.

but i keep having second thoughts. i think having target keeping or holding while stealthed sort of destroys the stealth mechanic.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: ronpierce.2760

ronpierce.2760

when did I call stealth useless because it drops targeting? in fact, I said that the loss of targeting is the whole point of stealth, and that “keeping” or getting your target back “for free” would be tantamount to making stealth no different than a brief invulnerability…

Ive said it thrice now, and the post above me agrees.

You misread what I even said. And that “above agrees” doesn’t mean jack, there’s a lot of mixed feelings here, that’s what happens in a debate. Anyways what I said is: Saying that stealth would be useless if it LOSES dropping its target, as it, if the change went through you were calling it useless. Which you just said again. Read a little closer. And that’s false.

1. Stealth is the hiding… You find them when they’re no longer hidden. Running around untargeted isn’t not seeing them, it’s having to tab or click on them. Totally different.

2. It still has its purpose. You know… it’s intended purpose, to hide for the duration, not give a stealth and a broken/clunky mechanic defense of having to be reselected.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: nakoda.4213

nakoda.4213

again, I never said it would be useless, can you read?

I said that regaining your target after stealth ends would reduce stealth, effectively, to a) a brief invuln and b) an opening move.

this would be crippling, and unecessary, given that the point of stealth is that the reappearance of the stealther is a surprise. if you could instantly target it for free, you’ve essentially negated stealth’s entire function in combat.

also, imagine the nightmare of coding all the variables, what if you changed targets while the opponent was stealthed, would dropping stealth swap your target? im sure you wouldn’t want it to. do you just sit there uselessly waiting for the stwalther to reappear? I hope not.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Edragor.9164

Edragor.9164

I am no thief, but wouldnt agree.
Imho the need to retab the thief after stealth is kinda part of the skill ceiling fighting thieves and a “form of protection” for this squishy class.

But I would be glad to be able to not haveing to tab all those kitten pets or engi-turrets…
…for mesmer clones its ok, cuz part of the whole class mechanic of hiding behind illusions.

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Posted by: ronpierce.2760

ronpierce.2760

Regardless this “mechanic” of defense only promotes clunky gameplay in a game with a non to sharp targeting system, and as said before IF these classes became too squishy they’d be buffed by a reasonable means. As it stands, a similar thing is already in effect as you can try to spam “attack last target” in 1v1 situations, its just again, a clunky unfun mechanic to have to deal with. In group fights stealth would have no less of an effect because likely the person would have changed targets once you disappeared anyways, so you wouldn’t have to even worry about being found immediately, nothing would change.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: nakoda.4213

nakoda.4213

stealth is explicitly an escape mechanism. “auto-retarget” makes that pointless.

period.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: ronpierce.2760

ronpierce.2760

stealth is explicitly an escape mechanism. “auto-retarget” makes that pointless.

period.

You do escape… For the period that it has intended. How would this be too much different than what “Target Last Target” does now, except provide a less clunky flow for combat.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: uberkingkong.8041

uberkingkong.8041

What would be the point of Mesmer’s clones if you always had the correct Mesmer targeted and never accidently click on the clone.

Also, if you do “previous target” shift tab you should be back on your previous target aka the person that went stealth.

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Posted by: ronpierce.2760

ronpierce.2760

What would be the point of Mesmer’s clones if you always had the correct Mesmer targeted and never accidently click on the clone.

Also, if you do “previous target” shift tab you should be back on your previous target aka the person that went stealth.

Couple things here. 1 clones still produce chaos, just less so on 1v1 fights. In the midst of a larger fight where people are changing targets frequently, they still hold the same value. And as you stated, already a similar thing is in the game, it just doesn’t always function as well as one would hope (target last enemy).

Also, I thought of a cool thing to help mes a bit. What if decoy worked like this. “Creates a decoy clone in your place and you go into stealth. Any enemy’s targeting you will target the decoy.” Doesn’t have to be worded like that but you get the idea.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: earthwormjim.5914

earthwormjim.5914

This is terrible. If I still had them targeted what’s to stop me from casting a spell on them?

Nothing, that’s what.

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Posted by: XII.9401

XII.9401

Or they could just fix right click so that it doesn’t select a random target when I rotate my camera even when the mesmer isn’t stealthed. Not saying this is a problem exclusive to fighting mesmers, but they always have this advantage when it comes to messing with the targeting system.

The fact that stealth drops the target -or is that it can be abused repeatedly- is sad..

The fact that you have to be a clicker to get your target bad in a ‘competitive’ game..is sadder..

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Posted by: ronpierce.2760

ronpierce.2760

“It’s a nice idea but I think you overestimate how much health the clones have (it’s not a lot). They’d pretty much absorb one or two shots before popping.”

Well the main purpose of this is that Mesmers would still have at least 1 actual functioning “target drop”. That’s my reasoning there.

“This is terrible. If I still had them targeted what’s to stop me from casting a spell on them?

Nothing, that’s what."
Dude, I’m saying it would work the same. You wouldn’t see them nor would your ability focus/home on them. It would function as it does now (at least by my design), only difference is you wouldn’t have to re-apply the target before you spells again home AFTER the stealth wears off. That’s it. The only difference.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: hharry.1967

hharry.1967

Just saying, pets (of all sorts, ranger pets, mesmers illusions, ele summons) already do this, they never EVER lose their targets. So it should be the same for everyone, either give players the same mechanic or remove that from pets.

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Posted by: MaXi.3642

MaXi.3642

1. Stealth is the hiding… You find them when they’re no longer hidden. Running around untargeted isn’t not seeing them, it’s having to tab or click on them. Totally different.

i dont agree with this… after stealth they are visible, but a need for realizing where exactly they are and targeting them is a part of confusion to enemies, if you add fact that when you dont move your attack faces you to the enemy, you would completely destroy that confusion and surprise part, when he is not targeted, he can easily use terrain to hide (because game dont show nameplates of players who you dont see, e.g. behind the wall etc), with target, you would know what direction he is from you right after hitting attack button…

(edited by MaXi.3642)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

stealth is working as intended for now.

this change is not needed.

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Posted by: mbh.8301

mbh.8301

wouldn’t it defeat the purpose of stealth if you could maintain target lock through stealth?

Maybe not through stealth, but going invis for .5s then making 10 clones and me and my stupid clumsy fingers can’t click on you again results in many deaths. I’d like to be able to just press my target hotkey when you come out of invis.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: nakoda.4213

nakoda.4213

wouldn’t it defeat the purpose of stealth if you could maintain target lock through stealth?

Maybe not through stealth, but going invis for .5s then making 10 clones and me and my stupid clumsy fingers can’t click on you again results in many deaths. I’d like to be able to just press my target hotkey when you come out of invis.

is that not the point of the clones, as well?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.