6k+ PvP games
(edited by Kicker.8203)
Taunt is not too common yet because only ranger pets have acces to it SO FAR.
With more taunts to be added I’d suggest fixing it now.
The problem is that you target the pet unwillingly and during taunt u can’t change target.
Edit: To clarify the problem is NOT that you can’t change the target of your autoattack, but you can’t change target in general.
CCs should only affect one’s character, not the UI. By this logic Fear should clear your target and deny targeting anyone. Stuns, dazes, knockbacks, knockdowns should not let you cast anything instant either but arenanet allows these on purpose since launch thus taunt creates inconsistency.
This takes away too much control for a cc effect. Can’t use Steal, Judge’s intervention, or dazing mantra etc. on the ranger, moreover you can’t even target the ranger so by the end of taunt u still have to change target. Please remove this target changing component from the effect. Meanwhile the autoattacks could keep on hitting the one who applied the taunt.
(This ranger trait is also bugged ATM and it penetrates invulnerability, evades and blocks.)
Stunbreak skills all have a secondary effect like blinding or shadowstepping people. What I’m pointing out is that as a stunbreak you have to “waste” that secondary effect on that pet just to stunbreak unlike any other cc in this game. In my eyes that is unbalanced.
Stunbreaks affected: Infiltrator’s Signet Judge’s Intervention, Plague Signet, Signet of Midnight, Signet of Air, Sic’em and On My Mark with proper runes, Mirror Images, Decoy(illusions attack and are shattered at the wrong target)
This makes EVERY targeted instant skill which does no break stun also useless: Doom, Steal, Air Attunement, Lightning Strike, Arcane Blast, Blinding Flash, Ranger pet skills, Mantra of Distraction and so forth.
It has also been since the beggining that while cc’ed you could target the foe to not only target your skills but also see crucial information about your enemy.
It is strong enough already that taunt can lure you into aoes(especially in the future) opposed to fear which can actually save you if you run fast than ur pursuer, and fear can’t hold people in aoes or trigger confusion, reflects, retaliation, spectral armor; remove stealth etc.
Edit: Added some arguments, thanks to Tim.
(edited by Kicker.8203)
But this is exactly what Taunt is about.
No, he is right. Targeting should be allowed while Taunted… Hell, how the hell can I use my stunbreaks like JI?
Taunt is a gameplay mechanism.
Targeting is a UI mechanism.
It’s something like if you were feared your camera would turn the direction you are running.
I haven’t actually been taunted yet, but taunt is a hard cc, right? So it makes sense that you have to use a stunbreaker to get out of it. Steal and Dazing Mantra don’t break stuns so you can’t use them.
Not being able to use Judge’s Intervention seems like a bug though seeing as that is a stunbreaker.
But this is exactly what Taunt is about.
Taunt is about attacking the opponent that applies taunt. Forciblably locking a target? I disaggree. Targetted stunbreaks are suddenly a lot weaker then other stunbreakers due to selecting him as a target. Should fear for instance deselecting the user and preventing the opponent from selecting the applier of fear? Could be cool but no one would like to fight against that.
I haven’t actually been taunted yet, but taunt is a hard cc, right? So it makes sense that you have to use a stunbreaker to get out of it. Steal and Dazing Mantra don’t break stuns so you can’t use them.
Not being able to use Judge’s Intervention seems like a bug though seeing as that is a stunbreaker.
Hard CC always alowed for instant abilities to be used stunbreaker or not.
I haven’t actually been taunted yet, but taunt is a hard cc, right? So it makes sense that you have to use a stunbreaker to get out of it. Steal and Dazing Mantra don’t break stuns so you can’t use them.
Not being able to use Judge’s Intervention seems like a bug though seeing as that is a stunbreaker.
Dazing the ranger would serve the purpose of negating their burst rather than breaking the stun. Instant cast spell are still available to you while stunned doesn’t matter if they are stunbreaks or not.
I haven’t actually been taunted yet, but taunt is a hard cc, right? So it makes sense that you have to use a stunbreaker to get out of it. Steal and Dazing Mantra don’t break stuns so you can’t use them.
Not being able to use Judge’s Intervention seems like a bug though seeing as that is a stunbreaker.
Hard CC always alowed for instant abilities to be used stunbreaker or not.
Oh you’re right of course, totally forgot about that
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Just checked: https://wiki.guildwars2.com/wiki/Beastly_Warden
YOUR pet taunts so you are not able to select another target… I was surprised aswel, but: Working as intended.
It seems that this ability deselects your current target and makes you targeting the Pet. Solid BM ranger buff in PvP to be honest (it has only 15 sec ICD that is 13% CC uptime in BM spec :O)
Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.
It is basically: Walk towards and Autoattack the target.
So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.
Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.
It is basically: Walk towards and Autoattack the target.
So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.
That’s perfectly fine but why does it have to change my target to achieve that? And deny me from targeting anyone else for the time of taunt.
Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.
It is basically: Walk towards and Autoattack the target.
So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.
That’s perfectly fine but why does it have to change my target to achieve that? And deny me from targeting anyone else for the time of taunt.
That is just how taunt is designed to work (in every game so far that uses it pretty much)
I do not agree that taunt should even exist, I am opposed to any skills that would take direct control of your character (fear shouldn’t exist either imo)
If they allow you to properly stunbreak (removing the impairments) and select targets freely, it wouldn’t be so bad.
This is just how Anet is building the game right now, they are moving away from innovation and well thought-out improvements and replacing that with more traditional “WoW-like” mechanics, with the addition of taunt/tanks/healing coefficients, power creep and almost ascended gear grind….who knows where we end up.
Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.
It is basically: Walk towards and Autoattack the target.
So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.
Fear:
Involuntary retreat; unable to act; stacks duration.
Yet I have seen people use a variaty of instant abilities change target even stop retreating while being feared.
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Obviously not. I’m talking about instant skill that require a target(Blinding Flash, Arcane Blast, Signet of Air, Infiltrator’s signet, necro death shroud 3, targeted shouts etc.)
IMHO SWTOR did taunts (and tanks) in pvp best: If I taunt you, you will do 50% (or was it 30%?) less damage to everyone but me for a few seconds.
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Obviously not. I’m talking about instant skill that require a target(Blinding Flash, Arcane Blast, Signet of Air, Infiltrator’s signet, necro death shroud 3, targeted shouts etc.)
Oh okay, but you should be able to use targeted instant skills on the pet then, right? Seeing as the pet is the one that actually taunts you.
Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.
It is basically: Walk towards and Autoattack the target.
So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.
That’s perfectly fine but why does it have to change my target to achieve that? And deny me from targeting anyone else for the time of taunt.
That is just how taunt is designed to work (in every game so far that uses it pretty much)
I do not agree that taunt should even exist, I am opposed to any skills that would take direct control of your character (fear shouldn’t exist either imo)
If they allow you to properly stunbreak (removing the impairments) and select targets freely, it wouldn’t be so bad.
This is just how Anet is building the game right now, they are moving away from innovation and well thought-out improvements and replacing that with more traditional “WoW-like” mechanics, with the addition of taunt/tanks/healing coefficients, power creep and almost ascended gear grind….who knows where we end up.
In other MMOs taunt is PvE only… and anyway auto-attacking doesn’t necesserily require a target. Proof: your character with autoattack on keeps on attacking your foe after detargeting. (Unless you have “stop autoattacking after changing target” on)
IMHO SWTOR did taunts (and tanks) in pvp best: If I taunt you, you will do 50% (or was it 30%?) less damage to everyone but me for a few seconds.
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Obviously not. I’m talking about instant skill that require a target(Blinding Flash, Arcane Blast, Signet of Air, Infiltrator’s signet, necro death shroud 3, targeted shouts etc.)
Oh okay, but you should be able to use targeted instant skills on the pet then, right? Seeing as the pet is the one that actually taunts you.
Yes but you don’t want to use them on the pet 99% of the time.
Okay now I get how taunt actually works right now – which is actually exactly like I expected it to work, simply like a directional fear that makes you spam autoattacks.
The whole point of taunt is that it forces you to move closer to who- or what-ever taunted you. Maybe they don’t have the technology to make your character do that unless the game actually targets the thing you should move towards?
Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills -except stun breakers- disabled while using their auto-attack skill.
It says nothing about targeting. If I understand this correctly:
1, it’s a fear with a certain point of direction you are heading.
2, it’s a control effect so it’s not affected by condition duration
3, stunbreakers have to be used to get out of it’s effect
4, you cannot target anyone else…
4 must be a bug or should have been added to the tooltip.
Maybe they don’t have the technology to make your character do that unless the game actually targets the thing you should move towards?
They do. Just explained…..
Maybe they don’t have the technology to make your character do that unless the game actually targets the thing you should move towards?
They do. Just explained…..
Autoattacks don’t make your character move though (unless ranger sword yeah).
And I guess taunt will see some changes anyway once HoT is released and there’s much more of it around.
Taunt is really strong but it needs to be fixed, it’s a no sense u can’t evade it, it’s too strong right now.
Give us the chance to avoid it at least.
I think it should work like the opposite of fear, not more, not less.
Taunt is really strong but it needs to be fixed, it’s a no sense u can’t evade it, it’s too strong right now.
Give us the chance to avoid it at least.
I think it should work like the opposite of fear, not more, not less.
I concur. Forcing you to move into a specific direction, directly into the enemy’s attacks is already really punishing. No need for the autoattacking – just imagine if someone with retaliation taunts you.
you can steal from the pet and get a stun from them :p its not awful.
Honestly taunt is kind of the only method of stopping certain attacks from landing. (instant cast untelegraphed abilities). So it actually is a clutch method of redirecting early burst to another target (your pet).
The target lock is one of the only ways to keep taunt from being relatively worthless. Its already making sure the taunter keeps taking damage. And in its current form is actually useful against classes that are highly resistant to being cc’d. You can actually peel a thief off your back for a couple seconds. What im worried about if the auto target is removed is that there are several skills other proffesions have access to that will let them lol-tele-break the cc within .2 seconds of it being activated and itl be like it was never used at all. In its current form they can still break the cc but we still have a slight moment to work with while there reacquiring target.
Its a big help against things like mediguards which would normally just flash towards you through the cc and laugh as you have burning to deal with. Or thieves that can simply shadowstep towards you as long as they have you targeted.
I knew the whining about taunt would come sooner or later. Only one class has it and it can only happen every 20 seconds. Now, it currently goes through block and invulns right now should be fixed but if you do ANYTHING else to taunt, you will make it COMPLETELY worthless. I cannot stress that enough. It has a unique purpose.
I know because ranger has it, the most hated class in the game yet hasn’t seen a top tier tournament final in nearly a year (apex w/ nnight and he plays mesmer nowww) that doesn’t mean it’s deemed automatically OP at all… Also if you have teleport (thief / mes) you can use that or any other stun break that doesn’t require a target. Quit kittening whining already, also STEAL ISN’T A STUN BREAK that’s why you can’t use it while taunted.
I really wish these hotjoin heroes would quit whining and worry about more important issues like tank eles, mesmer burst w/ survivability, burning stack dmg, engi 100 nades bug, etc etc etc….
If you nerf taunt, you will nerf rangers even MORE than what they already are to be honest, the class is is in the bottom bracket out of ALL classes right now in terms of team viability in top tier pvp. Taunt isn’t even a gamechanger for ranger anyway lol.
(edited by blitzkrieg.2451)
Actually, it looks like one other class gets taunt… Mesmer with mirror of anguish trait in the chaos line.
I knew the whining about taunt would come sooner or later. Only one class has it and it can only happen every 20 seconds. Now, it currently goes through block and invulns right now should be fixed but if you do ANYTHING else to taunt, you will make it COMPLETELY worthless. I cannot stress that enough. It has a unique purpose.
This is just wrong it still has the function of a regular cc, moving towards the target is also usefull.
I know because ranger has it, the most hated class in the game yet hasn’t seen a top tier tournament final in nearly a year (apex w/ nnight and he plays mesmer nowww) that doesn’t mean it’s deemed automatically OP at all… Also if you have teleport (thief / mes) you can use that or any other stun break that doesn’t require a target. Quit kittening whining already, also STEAL ISN’T A STUN BREAK that’s why you can’t use it while taunted.
First I don’t care if the ranger got it, the guardian got it or an engineer got it. The target lock is beyond what control skills should have.
I really wish these hotjoin heroes would quit whining and worry about more important issues like tank eles, mesmer burst w/ survivability, burning stack dmg, engi 100 nades bug, etc etc etc….
Anet knows these plights from the player we got threads enough about that.
If you nerf taunt, you will nerf rangers even MORE than what they already are to be honest, the class is is in the bottom bracket out of ALL classes right now in terms of team viability in top tier pvp. Taunt isn’t even a gamechanger for ranger anyway lol.
Allowing targetting another character during a cc will not hurt ranger that much.
Honestly taunt is kind of the only method of stopping certain attacks from landing. (instant cast untelegraphed abilities). So it actually is a clutch method of redirecting early burst to another target (your pet).
The target lock is one of the only ways to keep taunt from being relatively worthless. Its already making sure the taunter keeps taking damage. And in its current form is actually useful against classes that are highly resistant to being cc’d. You can actually peel a thief off your back for a couple seconds. What im worried about if the auto target is removed is that there are several skills other proffesions have access to that will let them lol-tele-break the cc within .2 seconds of it being activated and itl be like it was never used at all. In its current form they can still break the cc but we still have a slight moment to work with while there reacquiring target.
Its a big help against things like mediguards which would normally just flash towards you through the cc and laugh as you have burning to deal with. Or thieves that can simply shadowstep towards you as long as they have you targeted.
Also taunt has alot more value than this. Forcing people to move towardds you can be considered invaluable: moving people into aoe, closing the gap,… Autoattacking can be used to proc things like reflects,retaliation,spectral armor,.. .
A target shift will be enough to achieve what you want: a new target has to be chosen and then the stunbreaker has to be used. A targetlock is over the top. These “instant burst” classes will use their other stunbreaker that is not targetted and you’re done for the effort. The only thing keeping this functionality is forcing everyone to carry a none targetted stunbreak..
IMHO SWTOR did taunts (and tanks) in pvp best: If I taunt you, you will do 50% (or was it 30%?) less damage to everyone but me for a few seconds.
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Obviously not. I’m talking about instant skill that require a target(Blinding Flash, Arcane Blast, Signet of Air, Infiltrator’s signet, necro death shroud 3, targeted shouts etc.)
Oh okay, but you should be able to use targeted instant skills on the pet then, right? Seeing as the pet is the one that actually taunts you.
Yes but you don’t want to use them on the pet 99% of the time.
we have that. It’s called Weakness!
Okay now I get how taunt actually works right now – which is actually exactly like I expected it to work, simply like a directional fear that makes you spam autoattacks.
The whole point of taunt is that it forces you to move closer to who- or what-ever taunted you. Maybe they don’t have the technology to make your character do that unless the game actually targets the thing you should move towards?
No it’s working as intended. We been telling you “but but Taunt is only reverse fear” folks that that’s not true. Taunt makes the target attack you, and by attacking you, they also forced to target you. That was always the intention, just like it is in every game with taunt.
You will target the taunter (common sense) and attack them (common sense).
When they explained what Taunting was going to be, I was under the impression that the effect actex exactly how you explained. You’re not suppose to change targets during the condition. If you could immediately attack a different target after they applied Taunt… then what’s the point?
I knew the whining about taunt would come sooner or later. Only one class has it and it can only happen every 20 seconds. Now, it currently goes through block and invulns right now should be fixed but if you do ANYTHING else to taunt, you will make it COMPLETELY worthless. I cannot stress that enough. It has a unique purpose.
This is just wrong it still has the function of a regular cc, moving towards the target is also usefull.
I know because ranger has it, the most hated class in the game yet hasn’t seen a top tier tournament final in nearly a year (apex w/ nnight and he plays mesmer nowww) that doesn’t mean it’s deemed automatically OP at all… Also if you have teleport (thief / mes) you can use that or any other stun break that doesn’t require a target. Quit kittening whining already, also STEAL ISN’T A STUN BREAK that’s why you can’t use it while taunted.
First I don’t care if the ranger got it, the guardian got it or an engineer got it. The target lock is beyond what control skills should have.
I really wish these hotjoin heroes would quit whining and worry about more important issues like tank eles, mesmer burst w/ survivability, burning stack dmg, engi 100 nades bug, etc etc etc….
Anet knows these plights from the player we got threads enough about that.
If you nerf taunt, you will nerf rangers even MORE than what they already are to be honest, the class is is in the bottom bracket out of ALL classes right now in terms of team viability in top tier pvp. Taunt isn’t even a gamechanger for ranger anyway lol.
Allowing targetting another character during a cc will not hurt ranger that much.
You can use stun breaks to get rid of it. Enough said, get over it and quit whining.
When they explained what Taunting was going to be, I was under the impression that the effect actex exactly how you explained. You’re not suppose to change targets during the condition. If you could immediately attack a different target after they applied Taunt… then what’s the point?
Pretty sure it’s not the point of they’re trying to say. If you’re taunted you should be attacking whatever taunted you. However, you should be able to target (read: have something targeted on your screen, not attacking it.) anything else. I don’t understand why there should be a target lock when taunted.
I knew the whining about taunt would come sooner or later. Only one class has it and it can only happen every 20 seconds. Now, it currently goes through block and invulns right now should be fixed but if you do ANYTHING else to taunt, you will make it COMPLETELY worthless. I cannot stress that enough. It has a unique purpose.
This is just wrong it still has the function of a regular cc, moving towards the target is also usefull.
I know because ranger has it, the most hated class in the game yet hasn’t seen a top tier tournament final in nearly a year (apex w/ nnight and he plays mesmer nowww) that doesn’t mean it’s deemed automatically OP at all… Also if you have teleport (thief / mes) you can use that or any other stun break that doesn’t require a target. Quit kittening whining already, also STEAL ISN’T A STUN BREAK that’s why you can’t use it while taunted.
First I don’t care if the ranger got it, the guardian got it or an engineer got it. The target lock is beyond what control skills should have.
I really wish these hotjoin heroes would quit whining and worry about more important issues like tank eles, mesmer burst w/ survivability, burning stack dmg, engi 100 nades bug, etc etc etc….
Anet knows these plights from the player we got threads enough about that.
If you nerf taunt, you will nerf rangers even MORE than what they already are to be honest, the class is is in the bottom bracket out of ALL classes right now in terms of team viability in top tier pvp. Taunt isn’t even a gamechanger for ranger anyway lol.
Allowing targetting another character during a cc will not hurt ranger that much.
You can use stun breaks to get rid of it. Enough said, get over it and quit whining.
No, you quit whining about your ranger, Tim has it right.
“Stay where you are!” crowd control effects:
-Knock down: can be used to secure kills and makes you staying in melee range and in Aoe
-Stun: can be used to secure kills and makes you staying in melee range and in Aoe
“Get off of me!” CC effects:
-Knock back: can be used to knock you off of cliffs, secure stomps, dropping you into Aoe and force you to close the gap again (this effect is faster then the Fear).
-Push: can be used to knock you off of cliffs, secure stomps, dropping you into Aoe and force you to close the gap again (this effect is faster then the Fear).
*Fear: can be used to knock you off of cliffs, secure stomps, dropping you into Aoe, forces you to close the gap again and may does damage.
“Get over here!” CC effects:
-Pull: can be used to close the gap, prevent res, landing AoE (this effect is faster then the Taunt)
*Taunt: can be used to close the gap, prevent res, landing AoE and it forces the taunted to autoattack it’s locked target.
There is a nice pattern in the design of these CC skills. The slower effects namely Fear and Taunt have an added effect. Pull and Push happens instantly while Taunt and Fear have less distance but an additional “side effect”.
Sounds balanced for me.
Note: I’m aware that the Fear damage has to be traited to work otherwise it has similar effectiveness as the knock back.
So either the Taunt “target lock and autoattack” part has to be linked to a trait or the Fear must be buffed (damage without the Necro trait…)
My thoughts….
EDIT: can anybody confirm if the Taunt works on downed players? If it does it also useful to secure stomps so it’s much better then a Pull from it’s category or the Fear from the other group of CC’s.
(edited by Aggrostemma.1703)
EDIT: can anybody confirm if the Taunt works on downed players? If it does it also useful to secure stomps so it’s much better then a Pull from it’s category or the Fear from the other group of CC’s.
No, it doesn’t, I have just tested it.
*Taunt: can be used to close the gap, prevent res, landing AoE and it forces the taunted to autoattack it’s locked target.
There is a nice pattern in the design of these CC skills. The slower effects namely Fear and Taunt have an added effect. Pull and Push happens instantly while Taunt and Fear have less distance but an additional “side effect”.
Sounds balanced for me.
Does anybody even read my post or just read the title and misunderstand the whole point?
*Taunt: can be used to close the gap, prevent res, landing AoE and it forces the taunted to autoattack it’s locked target.
There is a nice pattern in the design of these CC skills. The slower effects namely Fear and Taunt have an added effect. Pull and Push happens instantly while Taunt and Fear have less distance but an additional “side effect”.
Sounds balanced for me.
Does anybody even read my post or just read the title and misunderstand the whole point?
Yeah, I think people do not understand what you mean with it at all.
Kicker: yes I did read the OP. Since you made the important lines bold I will answer those:
Taunt is cast by the Pet. You target the Taunter and start moving towards it and autoattack in range. You are able to use an untargeted stunbreak without problem. You can use a targeted stunbreak but since you are “targetlocked” to the taunter (currently the pet) you will use your stunbreak on the pet.
I understand your problem: after the Taunt effect is gone you should be able to attack the ranger immediately but you still targeting the pet. Such way you loose valuable moments which is an extra “control” effect other CC’s don’t have.
So either you should be able to target freely while taunted (and keep attacking the Taunter creature) or after the effect has gone the targeting should switch back to the previous target.
Do I get it right?
The problem is that you target the pet unwillingly and during taunt u can’t change target.
Edit: To clarify the problem is NOT that you can’t change the target of your autoattack, but you can’t change target in general.
This takes away too much control for a cc effect. Can’t use Steal, Judge’s intervention, or dazing mantra etc. on the ranger, moreover you can’t even target the ranger so by the end of taunt u still have to change target. Please remove this target changing component from the effect.
Understood. My initial post still stands. I don’t think a person should change targets during a Taunt. Period. Like others have already stated… it’s kind of weird auto attacking a person while looking (targeting) some one else.
It’s not hard re-targeting a person. It adds more playability in a match, lets not dumb the game further because solo players can’t click or use “T” effectively.
The problem is that you target the pet unwillingly and during taunt u can’t change target.
Edit: To clarify the problem is NOT that you can’t change the target of your autoattack, but you can’t change target in general.
This takes away too much control for a cc effect. Can’t use Steal, Judge’s intervention, or dazing mantra etc. on the ranger, moreover you can’t even target the ranger so by the end of taunt u still have to change target. Please remove this target changing component from the effect.Understood. My initial post still stands. I don’t think a person should change targets during a Taunt. Period. Like others have already stated… it’s kind of weird auto attacking a person while looking (targeting) some one else.
Why is it weird? U can already to that with melee attacks. If anything is weird it’s taunt itself. Which part of the UI comes next? will the next cc open your chat and u start typing there instead of using skills? C’mon…
It’s not hard re-targeting a person. It adds more playability in a match, lets not dumb the game further because solo players can’t click or use “T” effectively.
Retargeting can be just enough time to get urself killed with maul or something. If anything it removes counterplay rather then adding.
I knew this would be how taunt is implemented, and I knew it would annoy me more than most anything else.
Like others, I don’t have a problem with the function itself; I just don’t like being unable to change targets. Make me turn and move toward the taunter, make all my attacks go toward the taunter, make all my projectiles go that way, make it so that if I try to use a skill on another target I get an error message telling me I’m taunted, but, please, don’t lock my UI. Loss of character control is one thing; loss of game control is another.
Also, maybe I’ve just been taunted infrequently enough and in the midst of enough other stuff that I didn’t notice, but is there a screen effect for taunt as there is for other conditions? Maybe we could at least get some glowing arrow over the taunter or something. First couple times it happened I just thought my game was bugging.
Whats wrong with taunt? I dont see anything wrong with that, working as intended..
https://www.youtube.com/watch?v=LI5yxAIoDD8
Like others, I don’t have a problem with the function itself; I just don’t like being unable to change targets. Make me turn and move toward the taunter, make all my attacks go toward the taunter, make all my projectiles go that way, make it so that if I try to use a skill on another target I get an error message telling me I’m taunted, but, please, don’t lock my UI. Loss of character control is one thing; loss of game control is another.
Also, maybe I’ve just been taunted infrequently enough and in the midst of enough other stuff that I didn’t notice, but is there a screen effect for taunt as there is for other conditions? Maybe we could at least get some glowing arrow over the taunter or something. First couple times it happened I just thought my game was bugging.
That I can agree with and is the best argument yet. You should be able to move the cam, look backwards, etc. Still disagree you should switch targets while you have Taunt condition but i’ll let popular vote decide on that I guess.
I like the idea of an Arrow pointing at the person who taunted you or at least bold the On Target arrow a bit. It can be very difficult to tell who casted the condition in the heat of battle but maybe that’s another reason why you shouldn’t switch targets.
Retargeting can be just enough time to get urself killed
So, basically what you have to deal with vs mesmers and thieves?
I see.
Retargeting can be just enough time to get urself killed
So, basically what you have to deal with vs mesmers and thieves?
I see.
What?
OGDeadHead: exactly!!!
Taunt is a reverse fear with a 0.001 sec Stealth activation from the user. They are not targeted anymore… And this is an unfair advantage over the normal CC effects.
So…
if you ctrl-click on your auto attack ability to turn off that behavior, does this reflect while being under the effects of taunt? does taunt force you to use skill 1 or whatever ability is assigned to auto attack?
might be a way to work around this feature or make some advantage of it, depending on the skills you have at the time. same as turning walk on when feared so you don’t travel as far.
I knew the whining about taunt would come sooner or later. Only one class has it and it can only happen every 20 seconds. Now, it currently goes through block and invulns right now should be fixed but if you do ANYTHING else to taunt, you will make it COMPLETELY worthless. I cannot stress that enough. It has a unique purpose.
This is just wrong it still has the function of a regular cc, moving towards the target is also usefull.
I know because ranger has it, the most hated class in the game yet hasn’t seen a top tier tournament final in nearly a year (apex w/ nnight and he plays mesmer nowww) that doesn’t mean it’s deemed automatically OP at all… Also if you have teleport (thief / mes) you can use that or any other stun break that doesn’t require a target. Quit kittening whining already, also STEAL ISN’T A STUN BREAK that’s why you can’t use it while taunted.
First I don’t care if the ranger got it, the guardian got it or an engineer got it. The target lock is beyond what control skills should have.
I really wish these hotjoin heroes would quit whining and worry about more important issues like tank eles, mesmer burst w/ survivability, burning stack dmg, engi 100 nades bug, etc etc etc….
Anet knows these plights from the player we got threads enough about that.
If you nerf taunt, you will nerf rangers even MORE than what they already are to be honest, the class is is in the bottom bracket out of ALL classes right now in terms of team viability in top tier pvp. Taunt isn’t even a gamechanger for ranger anyway lol.
Allowing targetting another character during a cc will not hurt ranger that much.
You can use stun breaks to get rid of it. Enough said, get over it and quit whining.
No, you quit whining about your ranger, Tim has it right.
How does he have it right? When you get cc’d you stun break, this is a concept that has ALWAYS been in the game as a defensive against CC. Is this very concept suddenly a new concept for you? All taunt is , is a new CC. Whether what target you have selected or not you can use a stun break and it cancels the CC. Bring stun breaks and you should be fine. Why is there so much whining about this? The hotjoin heroes are real.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.