Team builds - synergies in Gw1 vs Gw2

Team builds - synergies in Gw1 vs Gw2

in PvP

Posted by: matjazmuhic.1649

matjazmuhic.1649

So this is a topic that is bugging me from the begining. Do you think team builds in PvP (they have no real role in PvE) are as important as they were in gw1? And what about team synergies? I feel like there’s no real team play in gw1. For example, combo fields are used mostly by person who created them or by mistake by other players, you rarely see chained coordinated use of cross profession skills, …

Do you think adding more game modes could bring out more builds and potentially better team builds and better teamplay? For example, deathmatch could bring more team builds which focues on destroying enemies fast, staying alive long, …

I just feel like there’s something missing here. OR! Or I just haven’t play enough or with good team. I’m only r20, so I might be mistaken.

Let the discussion begin!

(edited by matjazmuhic.1649)

Team builds - synergies in Gw1 vs Gw2

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Posted by: KarlaGrey.5903

KarlaGrey.5903

https://forum-en.gw2archive.eu/forum/pvp/pvp/Lost-potential/first
It has already been discussed to death in multiple threads, with the one above shining as one of the most in-depth analyses to date.
Unsuprisingly, none have ever been graced by any of the usual generic dev replies, let alone a specific and straight answer.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

Team builds - synergies in Gw1 vs Gw2

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Posted by: Shar.3402

Shar.3402

Not as important as in GW1 (not even close), but some sort of synergy is still required to maximize class potential

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

Team builds - synergies in Gw1 vs Gw2

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Posted by: Conan.8046

Conan.8046

You shouldn’t need a certain class setup to be successful…if your running a team with friends who are all different classes or mostly different then that should be enough.

Team builds - synergies in Gw1 vs Gw2

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Posted by: Velron.3729

Velron.3729

I dunno what you’re talking about…I always call out for instance my massive water field on my Engi so other people can blast in it for additional healing.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Team builds - synergies in Gw1 vs Gw2

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Posted by: Dirame.8521

Dirame.8521

https://forum-en.gw2archive.eu/forum/pvp/pvp/Lost-potential/first
It has already been discussed to death in multiple threads, with the one above shining as one of the most in-depth analyses to date.
Unsuprisingly, none have ever been graced by any of the usual generic dev replies, let alone a specific and straight answer.

What answer do you want them to give exactly? There are team build synergies within the game but no one chooses to use them.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Team builds - synergies in Gw1 vs Gw2

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Posted by: Theplayboy.6417

Theplayboy.6417

Your post said GW1 in a line where it should have said GW2 OP……

There is zero team synergy in GW2. In GW1 your entire team of 8 players would synergize everything. In GW2 there is no need to synergize. The teams only consist of 5 players and all there is very little difference in the maps. It’s all conquest all the time. You will not win with 5 bunkers or 5 roamers, etc…Thus, you fill out the needed roles in an all conquest game type with the most powerful flavor of the month builds and then play. That’s it.

As far as combo fields are concerned people rarely call them out. Its normally not needed either. If you are a decent player you’ll see opportunities to use your finishers in friendly combo fields and act accordingly.

(edited by Theplayboy.6417)

Team builds - synergies in Gw1 vs Gw2

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Posted by: matjazmuhic.1649

matjazmuhic.1649

I went and played gw1 for just an hours. Almost cried. I want gw2 pvp to be more like gw1.

Team builds - synergies in Gw1 vs Gw2

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Posted by: butch.8136

butch.8136

It’s less needed than in GW1 yes. 8 random people with random builds would do nothing in GW1. It was pure buildwars on a teamlevel in gw1. It’s just both different games. A good synergy and good strategy/reaction will ofcourse make you outplay the other team.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: NornBearPig.9814

NornBearPig.9814

GW2 is more like LoL where you have positions (carries supports junglers) that must be filled, but not necessarily by specific champions that synergize. GW2 devs said that they were heavily inspired by LoL and TF2 when designing their game.

The problem with teambuilds is the same problem with dual professions and complete freedom to customize 8 skills (64 total). It’s too hard to balance.

Team builds - synergies in Gw1 vs Gw2

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Posted by: matjazmuhic.1649

matjazmuhic.1649

I only tried lol but I played dota and hon. The level of team play there is much higher than gw2 even in PUGs.

Team builds - synergies in Gw1 vs Gw2

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Posted by: milo.6942

milo.6942

You shouldn’t need a certain class setup to be successful…if your running a team with friends who are all different classes or mostly different then that should be enough.

shining example of the kind of casualized pvp anet is targeting

Team builds - synergies in Gw1 vs Gw2

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Posted by: Ultima.8673

Ultima.8673

by the way
http://www.geek.com/games/us-goverment-confirms-league-of-legends-is-a-legitimate-sport-1562188/
when is gw 2 sport in the US ?

yea engineerclass reminds me of ziggs

offensiveelementalists on annie and veigar
and supporteles on janna & sona