The Bear Balance Document
General
With AoE rebalancing – AoE target cap increased to 8 targets – the aim is to slowly decrease the power and effectiveness of AoE skills to a point of balance relative to single target skills and abilities and a hedge against AI clutter
Introduction of skill/charge shots – increase the depth of game play for some skills and classes, allows for deeper sense of counter play and more inter-combat options
Blocking priority system that has aegis as the last block to be used up and with multiple blocks up, only one used per attack – so that some traits and abilities become worthy options
Repair both conditions and boons to be first in, last out – this is to replace the condition and boon block-style priority system currently implemented, allows for increased depth of combat by being able to cover boons and condis
Immobilization Stacking eliminated
z-axis and ai/players getting stuck
Portal no longer transports repair kit
Necromancer
Skills
Putrid Mark – transfers 3 conditions from the caster to foes on trigger. Additionally, transfers 1 condition from allies (cap of 5) to enemies within 900 range.
Grasping Dead – reduced physical damage by 12%
Feast of Corruption – reduced damage per condition to 5%
Signet of Spite – reduced condition durations by 50%
Lich Form – Deathly Claws – 10% decrease in base damage
Traits
Siphoned Power – health threshold to 65% for trigger
Training of the Master – decreased damage increase to 25%
Withering Precision – moved to master tier, recharge increased to 25 seconds
Terror – moved to grandmaster tier
Gluttony – reduced to 5%
Guardian – base health increased by 1.5k at level 80 to increase build diversity
Skills
Banish – is now a chargeable skill – holding the skill for longer will increase both the distance launched and damage of the hit; can also be executed instantly for a diminished effect – max charge: launch 750 range, base damage 450; instant charge 300 range, base damage of 375; max charge time, 1 second
Scepter – auto attack orb travel speed increased by 12.5% and damage is decreased 5%
Signet of Mercy – cast time decreased to 2.5 seconds, recharge at 120 seconds
Renewed Focus – increased duration to 3 seconds
Tomes: recharge reduced to 150 seconds
Tome of Wrath: Judgment – cast time decreased to 4 seconds
Conflagrate – base damage increased to 500 damage
Traits
Kindled Zeal – moved to master tier
Zealous Blade – moved to GM tier, increase damage of GS attacks by 10%
Valorous Defense – cooldown reduced to 60 seconds
Glacial Heart – chance on critical hit increased to 100%
Warrior-tentative reduce base health at level 80 by 1k
Skills
Healing Signet – Passive tick reduced to 200hps with healing power scaling coefficient of 0.175
Berserker Stance – reduces condition duration by 95% for the duration of the stance
Combustive Shot – radius at 3 levels of adrenaline reduced to 300, 220 at 2, and 140 at 1
Traits
Adrenal Health – moved to minor master trait in strength line
Building Momentum – moved to minor master trait in defense line
Last Stand – stability and swiftness provided are reduced to 8 seconds
Defy Pain – increased to a 90 seconds recharge
(edited by DoYourBestBear.6810)