The E-Sport Expectation
Also lacks class balancing and meta flexibility.
Cute White Beaches [PFMA]
In my personal opinion GW2 will never ever be an eSport because it has very big concept balance flaws that require extreme game modifications. These can not be done with balance patches, but with a large redesign to make all professions equal and unique at the same time. For these modifications to e created, they require important resources (such as time and money) that Anet developers simply do not have.
However, GW2 is an awsome game for fun and wasting some time with entertainment after a hard day at work. Professions may not be equal, but they sure are fun to play; either if you like malee, bunking, ranging or whatever gamestyle suits you.
4/10 probably would not read again, expectations were set high, OP did not deliver.
Team: Blacklisted [Envy]
Alas, gaze upon the precedent set forth, realize the wasted potential, and despair:
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir
You can’t have an esport in a game where there is no balance team. Look at the popular esports like LoL. Compare how often they do balance updates vs this game.
If ANET ever wants this to be an esport, they need to do 2 things:
1. Hire a balance team. No, tool tips do not count
2. Get more involved publicizing tournaments and in different tiers. That will help build the PvP population.
In my personal opinion GW2 will never ever be an eSport because it has very big concept balance flaws that require extreme game modifications. These can not be done with balance patches, but with a large redesign to make all professions equal and unique at the same time. For these modifications to e created, they require important resources (such as time and money) that Anet developers simply do not have.
However, GW2 is an awsome game for fun and wasting some time with entertainment after a hard day at work. Professions may not be equal, but they sure are fun to play; either if you like malee, bunking, ranging or whatever gamestyle suits you.
To many players, myself included, the “extreme” modifications, that you claim are needed, simply aren’t needed at all. The amount of effort it would take to actually make this game VERY good is minimal. The quality releases in PvE show that they’re able to get things done and create new content at the same time (albeit catered to a more casual audience than PvP should be).
What happens with PvP, however, are things like skyhammer, hambows, dhuumfire and all other related disasters. Of many problems that this game’s PvP has faced, however, the main issue is that the lack of attention towards balance chokes out interest and makes the playerbase flimsy. Once you start factoring in that balance patches take upwards of MONTHS to actually see some sort of change to problems that plague players on a DAILY basis, it’s easy to understand why people will play this game and quickly lose interest once they see that its mechanics are such bullkitten.
All in all, it’s still possible that Anet gets their heads out of their kitten and fixes the dumb things we see every day as a playerbase. Only then will we see esports, cuz people will actually have fun
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Yo, I was away for so long, I had to look up the name of the small gremlin class.
In my personal opinion GW2 will never ever be an eSport because it has very big concept balance flaws that require extreme game modifications. These can not be done with balance patches, but with a large redesign to make all professions equal and unique at the same time. For these modifications to e created, they require important resources (such as time and money) that Anet developers simply do not have.
However, GW2 is an awsome game for fun and wasting some time with entertainment after a hard day at work. Professions may not be equal, but they sure are fun to play; either if you like malee, bunking, ranging or whatever gamestyle suits you.
To many players, myself included, the “extreme” modifications, that you claim are needed, simply aren’t needed at all. The amount of effort it would take to actually make this game VERY good is minimal. The quality releases in PvE show that they’re able to get things done and create new content at the same time (albeit catered to a more casual audience than PvP should be).
What happens with PvP, however, are things like skyhammer, hambows, dhuumfire and all other related disasters. Of many problems that this game’s PvP has faced, however, the main issue is that the lack of attention towards balance chokes out interest and makes the playerbase flimsy. Once you start factoring in that balance patches take upwards of MONTHS to actually see some sort of change to problems that plague players on a DAILY basis, it’s easy to understand why people will play this game and quickly lose interest once they see that its mechanics are such bullkitten.
All in all, it’s still possible that Anet gets their heads out of their kitten and fixes the dumb things we see every day as a playerbase. Only then will we see esports, cuz people will actually have fun
Was the old Dhummfire a balance problem, or a design problem? You could adjust its numbers to keep it “balanced”, but its passive nature, lack of skill required and lack of counterplay were the real deal.
In this way, I understand Acrisor’s point of view. The biggest problem with this game “isn’t” balance (= wasn’t: there was a time where we DID get balance patches every two weeks or a month, and their shaving philosophy wasn’t that bad at that pace), but the several core issues in design that do not promote skillful playing and counterplaying as much as they could.
You can have an underpowered skill/ trait in this game, see it get a slight buff to make it viable, and suddenly a new unfun build is created because, chances are, said skill/ trait is very passive/ ai-driven/ mindless/ poorly-telegraphed/ etc.
I’m not sure if GW2 needs a “huge revamp”, though, but it would gain a lot by having some core concepts reshaped. Here’s a few out of my mind that really bother me (outside of the lack of counterplay in some areas, as I mentioned above):
- Resourceless skills. When a game is about using as many skills as fast as possible for most of the situations (yes, you should still try to maximize their effects; and yes, there are some ways to counter skill spam), then the combat system is unable to give to the player enough time to read everything that is happening on the screen. And that is a bigger problem because:
- Way too many things happen at once. The UI is always loaded with tiny boon and condition icons, flying everywhere and at every time. Then there’s all the many passive traits from runes, sigils, traits and even some skills overloading the UI, which makes it a mess when you must pay so much attention to what is happening aounrd your character and when a few seconds can determine you kill or death. But this is also a bigger problem because:
- Poor gameplay clarity. The particle effects and AI pets are abudant, the telegraphs and the “skill tells” are not enough, asuras are hard to read in the big mess, coupled with the UI infodump, and the lack of incentives to hold your skills. In turn, this creates an even bigger problem (again):
- Spectators/ Observers/ Viewers can’t understand anything that is happening on the screen, and number of viewers in pvp streams never gets too high.
- The unecessary number of cleave and aoe skills further make this problem worse, as it leads to many accidental/random consequences. Accidental clone deaths, accidental rallies, accidental deaths, accidental kills.
I think this is a record for a thread lasting this long and not getting deleted.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
I think some of us came to this thread expecting a trollfest.
Hahahahaha
I expect no Necromancers or Rangers
Was the old Dhummfire a balance problem, or a design problem? You could adjust its numbers to keep it “balanced”, but its passive nature, lack of skill required and lack of counterplay were the real deal.
In this way, I understand Acrisor’s point of view. The biggest problem with this game “isn’t” balance (= wasn’t: there was a time where we DID get balance patches every two weeks or a month, and their shaving philosophy wasn’t that bad at that pace), but the several core issues in design that do not promote skillful playing and counterplaying as much as they could.
You can have an underpowered skill/ trait in this game, see it get a slight buff to make it viable, and suddenly a new unfun build is created because, chances are, said skill/ trait is very passive/ ai-driven/ mindless/ poorly-telegraphed/ etc.
I’m not sure if GW2 needs a “huge revamp”, though, but it would gain a lot by having some core concepts reshaped. Here’s a few out of my mind that really bother me (outside of the lack of counterplay in some areas, as I mentioned above):
- Resourceless skills. When a game is about using as many skills as fast as possible for most of the situations (yes, you should still try to maximize their effects; and yes, there are some ways to counter skill spam), then the combat system is unable to give to the player enough time to read everything that is happening on the screen. And that is a bigger problem because:
- Way too many things happen at once. The UI is always loaded with tiny boon and condition icons, flying everywhere and at every time. Then there’s all the many passive traits from runes, sigils, traits and even some skills overloading the UI, which makes it a mess when you must pay so much attention to what is happening aounrd your character and when a few seconds can determine you kill or death. But this is also a bigger problem because:
- Poor gameplay clarity. The particle effects and AI pets are abudant, the telegraphs and the “skill tells” are not enough, asuras are hard to read in the big mess, coupled with the UI infodump, and the lack of incentives to hold your skills. In turn, this creates an even bigger problem (again):
- Spectators/ Observers/ Viewers can’t understand anything that is happening on the screen, and number of viewers in pvp streams never gets too high.
- The unecessary number of cleave and aoe skills further make this problem worse, as it leads to many accidental/random consequences. Accidental clone deaths, accidental rallies, accidental deaths, accidental kills.
This is one of the better breakdowns I have seen about some of the issues that plague PvP in this game. Well done.
Thanks.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
This thread was supposed to be about how in-game dancing strengthened the community.
As such, I have reported most of you for being off-topic.
In any forum there is a requirement for people to put explicit titles about the opened topic. This topic title is about “E-Sport Expectation” and that is exactly what is discussed.
This thread was supposed to be about how in-game dancing strengthened the community.
As such, I have reported most of you for being off-topic.
kitten nn this has to be the most hilarious comment I have seen today XDD
I know moderators delete/infract people’s posts and suspend them but please please please leave him alone. At least OP’s reply shows some vigor this community direly needs
Champion Slayer | sPvP Rank 90
Dragonbrand
(edited by Ferik.3127)
Some would say that I have vigorous precision with my responses.
This thread was supposed to be about how in-game dancing strengthened the community.
As such, I have reported most of you for being off-topic.
In any forum there is a requirement for people to put explicit titles about the opened topic. This topic title is about “E-Sport Expectation” and that is exactly what is discussed.
Some would say that I have vigorous precision with my responses.
10/10 a rock solid performance
I appreciate the support Reevz. More often than not, it’s important that some sort of empathetic bond grows within the community so it doesn’t become so toxic – just look at all these people going into a frenzy.
I appreciate the support Reevz. More often than not, it’s important that some sort of empathetic bond grows within the community so it doesn’t become so toxic – just look at all these people going into a frenzy.
it’s like a bolt to my heart to hear you say that.
let’s just hope the code for the dances aren’t written in stone.
It is with absolute resolution that I will petition for us to be able to dance as a community and have boat parties – but the dances must come from our GW1 fore-bearers.