My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
The Incentive to PvP
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
well, i understand you PoV, but tell me, is fun for a pvp player going to wvwvw where the better equip and zerg win?
is it fun 8v8 where the best zerg win?
tourney pvp is a nice start, think about it when anet will put tourney fee..
i tend to feel that way about guild wars 2 PVE oddly enough…s/tpvp i start at 80, i can freely change my specs and gear loadout, and quickly go into a game of pvp and get out without making hours upon hours of grinding and commitment.
I then go back to pve and feel like a deflated peon trying to find my next xp fix.
Well for pve I can definately agree that having a lack of reward or things to accomplish is. and feels, bad. But just having fun should be good enough for pvp. I can understand that not achieving much in pvp sucks though. Hopefully they start adding new things like titles (that actually show on your char name), and other nifty bragging right things.
I’m definately getting tired of hotjoin spvp though.
Knote they do have pvp titles, check your achievements tab.
op: the incentive to pvp in gw1 has always been only the pursuit of wrecking your opponent’s face, and recognition from titles/guild rank/everyone in the world seeing a message that you won in the hall of heroes/etc. If you are trying to “grind” and are feeling like there’s no point, you’d be right.
Since this forum is about STRUCTURED PVP, I’ll comment on that.
I agree with the OP about the lack of incentive in Spvp.
There’s the thrill, which can be fun.
You accumulate glory and ranks, which may give you a title? Kind of pointless.
You spend glory points get cosmetic items…BFD. They do nothing but change your clothing.
In the end, you may be a xx rank player with pretty looking gear. Yes you may have some added skill by playing sokittenmuch, but nothing else makes you different from a newbie rank one player.
Would be great to be able to properly team up with friends OUTSIDE of tourneys and actually have some real incentives to play SPVP.
How does bringing friends in to roflstomp a team make SPvP less pointless? Oh right, you need an advantage and since you can’t be a level 80 fully traited player stomping the low levels who get brought up to 80 like in WvW you’re looking for another advantage to make it “fun” for you.
Mists pvp is about having fun instead of gaining advantages, if this doesn’t appeal to you, stick to stomping low levels in WvW.
Its not about advantage, its about improving the social aspect of a Multiplayer game.
I’d rather play on a team of friends that I can actually talk to in voice or ingame chat, rather than playing on a team of randoms who don’t respond to ingame chat at all.
How does bringing friends in to roflstomp a team make SPvP less pointless? Oh right, you need an advantage and since you can’t be a level 80 fully traited player stomping the low levels who get brought up to 80 like in WvW you’re looking for another advantage to make it “fun” for you.
Mists pvp is about having fun instead of gaining advantages, if this doesn’t appeal to you, stick to stomping low levels in WvW.
What a useless, self-righteous post. MMOs are about progressing your character/account. If people are logging on and not getting anywhere after a play session, they’re going to get bored and quit. Its a simple concept.
Right now there is no ranking system, no paid tournaments, and the glory gap after Wolf is absurd to the point that there’s no realistic way to grind ranks anymore. Why should I log on and play? 3-point 8v8 conquest was fun for the first couple weeks, but its boring and stale already. Tournaments are fun, but its not easy to get five people on all the time, and anyone invested in tPvP has already exhausted all the free tourney rewards.
What a useless, self-righteous post. MMOs are about progressing your character/account. If people are logging on and not getting anywhere after a play session, they’re going to get bored and quit. Its a simple concept.
Already made a post about how gear based pvp ruins pvp in the pvp gear thread. GW2 was designed not to be like your typical mmo, so that argument doesn’t hold up. I’m sorry you need an advantage over newer players to stay interested, I won’t miss you though.
The SPvP is quit fun, yet I would agree that a few more maps would be nice. The cosmetic rewards are a joke as an Incentive to join SPvP in the Mist. I would like to see xp reward, so it would be possible to level from SPvP. Another thing that would be nice, would be some coins comming your way as well – Could be based on your rank vs Loss/Win? Finally I would like to see our players who join up for this, would fight the servers we fight in WWW instead of our own, and the result from each match would count towards the WWW score.
How about that?
Levelling through SPvP would be great, my rank is already higher than my pve level. I also enjoyed getting paid to pvp in SWTOR. Either of those suggestions is better than a progression system.
GW2 is not meant for big improvements in gear, but maybe there could be a way to include progress-style ideas to it. Being it (prominent) titles in a ranking system, cool looking armor/weapons, crafting recipes and other status symbols. Players need a goal. This does not necessarily mean that you need to implement the gear grind.
Every game has a goal. It is part of the fun. At least a ladder with different leagues would be a start.
I played Ultima Online for over a decade, starting in ’97. That game had zero end-game content, but you made your own fun. You did what you -wanted- to do, and that was reward enough. If I wanted to spend a few hours in a dungeon? I could. Want to go stealing on my Thief? Ok. PvP? PK? Yep.
“End game” came with theme park MMOs, maybe starting with Everquest? Not sure, been a long, long time. I find that having the ability to jump into anything I want to do to be far more incentive to play than any pixel rewards, personally. We didn’t need that stuff back in UO and DAoC days. DAoC had minimal “end-game” content, and all of it was pretty much optional until later on in the game’s life.
My point is… Just do whatever the hell you want. Enjoyment should be your incentive. I also find that without the subscription looming over me it’s a lot easier to just do thing for enjoyment. I’m not looking for content, rewards, or progression to make my subscription money matter to me.
(edited by Animosity.5231)
I raised this topic in beta and got flamed hard, so it’s nice to see I’m not the only one who feels this way, especially after playing spvp for a while now and earning nothing but bling that can only be seen or used in spvp… I want to be able to level through spvp so that I have the choice of pvp or pve for character progression. Pve scales with your level anyway so there’s no real game imbalance if you level mostly through pvp and then switch back to pve for a bit. I’d also love to do wvw but after only playing spvp I’m still a level 2 so my options are to grind pve for levels and gear, or basically just keep playing spvp, which makes me feel like I’m missing 2/3rds of the game. “So go play pve” I hear you say… I will eventually, but it’d be nice to have the choice.
Am I the only one who sees none when it comes to PvP?
I mean don’t get me wrong, its not that I don’t like GW2 PvP. I just feel that there is not enough reward for actually spending time to PvP in this game as opposed to other games.
For starters, all gear is handed to you, and the gear you get later on is just cosmetic. I know this is to provide an overall balance, but I mean whats the use in grinding hours on end for glory? To look pretty?
The lack of game types is not really a HUGE issue, but after playing the same couple maps over and over again with the same objective of capturing nodes can get quite dull.I don’t really want to turn this into an essay, so yeah.
Anyone else feel this way?PS: Again, I want to state, IM NOT SAYING PVP IS BAD IN THIS GAME. So people who wanna flame me, lol@u.
Something man… To add to that you can’t wear anything you do earn outside of the lil mist box… I’m a pvpr through and through. I love to kill other players, but GW2 spvp is as about pointless as you could make it.
When I play sPvP, I like to think of it like I’m playing a multiplayer online FPS. I had a blast playing games such as Half-Life, Medal of Honor, early Call of Duty, and Team Fortress 2; and those were primarily the same classes/weapons, same maps, same thing over and over but it was just a heck of a lot of fun to play and there were no upgrades or anything that you earned to show off or signify that you had been playing for a while (until TF2 introduced hats, etc, but those things ruined the game for so many and were balanced to work alongside the other items, not ahead of). In those games, your skill was enough of a badge of honor and people didn’t just stop playing unless they ceased having fun.
If the gameplay in sPvP itself isn’t fun enough to keep you coming back and you need some kind of “incentive” to play other than to have fun and get better, then maybe you just don’t like the game :/
The incentive to PvP is : (Wait for it)
To PvP!
whats the use in grinding hours on end for glory? To look pretty?
In most games you’re lucky if you even get that. In Team Fortress 2 you get hats, in League of Legends you get skins (if you cough up money), and half the reason people raid in WoW is so they can stand by the Ironforge mailbox and “look pretty”.
I haven’t done much sPvP but I imagine the incentive is the challenge and the fun. YMMV.
In my humble opinion: if you think about it, in most MMORPGs, people PVP to get PVP gear. Once you got your gear maxed, you either play for the fun of PVPing or to roflstomp lower geared players.
In this game, you’re already at the latest stage of the gear progression, so technically there’s nothing to gain but the fun of fighting other players.
Everyone is on the same level and skill is all that matters, what could you want more than this? :P
Nice to see a broad vision on peoples point of view. A common misconception floating around is that my idea of PvP would be to have an advantage over people.
NO.
That is not the point im trying to make. The point im trying to make is that there is very, VERY little character PROGRESSION when you dedicate yourself to the game of PvP, which in result, may end up with people getting bored easily.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
Am I the only one who sees none when it comes to PvP?
I mean don’t get me wrong, its not that I don’t like GW2 PvP. I just feel that there is not enough reward for actually spending time to PvP in this game as opposed to other games.
For starters, all gear is handed to you, and the gear you get later on is just cosmetic. I know this is to provide an overall balance, but I mean whats the use in grinding hours on end for glory? To look pretty?
The lack of game types is not really a HUGE issue, but after playing the same couple maps over and over again with the same objective of capturing nodes can get quite dull.I don’t really want to turn this into an essay, so yeah.
Anyone else feel this way?PS: Again, I want to state, IM NOT SAYING PVP IS BAD IN THIS GAME. So people who wanna flame me, lol@u.
I agree with you.