The Real Balance Goals for 2016

The Real Balance Goals for 2016

in PvP

Posted by: DeceiverX.8361

DeceiverX.8361

“Despite the fact the thief has no active cooldown system and can maintain very high damage outputs because of it without really needing auto-attacks as filler between cooldowns, and that the thief already has some of the best AA DPS in the game, we’re going to buff the AA damage because the thief is in a bad spot right now in PvE and raids when in particularly long encounters. It’s been made very obvious that the thief has no support, sustain, or intrinsically overpowered abilities or synergies which currently define how sPvP is played via the bunker meta, but we are too lazy to look into actually re-working or investigating any problematic design decisions and are instead just tweaking numbers we got from our QA players who only play PvE bearbow, hoping things improve.”

fixd

Oh no, they’re buffing thief AA damage to give them a purpose in raids, as currently we don’t deal enough sustained DPS to warrant a demand for the class there, either.

PvP balance? Yea it genuinely doesn’t matter. If you shout “ESPORTZZZZ!!!!!1!” loud enough, you won’t be able to think clearly on actual issues in the game, nor will you be able to hear complaints or concentrate on any legitimate criticism or PvP balance disparity.

The Real Balance Goals for 2016

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Posted by: Schurge.5194

Schurge.5194

You let a couple of bad players get their responses in to your post.

Champion Phantom
We are not friends.

The Real Balance Goals for 2016

in PvP

Posted by: Agemnon.4608

Agemnon.4608

Nerfing mesmer into the ground. Seriously they’re unkillable 1v1 because they keep resetting their cooldowns. If they weren’t able to reset everything they’d actually be mortal 1v1.