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The Tarcis Document
Message me any time in game.
We really need something like Guild Wars 2 Discovery Channel. So many new journalists and documents, unbelievable!
Maybe I should make my own? Steven Irvin Document – The Ranger’s Pet
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Berserker Stance
Actually, if anything, it should be the other way around. The biggest problem other classes have dealing with a Berserker’s Stance Warrior is the fact that none of their condition-based CC options work, not even a little bit. A Necro’s fears, cripples, and chills do nothing to the Warrior that gets to faceroll their keyboard for 8 full seconds before the Necro can even touch him. Engis have a similar problem. It’s less of a problem that they can’t do any damage to the Warrior, it’s mostly the problem that they can’t kite at all using defensive condition applications to get some distance.
I’m on the fence with this. Do you think it’s enough ONLY be immune to the conditions that slow damage but allow FULL duration of the damaging conditions? Aka, you’d be immune to blind, crippled, chilled, immobilize and weakness, but you are vulnerable to spikes with bleeding, poison, burning, torment, fear and confusion. So now you’re still able to die to condition builds (you can counter spike), but you leave the warrior with the ability to get a period of time where they can spike someone out. It feels like that was the intended flavor of the skill.
I think -100% duration on all conditions would be fine. Keep in mind, after Dogged March, that’s a total of -133% duration on Immobilize, Chill, and Cripple. Since most builds only have a maximum of 140-150% condition duration, you’re still effectively immune to those 3 conditions. The only impeding conditions that would last for any significant amount of time during Berserker’s Stance would be Weakness and Fear, which I think would be perfectly fair to be honest.
Why not change the mechanics on berserker stance from condition immunity to something like “you are unable to take damage from conditions for x amount of time”. This way things like poison cripple and blind are still effective because they can at least be applied. To make up for the nerf, attach blind immunity to a different utility skill to promote diversity among warrior builds (similar to utility goggles for engi). I would put blind immunity on something like “on my mark”.
This would make the healing signet even more powerful. You also have to factor in someone using Rune of the Warrior. So that would be a 2k heal every four seconds.
Some people mentioned about the warrior rune combine with Fast Hand Trait, you can be able to swap weapon every 4 seconds. Well, if you are sure you can swap your weapon “EVERY” 4 seconds while without any poison on, you are welcomed to do so…
before anyone jump into assumptions, please note that Rune of the Warrior does NOT work with Fast hands.