The best comp ever

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Posted by: Anhomedog.7968

Anhomedog.7968

Hello everyone, I was curious to what you think would be the best comp ever. I know player skill and build come into the picture, but let’s just say you would get the best player in this category and you could tell them whatever build to run and they would run it flawlessly. I would probably say

Ele, Mesmer, engi, guardian, thief

Explain your comp and why you think it would be most effective!

Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
-The Pros at ANET

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Posted by: Charak.9761

Charak.9761

best comp.

2 engi, 2 necro, 1 bunker

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Posted by: Jekkt.6045

Jekkt.6045

ele, warrior, guard,thief, 5th slot is open for preferences.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Anhomedog.7968

Anhomedog.7968

Remember to explain why

Edit: preferably build too

Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
-The Pros at ANET

(edited by Anhomedog.7968)

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Posted by: Zirith.6429

Zirith.6429

5 warriors:

  • 1 w/ 3 banners to have perma 350 heal regen ticks on every point and cleric ammy
  • 4 shout heals with celestial ammy relying on shake it off rotation instead of stab 2 hambows 1 s/s lb 1 a/s lb

Embrace the 0 0 4 6 4 with mass weapon swap sigils!

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Posted by: Anhomedog.7968

Anhomedog.7968

5 condi engis…. 5 necros… Man. Played a soloQ the other day and I had 5 thieves on my team and we won solely off of kills.

Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
-The Pros at ANET

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Posted by: JohnnyZero.5619

JohnnyZero.5619

Well if the TOL is anything to go by … a comp with 3 bunker-ish warriors can beat an established, coordinated team.

I Lynna I – Thief / Clownshooz – Engineer
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir

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Posted by: Booms.2594

Booms.2594

Well if the TOL is anything to go by … a comp with 3 bunker-ish warriors can beat an established, coordinated team.

can beat a 3 condi spam comp with no bunker guard designed to beat meta comps by focusing down bunker guardians easily **

gerdian

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Posted by: Anhomedog.7968

Anhomedog.7968

It’s so interesting that low-rated players still seem to think conditions, particularly necromancers, are so good.

Life is good as an ele when a condi spec comes around XD

Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
-The Pros at ANET

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Posted by: Aaron.2413

Aaron.2413

You are all wrong. The best comp is 5 dps…. my team currently runs, celestial engi, dd ele, condi engi, condi necro, warrior hambo…. we dominate APeX in scrims, and Baby Oil kinda dispanded, meaning we are the best team NA. While guardians are good in teamfights, they suck at 1v1 and 2v2 and even 3v3… with 5 dps that can all 1v1 and 2v2 together if we force skirmish fights there is no way we can be beat by a team with a guardian.. this comp is the best currently used… in a perfect world, doubke ele, double warrior, and engi would be best

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Posted by: Aaron.2413

Aaron.2413

It’s so interesting that low-rated players still seem to think conditions, particularly necromancers, are so good.

Condi necros are the best 1v1 and 2v2 partners in the game, in teamffights if played correctly and peeled for, they are dominant in team fight

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Posted by: JohnnyZero.5619

JohnnyZero.5619

Bunkers aren’t tanky DPS. You’re thinking of bruisers.

The line between the two is so blurry with the advent of strength runes.

I Lynna I – Thief / Clownshooz – Engineer
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir

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Posted by: JohnnyZero.5619

JohnnyZero.5619

It’s really not. A bunker guardian is completely different than a tanky warrior.

I think the celestial D/D ele fulfills a lot of the same rolls as a bunker guard though. While putting out more DPS.

I Lynna I – Thief / Clownshooz – Engineer
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir

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Posted by: Zirith.6429

Zirith.6429

no reliable aoe stab, but ya does about the same heals and way more damage and probably more might. No prot though.

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Posted by: Charak.9761

Charak.9761

You are all wrong. The best comp is 5 dps…. my team currently runs, celestial engi, dd ele, condi engi, condi necro, warrior hambo…. we dominate APeX in scrims, and Baby Oil kinda dispanded, meaning we are the best team NA. While guardians are good in teamfights, they suck at 1v1 and 2v2 and even 3v3… with 5 dps that can all 1v1 and 2v2 together if we force skirmish fights there is no way we can be beat by a team with a guardian.. this comp is the best currently used… in a perfect world, doubke ele, double warrior, and engi would be best

Runs 2 engis.

Proved my point. /thread

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Posted by: Django.5923

Django.5923

First of all there is no best comp ever. There is probably a best comp for each meta tough. And engi and necro are definately not top tier atm.

the best comp if we assume everyone plays perfectly is probably the movement team we see so often lately. Guardian, ddele, eviswarrior, mesmer, thief.

if played good you win vs every bunker comp because you just ourotate and outnumber them. If you play vs a team with a thief your thief has to be better than theirs then you can outrotate and outnumber them again easily. And if we asume that both teams are equally skilled you still have the advantage to outrotate. And if you play vs the same build its 50:50 (if all play perfectly).

its one of the hardest teambuilds to play and really not forgiving if you make mistakes. If you play it well its the most rewarding and you can win everything. (bunkercomps should have no chance if you rotate good)

if you are interested about very long theorycrafting about this theme read my thread about teamcomps. Its linked at the bottom of the new to spvp sticky.

to talk more about the comps:

you need a guard. Then its also good to have the possibility of one bunkerish class on at least 2 points (because a guard should roam and you win the game with 2 points). DD ele and Warrior are the best for this role atm. Then the other 2 are somewhat optional. In my opinion a good thief will always dominate the meta and a team with thief shouldnt loose vs one without if all play on the same level and its just about rotations. (for example lunchbox is a really good team, but they often loose compwise because they have to fight fights they dont want to, becaude the other team is faster and can rotate more efficient.) then a really good mesmer fits perfectly in the meta because he is also very fast and he wrecks bunkers. Even 1v1 he is a problem for most bunkers.

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Posted by: Django.5923

Django.5923

Then again the same comp with two thieves will have an advantage vs all movementteams but will have a disadvantage vs all bunker teams.

and bunker teams (cheesemode for example) are very very forgiving. You can easily comeback after a whipe and if a movement team makes a mistake against you its very hard to comeback after that.

so if you want to start playing with friends and have good success play bunker. If you want the best possible but also one of the hardest unforgiving teamcomps play movement team