The portal mechanic should not be Mesmer-only

The portal mechanic should not be Mesmer-only

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

Eles can’t burst and bunker at the same time. It’s completely impossible to do that, because the change in amulet and a few traits to go from bunker to burst would drastically decrease their defense. Meanwhile, Mesmers can critical with Mind Wrak for 8k damage while still having their sword/ gun burst, and even staff for the little extra starting damage. Coupled with their clone-dodging and vigor-on-critical traits, and they can keep dodging and generating clones while bursting, which makes them far more durable than a normal burst build, even with berzerker amulet.

Anyways, I’m not saying that eles deserve this skill, I have just suggested it because I had a cool idea for it. But as I’ve said, just because a class is strong today, it does not means it’ll be that strong after a future patch.

The portal mechanic should not be Mesmer-only

in PvP

Posted by: jportell.2197

jportell.2197

Maybe then give them something like that. But as long as Ele’s have access to RTL and that huge group swiftness boon that they can get with the staff (i know its two diff weapon sets) they do not need portal esque mechanics.

Johnny The Gray
GASM’s Bunker Mesmer

The portal mechanic should not be Mesmer-only

in PvP

Posted by: Dee Jay.2460

Dee Jay.2460

Portals are the Heroism/Bloodlust of Guild Wars 2.

I can see Thieves being given such a portal

The portal mechanic should not be Mesmer-only

in PvP

Posted by: Choops.3710

Choops.3710

Time Warp is the Bloodlust of GW2, duh lol

Pikachoops – Engineer, Fort Aspenwood

The portal mechanic should not be Mesmer-only

in PvP

Posted by: Gaiawolf.8261

Gaiawolf.8261

Posted this in the mesmer thread:

I’d like to keep portal as a mesmer option, but give other classes unique, powerful abilities that we cannot do instead. So that they are just as “needed” as a mesmer, but for different things. That way groups have to decide what they want. Of course that goes against Anet’s design that you can always play with any group no matter what you play, but let’s face it, that really only works for PUGs. tPVP and WvW should require coordinated strategies and that means bringing the right tools. Just give other classes different “right” tools.

Some examples:
Engineer: Construction Tools (trait): You cap a point and repair structures 50% faster with a tool kit equipped. (Diminishing returns for multiple engineers)
Warrior: They should get the ability to AOE repair armor in the field in WVW (on a massive CD), but it would need another effect useful in sPVP obviously.
Ranger: Pathfinder: OK, this one would be slightly like portal maybe with a delay for travel and a cool effect like the original Death Shroud.
Thief: Sabotage: Lay a trap that slows enemy capping by 50% and does massive DOT to structures while active (not nearly as much as siege but better than other character abilities). Thieves need help in siege, not roaming, or even zerging, abilities.
Necro: C’mon, what necro doesn’t want a self res? Would be awesome in WVW and even great in sPVP.

OK, some of these aren’t great and definitely would need tweaking, but you get the idea.

But if the devs cannot spark their brains to such a degree, my vote goes to giving portal abilities to the necro, engineer, and possibly rangers. Either a death/corpse portal for necros, transporter for engineers, or that pathfinder ability for rangers.

Any other class would be borderline absurd. Ele and thief are way too mobile already and it would be OP. Guardians… ehh maybe but they already dominate bunkering and have great group swiftness options if they choose the right build. Warriors I just don’t see how it would fit thematically.

Above all I do not want the class balanced around this one ability that isn’t even useful in 90% of all situations due to nerfs for just that 10%. How unimaginative can they be sometimes?

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

The portal mechanic should not be Mesmer-only

in PvP

Posted by: jportell.2197

jportell.2197

Thieves have shadow step and shadow trap one of which has a longer range both of which have a longer range than mesmer blink and one of which they can choose to return to for a longer amount of time. So I do not think thieves or Ele’s should get any access to this mechanic in any way.

Johnny The Gray
GASM’s Bunker Mesmer

The portal mechanic should not be Mesmer-only

in PvP

Posted by: Choops.3710

Choops.3710

Though I think that a portal type mechanic is necessary for more classes to have access to, I can’t help but think that this is just a band aid that’s going to be slapped on under-represented classes in tPvP. Giving Engineers and Rangers portal will allow them to have a higher chance of being brought along, but it doesn’t fix the reason that these classes mostly aren’t brought in the first place.

Pikachoops – Engineer, Fort Aspenwood

The portal mechanic should not be Mesmer-only

in PvP

Posted by: jportell.2197

jportell.2197

Well the devs said in the broadcast that before it happens they will do balancing WITHIN classes to make certain builds and traits more viable than they were before when compared to other builds with in the same class. So I feel like engi’s and rangers should be getting some love in that as well as necros.

Johnny The Gray
GASM’s Bunker Mesmer