Serious post.
I’ll simply copy-n-paste the best ever made post in this rubbish forum.
//
I really get tired of making these long posts because no one ever reads them, and for some reason I always get called bad, or an elitist. But here are some of my thoughts because sata asked me to:
1) this game shouldn’t get mass promoted until these things are implemented:
- private servers
- weekly/monthly/yearly tournaments
- dueling without having to join an empty server, or a private server.
- rating system (when it’s done being tested + has a place where people can view the ladder that is updated consistently. You can’t do what you did with QPs and have a forum post with a list that’s updated for a few days straight, and then a week later. Needs to be consistent. Having it instantly update would be even better.)
- Tutorials that show people the difference between running a stun break + not running a stun break. Something that takes you into your own private instance, similar to the storyline for pve. This instance has an instructor that teaches you some of the fundamentals about the game. You’ll have different instances for different things. One thing is showing the importance of a stun break, and it’s shown by having a glass cannon warrior use bull’s charge > frenzy > hundred blades on you. The instructor will say “use mist form when the warrior charges you to break the stun.” or whatever stun break it is that is provided for you. This will help solve the issue of new players getting destroyed by these types of builds.
For this game to succeed you either have to implement these type of tutorials, or nerf these builds so that new players/hotjoin players don’t get destroyed and quit. If you want this game to be a skillful game, then you need to teach people.
End of story.
The goal here is to get new people as well as older people back to the game, but you need them to stay. Nothing is going to change if you don’t have these things in place. The game itself is amazing, but these things need to be introduced.
You should be learning from your mistakes
You should be learning from your mistakes
You should be learning from your mistakes
x1000000!
—-
- When you released the game (which I realize was rushed due to forces out of your control, where you had to release it before WoW hit, but learn from this.) there was so much hype about the pvp, yet there were so many things lacking. You can’t do this again, which is why you need to have things in place before you try to promote this game’s pvp, whether it’s new players, players that quit, or even the PvE/WvW players.
- YOU NEED TO BE ABSOLUTELY kittenING TRANSPARENT ABOUT WHAT YOU ARE DOING.
I can’t say this enough, it’s simply infuriating that you don’t do this. Making people guess in-game and on the forum if there’s a rating system in place? Don’t take this the wrong way, but what the kitten are you thinking? This is simply unacceptable and a big reason why people are quitting + unsure about when to come back. You need to say what you’re doing, why something isn’t coming when it’s planned, and what happened. You need to be specific. “Our coders couldn’t solve this issue as fast as we planned.” It doesn’t matter what it is, you need to say what the problem is.* If you think it’s that bad and don’t say anything, then people, as a whole, are going to think of the worst thing they can think of.*
For example, look at all the people that say/think things like “X is never coming out, they have no progress on it, this game will be dead before it comes out.”
Lets say you have a meeting at 12:00. You’ll probably want to get there at 11:45 or something to give you enough time in case something goes wrong, right? Lets say something does go wrong, you’ll probably want to give the person a call when this happens, and tell them you’ll be late, right? If you know it’ll be 10 minutes, but maybe more, until you get there, you don’t say you will only be 5 minutes, right? You don’t say you will only be 10 minutes, right? You’ll say it will be 10-15 minutes. This is the kinda kitten you need to do with this game.
In marketing there’s a concept where if you mess up, admit to it + try to correct the mistake, then people will like you more than if you never made that mistake at all. Similarly, if you say “x has been done so far, Y is what we were working on, however we made some mistakes so it’s taking longer than the when we told you; The October Patch. In the mean time, this is our plan: ’whatever your plan is” then that’s a lot better than saying nothing at all, or saying “it’s coming soon,” or “it will be done when it’s done.”
Even on the current ranking system, tell people what you’re testing and why. You can’t just say “it benefits us if we keep the same map for the whole week.” You need to explain why.
(edited by Mrbig.8019)