Thief Running Orbs in Spiritwatch
thieves still have options, you can become projectile immune with dagger storm,
you can use bow 3 to take leaps forward and also evade,
combine that with Roll for Initiative and Withdraw and you have some pretty good mobility tools combined with damage immunity.
you also have access to more blind fields than anyone else.
i’m not saying that thieves are the ultimate orb runners, i’m just saying that you have options if you want to orb run
Personal Thief Orb Running Setup (WTB Flag Stand)
——————————————————————
Withdraw
Signet of Shadows
Signet of Agility
Roll for Initiative
Daggerstorm
Weapon Shortbow + S/D
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
30 In acrobatics
Shortbow + Sword/Dagger
Signet of Agility
Roll for initiative
Withdraw
Learn to dodge jump and evade your way to victory my friend
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
Thief orb running comes down, for me at least, to two options.
If no one is at orb, thief is great as they can move pretty fast when not under direct assault.
If enemies are at the point, then its not worth the hassle and most other classes will be better. You cannot defend yourself as well and people will target you. Best you let that hambow take it, he will see you straight with his endless healing and condition immune/removal.
the problem with all those spells is that in soloq you can’t just change utilities at will
if i run certain build those utilities will mean i mostlikely won’t be able to fight at all unless i make build only specifically for this map
wars for example, just need to equip GS and run usual set up
besides even if you make a build just for that map and run it, wars would be still 100% times more effective due to condi removal, invul, tankiness etc.; right now it all comes down to who has more warriors on team, sadly
i do think certain spells need to be reworked or orb mechanics themself; if someone wants to carry orb, let them but team should be motivated to defend him as well
i kind of agree with OP suggestion
Anet: hahahahah we all play warriors~
http://www.twitch.tv/guildwars2/b/496005243?t=53m39
[Teef] guild :>
(edited by Cynz.9437)
As Cynz.9437 mentioned you can’t change your skills during the match. I have left a small checklist of the skills I find optimal for running the orb.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Dagger main-hand also gives you the option of using Heartseeker for movement.
Mesmers are the ones that really get screwed on Orb Running. Them and Necros.
Dagger main-hand also gives you the option of using Heartseeker for movement.
Mesmers are the ones that really get screwed on Orb Running. Them and Necros.
HS spam while carrying orb is sooooooooooooooo slooooooooooow, you make mini steps compared to what warrior can do
[Teef] guild :>
The question was if there were any mobility options. Not if there were any good ones. And everyone else already mentioned all the rest. Oh, I suppose there’s also Death Blossom.