Now before people say this is in other threads I read them, and where they touch basis with what I am going to say I am just going to touch basis on all things. Also note that as much as I hate saying this, (nerf Thieves thing) as Nerfs in PvP always affect good skills in PvE.
Heartseeker – This is an amazing ability, I love it in PvE it is great for a burst and works great. Although in PvP we are seeing more and more non-skilled players running into a large fight and super spamming Heartseeker (which usally hits form 7 – 8k minimal of 6k) and then they stealth and run away if the attention even so much looks their way. Now if we break down HS we see that three solid hits on players preoccupied is minimum 18k damage which takes out a lot of the classes, some leaves them with 3k health some 6k health. I know Warriors have the Glass cannon (GC) builds that nuke things pretty bad, Although that is an activate of all 3 utility skills and he elite. Thieves hit 2 skills some times one, Stealth then 3x spam HS. The bad thing is I am not even sure how to fix this, as most good players do not use the HS build spam. I have been destroyed by good players that never use HS and if they do it is once. So how do we attempt to fix it?
- Do we reduce the damage: This also affects PvE which is a bad thing, not sure how many people super spam HS in PvE but.
- Do we Increase the Energy cost: Again might not be bad, but how does that affect PvE?
- Do we add a CD to the skill: This may be the best idea seeing as it shouldn’t affect PvE that much, although who knows not sure how many super spammers there are in PvE for HS.
Stealth finishers – This is by far probably one of the cheapest and maybe over sighted things that thieves have. Every other class has the potential to be knocked out of the finishers at least once, weather you live form a successful counter is not the point. Thieves have a leg up on this, they hit stealth and finish their victims, not sure if this was to reflect the core ideal of the Profession or not but it is drastically unfair to all the other classes. I have on my Mesmer tried to stealth clone and finish multiple times and every time I come out of stealth. I am just thinking that Thieves should be removed from stealth when doing finishers. 9 out of 10 times if you have to be visible during the finishers and your get countered your still going to finish them the second time, just not seeing why they get to have a 100% success rate when other classes don’t. Guardians are the only profession that have a chance to protect against this.
Not sure on the name but Underwater skill 2 I believe – this is a great skill but even it PvE it takes away form the challenge and makes you almost god like. I have seen people in pvp get in the water and spam this one skill and evade all attacks while killing someone. There are ways around this by Sinking them or using an immobilizing effect, but the Immobilization effects have a CD. I am not sure in Arena Net planned for this to happen or not but players are becoming killing machines while being virtually invulnerable to all attacks. This in my opinion is the Ideal of Broken, Overpowered, and Exploitable. I watched a single thieve defend against 5 people at the Ruins just by spamming this button. What he wasn’t trying to kill the sharks were helping him and when he would get CC’ed he would break it by stealth or something of the sort.
Now I know that people can dodge HS and I know that i will get response form Thieve players saying I am a noob and that I am just QQing for nerf’s. I am fine with that because most of the people that will scream about this post will be the players that insist on a one button spam to win. Let me also state that I have destroyed Thieves 1v1 trying the HS spam method. Combating the HS spam noobs is not hard 1v1 Dodge, knock-back, evades are all viable. With that it is a mechanic that needs some looking at, I also know that no matter what is done Noob players will still find a way to spam a button and say I win, regardless of class. One of the reasons I came to GW was for the PvP and how it is among every other PvP type game I have played the most balanced and the one that requires the most skill (Usually).
I hate saying the word Nerf, but this is in all intended purposes what I am saying, the bad thing is the good players are not even using this build and skills like this. So that means that PvE will have to suffer because a hand full of players decided they have found an exploit and easy way out of using skill. Not sure what do you guys think and feel. I know there will be people that disagree with me and I am fine with this I just ask that when your commenting on your retort for this please be polite and not rude.