Thieves' SB 5, decapping and game's health

Thieves' SB 5, decapping and game's health

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Posted by: Sagat.3285

Sagat.3285

I am surprised at everyone’s reactions to this post. Right now thief has a niche which keeps it very much alive in the meta. Most thieves though seem to hate only having this niche, and would rather have a different use for their team. The only way they can keep thief balanced overall while being decent in actual combat, is if they can tone down its mobility and disengage while buffing its actual combat abilities.

Ever heard of options? Why must we rely on nerfs?

That is true, I would like to see the acro line restored to usefulness, and pistol main hand could definitely see some love. But they need to be targeted buffs, that don’t make a monster of a spec that kills most specs 1v1 efficiently, is impossible to escape from due to its insane mobility, and still able disengage and reset losing fights on demand.

That’s why I mentioned options… Where is the ranged option for combat efficiency since SB has the mobility where is it?? Is it this new staff they were so happy tp give us There is no melee condition set either no ballerina thief is not real.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

I am surprised at everyone’s reactions to this post. Right now thief has a niche which keeps it very much alive in the meta. Most thieves though seem to hate only having this niche, and would rather have a different use for their team. The only way they can keep thief balanced overall while being decent in actual combat, is if they can tone down its mobility and disengage while buffing its actual combat abilities.

majority of thieves just want more sustain and have a fair chance in a 1v1. some thieves would like to play player vs player and not player vs cap point

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Posted by: T raw.4658

T raw.4658

Throughout all of gw2’s history, thieves have been a very integral [mandatory] element due to their mobility, however , I think it is time to address some aspects of the class, namely the way their mobility and stealth come into play in Conquest.

I keep hearing that thieves are in a bad spot (mostly by thieves players) but they dont seem to realize the strength of basically forcing a 4v5 everywhere by constant decapping threat, or their ability to get out of vitually anything and anyone if so they wish with Sb 5 and stealth.

Are we honestly ok with this? Is it ok for a class to single handily dictate the pace of a match with only 2 abilities? I honestly dont think this translate to much fun to both the opponent or the thief himself, since there is no fighting involved at all, jsut running around all the match, “chasing” after the incapturable ….

If you leave a point unguarded for a thief to decap you that’s on you.

The simple fact that a theif can’t 1v1 any other meta class in this game means all you have to do is get to the point before its decapped.

Hell even some of the worst players in the game can hold a thief off long enough until help arrives.

Complaining about thieves at this point in time is just a sign of a player who needs to improve his game.

You know, some people can actually play thief and kill people while being outnumbered on point yer? Do those people need to learn how to play or was it just unfortunate that they went against someone who played thief for 3 years?

We describe those players as the “Need to Uninstalls”

Yet players on every class have done just that and we’ve not laughed in their faces but admired the players who performed those 1vX feats.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I am surprised at everyone’s reactions to this post. Right now thief has a niche which keeps it very much alive in the meta. Most thieves though seem to hate only having this niche, and would rather have a different use for their team. The only way they can keep thief balanced overall while being decent in actual combat, is if they can tone down its mobility and disengage while buffing its actual combat abilities.

Or they can give us more sustain and be done with it, so we can actually not be backcap mules. I believe we were promised additional healing we still haven’t gotten.

Why is this impossible to grasp?

Feature patch drops, all classes get a dps increase.
All classes but thief get some kind of passive defense buff or modified healing.
Thief does not actually get its healing, but rather gets a promise for healing coefficient increase, and then:

“Healing (both base and healing power) coefficients have been increased by 10%” per Patch Note June 23, 2015 1 — not implemented.

The solution is clear, at the very least the start of the solution is clear. Instead people are howling “well, you have to give up -something- to be functional!”

Like. Quit it. Our class is literally unfinished at the moment. We don’t have to give up jack squat.

P.S. The niche is stupid.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: apharma.3741

apharma.3741

I would be willing to have SB5 nerfed if only because it would result in the Thief being so bloody undertuned and unwanted that everything else would get buffed and maybe the class would get some diversity and be more useful overall.

Yep, if thieves want to be able to fairly 1v1 any meta build at the moment they need to give something up. Sadly sense, reason and logic is something I’ve come to never expect from anyone uttering the words main and thief.

The sad thing is most people don’t realise that if you want buffs to your class then generally it has to have fallen out of the meta, something thief hasn’t managed after at least 2 years.

YEAH!!! Ignore the fact that we have asked for in combat sustain ranged option to replace SB, there was more to us wanting rifle then a 1200 range weapon instead of another melee weapon they’ve nerfed p/d and refuse to add to add sustain to p/p. Many said they would give up/swap SB mobility for combat efficiency but where is the option huh? You are only seeing what you want to see.

ANet actually buffed power damage on pistol last patch, sure not got 1200 range but unload does hit like a truck now and PP is better ranged damage.

Besides for someone putting in bold “You are only seeing what you want to see” are you not doing the exact same with my post? At no point have I mentioned SB or pistols or ranged options. I said if you want a fair 1v1 thief needs to give up something up. You can’t have top tier mobility, disengage, chase and to be able to stand a 50/50 chance on point.

(edited by apharma.3741)

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Posted by: Sagat.3285

Sagat.3285

I would be willing to have SB5 nerfed if only because it would result in the Thief being so bloody undertuned and unwanted that everything else would get buffed and maybe the class would get some diversity and be more useful overall.

Yep, if thieves want to be able to fairly 1v1 any meta build at the moment they need to give something up. Sadly sense, reason and logic is something I’ve come to never expect from anyone uttering the words main and thief.

The sad thing is most people don’t realise that if you want buffs to your class then generally it has to have fallen out of the meta, something thief hasn’t managed after at least 2 years.

YEAH!!! Ignore the fact that we have asked for in combat sustain ranged option to replace SB, there was more to us wanting rifle then a 1200 range weapon instead of another melee weapon they’ve nerfed p/d and refuse to add to add sustain to p/p. Many said they would give up/swap SB mobility for combat efficiency but where is the option huh? You are only seeing what you want to see.

ANet actually buffed power damage on pistol last patch, sure not got 1200 range but unload does hit like a truck now and PP is better ranged damage.

Besides for someone putting in bold “You are only seeing what you want to see” are you not doing the exact same with my post? At no point have I mentioned SB or pistols or ranged options. I said if you want a fair 1v1 thief needs to give up something up. You can’t have top tier mobility, disengage, chase and to be able to stand a 50/50 chance on point.

I brought up pistol and ranged never said you did I? The mobility comes from SB so if I chose to not use what else is viable? The issue with p/p was never the damage but the sustain that has been ignored, p/d has no reliable melee condi swap Death Blossom is sad and dagger AA has an even more sad condi application both are terrible but it’s okay we have a staff…Those are things thieves have been requesting unlike you believing we wanted sustain added to what is already good.

In short we were always fine with having to give up something opposite of what you state. No nerfs are needed for that that’s why other weapons exist funny that they target everything to nerf but d/p. Stop believing we are asking for straight buff we want viable options you really are seeing what you want to see.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Do you guys think D/D ele is balanced then? Ok then……

This has nothing to do with the topic at hand, but I’ll humor you.

I think it could use some tweaking perhaps, but it just received a nerf and I’m waiting to see how it works out. That being said, the class is not nearly as mistake-forgiving as it was pre-rebalance, so I am not annoyed by it at the moment.

This, however, does not make it any less astounding that a person could be looking for a nerf against a class that already has an unwinnable matchup against them.

neither does voicing the opinion that a matchup is favored because a player cannot lose.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Agemnon.4608

Agemnon.4608

I would be willing to have SB5 nerfed if only because it would result in the Thief being so bloody undertuned and unwanted that everything else would get buffed and maybe the class would get some diversity and be more useful overall.

Yep, if thieves want to be able to fairly 1v1 any meta build at the moment they need to give something up. Sadly sense, reason and logic is something I’ve come to never expect from anyone uttering the words main and thief.

The sad thing is most people don’t realise that if you want buffs to your class then generally it has to have fallen out of the meta, something thief hasn’t managed after at least 2 years.

YEAH!!! Ignore the fact that we have asked for in combat sustain ranged option to replace SB, there was more to us wanting rifle then a 1200 range weapon instead of another melee weapon they’ve nerfed p/d and refuse to add to add sustain to p/p. Many said they would give up/swap SB mobility for combat efficiency but where is the option huh? You are only seeing what you want to see.

ANet actually buffed power damage on pistol last patch, sure not got 1200 range but unload does hit like a truck now and PP is better ranged damage.

Besides for someone putting in bold “You are only seeing what you want to see” are you not doing the exact same with my post? At no point have I mentioned SB or pistols or ranged options. I said if you want a fair 1v1 thief needs to give up something up. You can’t have top tier mobility, disengage, chase and to be able to stand a 50/50 chance on point.

But thief to begin with lacks in a department: AoE fields. Warriors and rangers have big damage arrow fields and elementalist has a ton of them. Shortbow 2 is too slow to count for anything. Thieves’ lack of a viable AoE field should be considered what’s given up, and it’s already implemented! What’s needed is balancing thief damage upward.

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Posted by: Jana.6831

Jana.6831

What’s needed is balancing thief damage upward.

No as that would lead us to pre ferocity again, plus “OP” condis.
I can’t really remember how things back then were but soldier’s was a good choice to not be “one shotted” by a backstab, didn’t work too well afterwards, maybe it does again, haven’t really tried it. The game was pretty nice between ferocity and June as the overall damage wasn’t too high. So, by raising thief damage but leaving everybody else as they are it’s just more power creep. Would be a quick fix but wouldn’t fix the core of the issues.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

What’s needed is balancing thief damage upward.

No as that would lead us to pre ferocity again, plus “OP” condis.
I can’t really remember how things back then were but soldier’s was a good choice to not be “one shotted” by a backstab, didn’t work too well afterwards, maybe it does again, haven’t really tried it. The game was pretty nice between ferocity and June as the overall damage wasn’t too high. So, by raising thief damage but leaving everybody else as they are it’s just more power creep. Would be a quick fix but wouldn’t fix the core of the issues.

This. If eveyone wants to spec bunker because they’re afraid of spike damage, so be it. That’s cool.

We dont need more damage to compensate for that. what we need is core sustain to help us deal with the bunkers if we spec bunker as well, as well as remain on point long enough to contest meaningfully.

As well as having an option to not be melted by both zerkers -and- bunkers.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.