Too many and long CC's

Too many and long CC's

in PvP

Posted by: Terrorsquad.4802

Terrorsquad.4802

In an average match, I do have to say there’s just too many cc’s (prolly because everyone can cc now) but most certainly the CC’s take too long.

3-4 seconds stun/dazes are gamebreaking, not to mention if they’re AoE.
A 2-4s long CC is also way too long as it can be too easily applied.

It seems this meta is focused not only on AFK’ing while you bunk, but also promoting this play by rewarding it with pressing 1 button.

TL:DR Too many cc’s and duration of current cc’s are too long

Denied NA Account | 8.4k hours | 5.6k Games | Bored

Too many and long CC's

in PvP

Posted by: Shala.8352

Shala.8352

but this will be okay if they were single target and hard to land, like shield of warrior or headbutt. But no, lets make it aoe, no target require and let makes them hit the hole opposite team. And what else? lets make them spammable.

Too many and long CC's

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Posted by: Doggie.3184

Doggie.3184

Mesmer, DH and Druid AoE CC spam makes me sad.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Too many and long CC's

in PvP

Posted by: Jackalrat.5493

Jackalrat.5493

Two words: Diminishing Returns.

Plz A. Net.

Too many and long CC's

in PvP

Posted by: Terrorsquad.4802

Terrorsquad.4802

Mesmer, DH and Druid AoE CC spam makes me sad.

I certainly agree here. Mesmer and DH are the worst ones.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

Too many and long CC's

in PvP

Posted by: Terrorsquad.4802

Terrorsquad.4802

Two words: Diminishing Returns.

Plz A. Net.

Yes, certainly in this situation either nerf durations or implent diminishing returns..

Denied NA Account | 8.4k hours | 5.6k Games | Bored

Too many and long CC's

in PvP

Posted by: Pepsi.8907

Pepsi.8907

Two words: Diminishing Returns.

Plz A. Net.

Yes, certainly in this situation either nerf durations or implent diminishing returns..

I wouldn’t say DR since it even punish smart CC’s plays, but maybe an immunity after X stun/daze received in a certain timed window…