"Vault spammer" in sPvP should be nerfed
Wow, of all the thief builds to complain about, vault is the one that needs to be have its survivability nerfed eh
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Well, not exactly nerfed but changed to increase skill requirements and provide counterplay.
D/P or S/D thieves requires rather high skill (proper timing: to attack, to evade, to retreat) and can be killed if they made mistake or baited. But Vault spammer doesn’t require real skill.
Vault spammer breaks basic concept of “evasive” play for thief. And to compensate this vault doing ridicuolously high damage.
All “Vault spammer” is doing — bound, vault, bound, bound, vault.
Almost no risk: 3 vaults, 3 bounds to bait evades. And other classes have only 2 evades to block this, while taking 2 vaults is almost fatal.
The most annoying thing here is absence of counterplay for most classes.So I think this build should be nerfed.
I’m not talking about nerfing vault damage. It would be better to make it harder to land vault.
For example, one of this (one, not all):
- Change “Bound” to make it’s animation clearly different from “Vault”.
- Increase Vault cast time to 1.5 sec.
- Make Vault interruptible mid air.
Or some other way to make it very dangerous for thief to miss vault.
If Vault deals high damage, risk should also be high.
A few things.
Last couple Balance patches have seen Vault spam build nerfed.
Vault has a clearly different animation from Bound i.e. the Thief Glows Bright Blue when Vaulting, this Bright Blue Glow is also an indicator of when the Evade Frame is active, it lasts till the top of the Arc.
On top of that Tell there is the large /long animation of the actual Vault, which can be Side stepped out of don even need to use a Dodge, it can be blocked, it can invulnerable through etc…
And again the Last couple Balance Patches have seen this build Nerfed so much it is hardly ever used anymore.
vault cas time to 1.5 sec…and interruptable lol it have evade frame for 1/2 with 3/4 sec cast timefor now….as for change you proposed then need to double damage because of doubled cast time and to this evade frame also increase to atleast 1 second.
and now about just this skill..this isnt that fast…this is very good just against noob players, against just a bit experienced players its hard to hit themw ith just vault trust me, I was playing ith thief staff on beggining against other unexperienced players and it was hittin really hard but later with more exp I went to some ranked arenas and it was so hard for me to hit someone with it and much harder to kill especially other thieves because of their speed lol
Wow, of all the thief builds to complain about, vault is the one that needs to be have its survivability nerfed eh
I believe the general consensus is that all thief builds need to be nerfed.
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Yeah I’m not too sure what happened with vault thieves, but at some point they all just tapered off. I think traditional D/P is still most deadly.
All of the builds I run so far deal with condition S/D easily.
I actually ran into two S/P thieves yesterday, after not having seen any for years. The build felt pretty good. Did lots of damage to my guard.
Yeah I’m not too sure what happened with vault thieves, but at some point they all just tapered off. I think traditional D/P is still most deadly.
All of the builds I run so far deal with condition S/D easily.
I actually ran into two S/P thieves yesterday, after not having seen any for years. The build felt pretty good. Did lots of damage to my guard.
2 Balance patches back to back they were nerfed hard across multiple traitlines and skills
Vault Spammer its not even playable and you complain about it ? Everyone blocks you from passive traits not talking about active skills .You cant kill bunkers and healers. Vault can kill a newbies who has 10 games at pvp. Its should be improved not nerfed.
I pray for my enemy thief to be vault spammer. That’s how bad it is.
Yeah I’m not too sure what happened with vault thieves, but at some point they all just tapered off. I think traditional D/P is still most deadly.
All of the builds I run so far deal with condition S/D easily.
I actually ran into two S/P thieves yesterday, after not having seen any for years. The build felt pretty good. Did lots of damage to my guard.
Yes, D/P is deadly. But D/P thieves must come to melee range to deal damage. So they can be beaten with any class (with more or less skill and luck), especially if Steal is evaded. Vault spammer almost never comes to melee range, because catching him between evades (1/4 sec frame as stated above) is extreamly hard for most classes.
And I don’t think animation of Bound and Vault is very different. I know about “Glows Bright Blue”. But in 3/4 sec of this glow, I need to see it, decide to evade and press evade. This requires extreamly high reflexes (don’t forget 80-100ms ping time).
Yes, D/P is deadly. But D/P thieves must come to melee range to deal damage. So they can be beaten with any class (with more or less skill and luck), especially if Steal is evaded. Vault spammer almost never comes to melee range, because catching him between evades (1/4 sec frame as stated above) is extreamly hard for most classes.
And I don’t think animation of Bound and Vault is very different. I know about “Glows Bright Blue”. But in 3/4 sec of this glow, I need to see it, decide to evade and press evade. This requires extreamly high reflexes (don’t forget 80-100ms ping time).
vault “jump” is higher than bound and staff is more visible and maybe its hard to hit mthiev who is in this evade almost nonstop while spamming it but trust me..as I wrote it before and some people also this is good just for noobs, newbies…any better player who is playing in pvp more than week will just avoid 90% of those hits because this is so slow and attack is very visible when it incoming
What people think vault is: insanely high burst damage heat seeking full-frame evade huge radius unstoppable quick easy AoE spam skill
What vault actually is: Easy to read, interruptable, hard to control moderate damage modest radius spendy skill
Good staff thieves rotate between autos, staff 3, staff 4 and bound usually, with vault being situational.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Yeah I’m not too sure what happened with vault thieves, but at some point they all just tapered off. I think traditional D/P is still most deadly.
All of the builds I run so far deal with condition S/D easily.
I actually ran into two S/P thieves yesterday, after not having seen any for years. The build felt pretty good. Did lots of damage to my guard.
Yes, D/P is deadly. But D/P thieves must come to melee range to deal damage. So they can be beaten with any class (with more or less skill and luck), especially if Steal is evaded. Vault spammer almost never comes to melee range, because catching him between evades (1/4 sec frame as stated above) is extreamly hard for most classes.
And I don’t think animation of Bound and Vault is very different. I know about “Glows Bright Blue”. But in 3/4 sec of this glow, I need to see it, decide to evade and press evade. This requires extreamly high reflexes (don’t forget 80-100ms ping time).
Vault Animation is completely different the player literally vaults using the staff planted on the Ground they glow Bright Blue for 1/2 sec till the top of the arc. Bound the Character does a Tuck roll that’s a leap and No Bright Blue Aura, I don’t see how the Animations need to be anymore different when they are completely different as is. Especially with the Bright Blue Aura as a very large Tell, I sit at 90-120 ping, ping doesn’t stop the Aura from happening either. it’s not hard to see the Aura since it’s Bright Blue hell you can even catch screen captures of the Aura quite easily. And to make it even more consistent here’s a tip use Standard enemy Models. Then every enemy will use the Human Animation and be Human Sized.
And saying the Vault Spammer doesn’t have to be in Melee range lulz. If they have to travel the full 900 units of the Vault the travel time and Large Predictable animation path is easily Avoidable as in players can strafe out of it without using any skills or Dodges, it’s not like the skill locks on to players it goes to a predetermined ground targeted area.
(edited by Sly.9518)
Wow, of all the thief builds to complain about, vault is the one that needs to be have its survivability nerfed eh
I believe the general consensus of bad players is that all thief builds need to be nerfed.
FTFY