WTB Ranked Qs
I’ve said it before and I’ll say it again:
- Get rid of hotjoin servers – Let custom arenas handle that job.
- Leave unranked the way it is – This is an important game mode.
- Change ranked so that it always displays a leaderboard status where division tags represent actual top 1000 placement. Division tag goes up when you rise in MMR/leaderboard status and it goes down when you lower in MMR/leaderboard status. 1000 – 750 could be amber, 750 – 500 could be emerald, 500 – 250 could be sapphire, 250 – 150 could be ruby, 150 – 50 could be diamond and 50 – 0 could be legendary. This is very easily done.
- Ranked MMR never gets reset. We need consistent match making.
- When a season begins and ends, it is all about guild team leagues and ESL qualifiers, no more and no less. Seasons should be designed and catered entirely towards encouraging team play and given incentives to play as such.
- Change the reward system to accommodate this.
What about Ranked do you want?
Is it standard models?
The type of matchmaking?
Is it the map selection? Now that the maps are updated, is this still an issue?
Do you want to climb the ladder until the the season resets?The ladder and match making would be nice.
I feel like 24/7 ladder would create a lot of burnout. Plus there wouldn’t be time for big balance patches to settle before the season starts.
Regarding matchmaking, it seems that two camps are developing. What about ranked matchmaking do you prefer over unranked?
What about internal tournaments again. Something that was available at the creation of GW2. 3 win streak that gave gems, better rewards and the time more glory. Those tournaments were only available to premades (something I know solo-que don’t like, but at least it provided a competitive side).
Unranked is basically the new glory pve farm. People do not care if they win or lose. MMR is already reset every season. To be honest if I was a dedicated pve player I’d farm unranked too.
What about Ranked do you want?
Is it standard models?
The type of matchmaking?
Is it the map selection? Now that the maps are updated, is this still an issue?
Do you want to climb the ladder until the the season resets?The ladder and match making would be nice.
I feel like 24/7 ladder would create a lot of burnout. Plus there wouldn’t be time for big balance patches to settle before the season starts.
Regarding matchmaking, it seems that two camps are developing. What about ranked matchmaking do you prefer over unranked?
This is just my personal opinion:
You (ANet) should develop the balance patches while the season is on going and have a team of both devs and “pro” players testing them on a separate testing server.
Having an entire month without being able to play on a real competitive environment is just terrible for the game, “pro” players loose consistency and as for more casual players or new players; they’ll be stuck with amber for a month which I know doesn’t mean anything, but it sure will demotivate some of them. Not to mention a good amount of people wants to get their Ascension wings and won’t be able to do so until the new season hits, so if that’s really important to them, they won’t play until the new season starts.
I used to play with 3 friends all the time, but now I have to play alone because they don’t want to play unranked, they prefer to just wait until the new season starts. As I said, this can’t be good to the game, I’m getting bored really fast this way, and I think the goal for every game is just the opposite, why would I play if it’s not fun?
As for skilled opponents, this is really just a perception problem as some players don’t feel comfortable playing in a ‘Ranked’ mode (Plus the rank 20 requirement). In a perfect world matchmaking would just handle people who don’t take unranked seriously by way of their MMR dropping, but I understand the barrier to entry of ranked acting as a sort of filter.
~“Our metrics say the unwavering impression of every respondent so far is wrong, regardless of their actual on hands experience in game.” XD
But let’s go with the “perception” way of thinking. If it’s just a perception thing then it’d make sense to remove unranked, and simply have a “Queue up and play” button. If you’re PvPing you’re pvping with the entire pvp community, off season, on season, and let the MMR sort everybody out.
There you go. That’s the best way to do it. Everyone Que-up in one game mode. Everything will balance overtime. And no one need to worries about the relevance of the game mode.
edit: they deleted
You are happy 2 out of 3 months. That’s a 66% enjoyment rate. Do you want to be a glass is a third empty kind of person?
(edited by jessiestiles.9437)
At the very least, give us the option to turn on standard models for unranked queues too, fighting asuras is a nightmare.
That’s the main reason.
Then there are also those weapons like legendaries and marjory’s dagger that make all the different projectiles look the same, unless you have default character models.
+1
6k+ PvP games
I like playing ranked pvp because people there somewhat know what to do( most know at higher tiers). In unranked you have people completely new to the game, 4 capping home etc.. and then you get the tryhards on the opposite team going full condi reaper, trap DH(etc,), and these new guys usually run into it and die without fighting back.
For those of you playing in unranked who know what you are doing, leave your metabuilds at home, try your own, specially when you know that some of the people there will be playing in the default build without knowing what each skill does.
easyest fix of my life Evan…. just change the +/- 1pips on ranked win/loss (disable winning streak too) to +/- 0. Thisway ppl can’t progress in ranked but they can play on the “skill level” they reached @ the end of the season. This isn’t the best sollution but MEGA easy and provides better matches than stomping rank 20’s in unranked.
all you need to do is reset ranks and replace pip gain with the original walues at s#3 start.
Edit: PLEASE for the mother of got at least enable standard modells so asura rats can’t abuse theyr animation hideing…. 4years into the game and still no standard modells in unranked and wvw… just… pls…
(edited by MadVisions.4529)
Hi,
could we maybe get hotjoin in the equation too?
Currently hot join feels just wasted. I guess it was intended as a training spot but it cant taken serious for that. If hotjoin would allow to jump in a match and as soon as there are two 5vs5 players it starts. No option to constantly leave and jump in a match or to switch in spectator mode (not in the official servers in custom servers this should stay), no autobalance, so that it gets a place of unbalanced teams were you can just play for fun. Cause playing in hotjoin currently is most of the times no pvp if your team constantly is ripped apart or you have to fight outnumbered. Bring some of the structure arenas offer to hotjoin and players who want to play 5vs5 in teams but dont want to play super competitve can play hotjoin instead of unranked.
Hi,
could we maybe get hotjoin in the equation too?
Currently hot join feels just wasted. I guess it was intended as a training spot but it cant taken serious for that. If hotjoin would allow to jump in a match and as soon as there are two 5vs5 players it starts. No option to constantly leave and jump in a match or to switch in spectator mode (not in the official servers in custom servers this should stay), no autobalance, so that it gets a place of unbalanced teams were you can just play for fun. Cause playing in hotjoin currently is most of the times no pvp if your team constantly is ripped apart or you have to fight outnumbered. Bring some of the structure arenas offer to hotjoin and players who want to play 5vs5 in teams but dont want to play super competitve can play hotjoin instead of unranked.
What you described for hotjoin is just Unranked without matchmaking. If you haven’t tried Unranked, I suggest you try it because it sounds like it will give you everything you want.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
The reason people are asking for ranked is they feel it’s more “competitive” viz, more elite. Before the move to seasons, I preferred ranked.
There were fewer random players. In unranked there is always the chance of picking up someone with little or no experience on your team. I’m OK with playing teacher, but many are not.
That’s the real issue here. Many players feel ripped off and are offended if they get a teammate they regard as not skillful enough to be worthy to play with them.
Truthfully though, with the new ranked matchmaking designed to make me lose I much prefer unranked.
There is less afkers, rage quiters in ranked. Please add them back since customer support does nothing about those issues :|
[Teef] guild :>
@ Cynz.9437 And that I think points to a bigger issue that is creating many of the problems we’re seeing.
The “Zeitgeist” if you will of this period of PvP is; “Every Wo/man for Her/himself. Exploit everything as much as possible.” This leads to “Haves vs. Have-Nots.”
The game has lead people to want to be elite. Thus the inflated egos, rage quits, afks because the team isn’t good enough for the player…
So long as that is the prevailing attitude we will see constant conflict. No balance patch can succeed under such circumstances.
Someone will always be perceived as somewhat lower than someone else. So, those upper will scream to keep there advantage. Those lower will scream for justice.
The way to improve PvP would be to move it more toward a true sport. A spirit of sportsmanship and nobility would erase many of the issues we’re seeing.
@Evan
It’s my opinion that the overall match quality of Ranked games are higher. IE, players having a better understanding of how to play the game.
When I went from Legend Q’s to unranked following the end of the season, I about wanted to find something else to play until season 3.
IMO, Unranked should remain a casual atmosphere. Throwing tryhards into a generic Q will make the majority of those players want to find something else to play or be toxic as hell toward teammates with less game knowledge than themselves.
Arena-net cannot fix the human condition so stop asking for it.
While playing any game, where rewards are at stake along with pride, people get competitive. This includes but not only issues such as:
- People getting raged while losing.
- People targeting the rage towards a weak link in the team.
- People not wanting to play with weak links because they don’t want to lose.
- People walking away during an embarrassing landslide loss.
- People seeking stronger team mates so that they can collectively win more.
- People ultimately forming elitist attitudes with stiff expectations of their team mates, which to be completely honest does equate to more winning.
Hey, I’m not condoning bad sportsmanship but ask yourselves this: Were human reactions any different in grade school when you were losing a basketball game? Are they any different at your job when your work team is falling behind? Are they any different with the people you live with when things get out of order? Will you ever in the future visit or partake in a competitive scene where there isn’t at least one guy getting kittened off about losing?
The answer to all of the above is: No
You’re always going to have bads. You’re always always going to have elitists and you’re always going to have raging. No matter what game you play or where you go in life. Get used to it and stop expecting arena-net to miraculously cure the human condition through a perfect ranked pvp system in kittening Guild Wars 2 ^^
Target game issues that can actually be fixed!
~ Tyvm for reading, enjoy your day.
What about Ranked do you enjoy more than Unranked during off-season?
Is it that you prefer climbing a ladder all the time? Or are there other particular reasons.
-default models
-better matches, in unranked i meet ppl that play horrible builds or they only play pvp once in a blue moon
-in ranked people want to win, in unranked no one gives a kitten about winning
This. And personally i wanted a 24/7 working ladder system, otherwise this game will never be taken seriously despite its amazing combat. The fact that the Competitive Queue stops at times, only makes me feel like i’m being told “good job in playing good, but we aren’t as serious as you think we are in the pvp scene.”
There are CLEARLY better solutions for this. League of Legends for example, has both normal and ranked up all the time. So this makes you feel a competitive spirit in the game, anytime you login, be it today, in 2 months, in 1 year, you name it. Its this spirit that keeps players hooked in the game, the feeling that you will miss out on the opportunity to become a great player if you log off and stop playing the game.
When you see one of their top players you go “whoa that guy must be brutally good because he went through a lot”. Its tough in that game to go up, but the system makes you feel rewarded for your skill and each step you take towards that goal.
Like the Dark Souls franshise, the game has such success because each battle you take present you with GREAT satisfaction in the skill you employed to overcome such ordeals in the game. This game is known to be “unforgiving” and yet people flock to it.
Gives you a sense of achivement, despite the fact that you wasted like 2+ hours killing that one boss at a certain part of the game.
I ask you, aren’t LoL players burned out too? And yet you see them there by the brutal numbers, watching, playing, time after time to climb the ladder to sucess that they feel is available at all times and to all. Do remember that each match in this game takes at LEAST 20 minutes and will range most of the time to 30-50 minutes, burning out players, and yet you still see them playing.
(edited by Ryu Kaisus.1293)
I want the old ques back. We used to have ranked and unranked all the time year round for years. Why are they gone?
But I guess asking for them back makes me a troll and an elitist or something.
No you are right, the old queues were cool especially when we had solo queue and team queue those were better days, way more fun and even matches. The problem is the league and the matchmaking that came along with it, all these people farming newby teams all of a sudden think they are more elite and pro now and shouldn’t have a some what newby person in their team ever again and it angers them.
You’re both wrong. I know this because I’m right! And I don’t even have a stake in this!
You know what the thing is; im a multiclasser. I want to broaden my kitten nal a bit. Since i didnt play mesmer for a while id like to practice / play vs quality opponents. At legend there will be a must to lock ppl down and force defensives before being able to blow my final load.
The current ppl in unraked:
- Dont dodge in to shatters
- Dont use defensive CDs at the right time or use them too early
- Dont counterpressure hard enough.
I can literally just shatter without setup and ppl will die. So its not offering me a realistic practice ground that will be usefull for when the season starts again.
A game without challenge becomes dull fast.
(edited by Locuz.2651)
Female Gaming Squad got 1st place on the Leaderboards in Season 1. Kappa
You know what the thing is; im a multiclasser. I want to broaden my kitten nal a bit. Since i didnt play mesmer for a while id like to practice / play vs quality opponents. At legend there will be a must to lock ppl down and force defensives before being able to blow my final load.
The current ppl in unraked:
- Dont dodge in to shatters
- Dont use defensive CDs at the right time or use them too early
- Dont counterpressure hard enough.I can literally just shatter without setup and ppl will die. So its not offering me a realistic practice ground that will be usefull for when the season starts again.
A game without challenge becomes dull fast.
This post is laughable. I play daredevil, i get about 6+ dodges and even with those i still eat quite a lot of dmg even if i dodge every single shatter (which is also issue due to AI running at 200% speed and ignoring dodge all together, yes even if you dodge into AI). I can only imagine how terrible it is for classes that have only so many dodges and no perma stab/low CD cleanses.
That is same moronic argument as fighting revs. Just dodge their skills. Too bad you have to dodge literary every single skill or you are screwed.
[Teef] guild :>
This post is laughable. I play daredevil, i get about 6+ dodges and even with those i still eat quite a lot of dmg even if i dodge every single shatter (which is also issue due to AI running at 200% speed and ignoring dodge all together, yes even if you dodge into AI). I can only imagine how terrible it is for classes that have only so many dodges and no perma stab/low CD cleanses.
That is same moronic argument as fighting revs. Just dodge their skills. Too bad you have to dodge literary every single skill or you are screwed.
This post was meant in general, couldve been made from any classes perspective.
The point was:
Lower rated / less experienced players:
- dodge less of your crucial skills
- dont use def cds at the right time
- lack counter pressure.
Not a good time to practice a class due to those reasons.
From what ive seen on streams a good DD hardcounters revs. So i dont understand the DD vs rev hate.
(edited by Locuz.2651)
This post is laughable. I play daredevil, i get about 6+ dodges and even with those i still eat quite a lot of dmg even if i dodge every single shatter (which is also issue due to AI running at 200% speed and ignoring dodge all together, yes even if you dodge into AI). I can only imagine how terrible it is for classes that have only so many dodges and no perma stab/low CD cleanses.
That is same moronic argument as fighting revs. Just dodge their skills. Too bad you have to dodge literary every single skill or you are screwed.
This post was meant in general, couldve been made from any classes perspective.
The point was:
Lower rated / less experienced players:
- dodge less of your crucial skills
- dont use def cds at the right time
- lack counter pressure.Not a good time to practice a class due to those reasons.
From what ive seen on streams a good DD hardcounters revs. So i dont understand the DD vs rev hate.
The problem with rev is that you are forced to run DD to have any chance vs rev. Try to play core vs rev, you will wan to uninstall. You also have to be way better than rev player because if one of their skills lands you are dead in most cases. Revs also have better survival, higher dmg and are able to easily catch up to thief which kills whole purpose of thief being squishy but mobile.
Even bigger issue is that revs took thieves job. Why bring thief when you can have a thief with better survival, better team support and better team fight presence (aka rev)? Being crap for 3 seasons and not being wanted by any teams as thief is not exactly motivating.
[Teef] guild :>
The problem with rev is that you are forced to run DD to have any chance vs rev. Try to play core vs rev, you will wan to uninstall. You also have to be way better than rev player because if one of their skills lands you are dead in most cases. Revs also have better survival, higher dmg and are able to easily catch up to thief which kills whole purpose of thief being squishy but mobile.
Even bigger issue is that revs took thieves job. Why bring thief when you can have a thief with better survival, better team support and better team fight presence (aka rev)? Being crap for 3 seasons and not being wanted by any teams as thief is not exactly motivating.
Well i think daredevil is a fun series to watch. Bit shallow but esp the second season is nice and grim which is nice if compared to the avg super hero series that hit the tele these days.
The problem with rev is that you are forced to run DD to have any chance vs rev. Try to play core vs rev, you will wan to uninstall. You also have to be way better than rev player because if one of their skills lands you are dead in most cases. Revs also have better survival, higher dmg and are able to easily catch up to thief which kills whole purpose of thief being squishy but mobile.
Even bigger issue is that revs took thieves job. Why bring thief when you can have a thief with better survival, better team support and better team fight presence (aka rev)? Being crap for 3 seasons and not being wanted by any teams as thief is not exactly motivating.
Well i think daredevil is a fun series to watch. Bit shallow but esp the second season is nice and grim which is nice if compared to the avg super hero series that hit the tele these days.
Teams don’t care about show. They care only about wins. You want to win? Bring rev. We all saw what happend when sind, tage and co. played for “fun”.
[Teef] guild :>
Teams don’t care about show. They care only about wins. You want to win? Bring rev. We all saw what happend when sind, tage and co. played for “fun”.
The best team is imo golden state warriors, eventho stephen curry having his knee injury might cost them the play offs.
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
The same I guess. Good players want to fight other good players. It’s not fun for anyone when they have to fight players far below their own level nor is it fun for the inexperienced and less adequate players to fight people they have little to no chance against. Neither get a chance to learn or practice properly when the match-ups are volatile.
The reason I want ranked back. When you que into a ranked match, there is something on the line, a win is good, and a loss is bad. In unranked people tend to not care in my experience, playing team death match instead of trying to win, going for 4v1s instead of holding points, fighting on roads, etc. People don’t seem to find standing on a point calling things out to be as fun as chasing down a wounded thief so 3 people can fight to execute him. Basically, they don’t care. More important than matching equally skilled people, ranked matches people with the same mindset, trying to win and advance.
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
The same I guess. Good players want to fight other good players. It’s not fun for anyone when they have to fight players far below their own level nor is it fun for the inexperienced and less adequate players to fight people they have little to no chance against. Neither get a chance to learn or practice properly when the match-ups are volatile.
^^pretty much this
and skyhammer – i hate it
[Teef] guild :>
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
The same MMR from the league season should carry over into the off season (note: this should also be an interesting way to see how the system would place people without the division safety nets, it may provide some useful metrics).
Ideally, you’d have a system that only manually resets MMR at the start of a new season, and then you’d have placement matches at the beginning of the season to establish an MMR starting point, but with the divisions limiting the portion of the population you can queue against by pip range, and the safety net system not offering any regression, it might just be an unnecessary perceived convenience until a true ranking system is developed (or if).
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
Sorry for letting myself get derailed…
If you enable ranked off season, which matchmaking system will you be using?
If we use leagues MMR and leagues matchmaking, it’d be just the same thing as during leagues right? Would you still be using pip/division in your matchmaking calculations? I’d imagine games would get stale after a while if people could play only against others within their range and pips wouldn’t change…
If we use league MMR and old matchmaking, it’d be interesting to see how player MMR will change when the game attempts to put them at the old 50/50 win rate. There were a lot of complaints that during leagues, matchmaking caused their MMR to tank.
But what will the separate MMR be? Would it be a full reset?
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
The same MMR from the league season should carry over into the off season (note: this should also be an interesting way to see how the system would place people without the division safety nets, it may provide some useful metrics).
Ideally, you’d have a system that only manually resets MMR at the start of a new season, and then you’d have placement matches at the beginning of the season to establish an MMR starting point, but with the divisions limiting the portion of the population you can queue against by pip range, and the safety net system not offering any regression, it might just be an unnecessary perceived convenience until a true ranking system is developed (or if).
I like what this person is saying both the rationale and the idea.
I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.
If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.
If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
Edit: missed the part where you said copy over the ranked MMR and let it deviate from there. Do that.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.
If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
If you’ll know for sure by using the same mmr. Please do it. I want to know if perception matches reality with firm numbers. Please.
I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.
If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.If you’ll know for sure by using the same mmr. Please do it. I want to know if perception matches reality with firm numbers. Please.
I suppose what I said isn’t entirely true. We can compare split off-season mmr with on-season mmr just fine and probably much easier. It just may take longer to get another settled mmr that’s accurate opposed to letting a possible inaccurate mmr correct itself.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
In all honesty…what do you think?
Ofcourse current MMR and let it deviate from there.
Would the plan be for the MMR, at the end of the off-season, be immediately used for the next season?
I worry people would use this as a chance to tank their MMR off-season for easy pip climbing next time the league starts up (though I suppose this does depend on what matchmaking does, I guess this would be a huge problem with S1 and a self inflicted wound for S2).
Would the plan be for the MMR, at the end of the off-season, be immediately used for the next season?
I worry people would use this as a chance to tank their MMR off-season for easy pip climbing next time the league starts up (though I suppose this does depend on what matchmaking does, I guess this would be a huge problem with S1 and a self inflicted wound for S2).
No
Its a full reset at the start of the season regardless. The discussion is about MMR during the off season only.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
In all honesty…what do you think?
Ofcourse current MMR and let it deviate from there.
If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Why are people acting like MMR actually matters in unranked when there is no limit to the MMR range a team can have? I’ve been playing a lot of unranked to bring up my MMR to see if I would actually stop getting new players with/vs me and it doesn’t help.
It’s the matchmaking algorithm that’s the problem.
If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.
Then by all means stick with a single rating if that is easier. Since that would give you more time to to deal with other stuff better.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.
In all honesty…what do you think?
Ofcourse current MMR and let it deviate from there.
If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.
You can still have a single rating. Disabling ranked right now doesn’t do anything except make a majority of the people I know want to play less.
Normally when disabling ranked for the off-season you can have a pre-season where you test things that don’t affect your MMR necessarily because it’ll go into some sort of reset next season anyway. I don’t think you guys necessarily do this, so that doesn’t really apply.
The other thing is the end of season rewards aren’t big enough in my opinion to warrant ending the season anyway. I’m not saying you don’t have an off-season here. I’m saying you could try experimental things and still have ranked up without it affecting people’s placement or MMR until the next season begins or just have a pre-season.
Just keep the same ranked MMR and maybe set the volatility a little higher than normal to start with. Definitely needs to be pre-league matchmaking rules though.
This —>||<-- close to having this thread closed for going off topic.
The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?
Depends on how you are going to change matchmaking for season 3.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.
Just going to throw out this here, I sort of said it in an earlier post, but wouldn’t the ideal scenario be to take what works from league matchmaking and figure out a way to apply that across all PvP matchmaking.
I don’t know how this would work in practice given the lack of pips and divisions outside of leagues or what changes you have planned for league matchmaking coming up, however, it seems obvious to me that in an ideal scenario there would be no difference in matchmaking regardless of how you queue. The only difference between ranked and unranked should be on the player level (ie. attitude or seriousness whatever you want to call it) maybe in terms of map pool, but less so because of some mechanical difference.
If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.
Just going to throw out this here, I sort of said it in an earlier post, but wouldn’t the ideal scenario be to take what works from league matchmaking and figure out a way to apply that across all PvP matchmaking.
Well a fully MMR based matchmaking would do that say if MMR was used to determine divisions during seasons.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro