Waht's up with match making

Waht's up with match making

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Posted by: MyPuppy.8970

MyPuppy.8970

More statistics is definitely something we’re interested in.

OoOooh Yes please!!! That would be so much more esporty! More than Win/Loss ratio. A record of matches played with detailed statistics like:

  • Kills/Deaths
  • Damage dealt (direct, crits, condition)
  • Damage taken (direct, crits condis)
  • HP healed (both you and allies)
  • Time in downstate
  • Allies rallied
  • caps/decaps
  • map objectives
  • distance run
  • other useful stuff i may overlook cause it’s still too early.
Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Waht's up with match making

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I honestly think that the party size parameter combined with the MMR inflation for premades in the matchmaking are enough to ensure fair matches, even when it’s 5 soloers against a premade. Maybe the MMR inflation could be adjusted upwards a tiny touch, but I think it’s almost perfect. I know there’s a lot of complaints on here, but I think the majority of complaints are misguided: people mistaking a losing streak for unfair matchmaking when it’s in fact just the fact that they’ve been getting better opponents to make up for their previous winning streak, people thinking they’re fighting lots of premades when actually they’re not, and sometimes people just being arrogant and refusing to contemplate that they lost because they played badly. Evan jumping in with stats to shoot down every argument time and time again proves this.

You are right with your statement about the quality of premades. However, this is exactly the reason, why premade vs solo can’t be balanced. The “organistation” of a premade team is an unknown yet important factor, which can’t be considered by the matchmaking system.

And a good matchmaking system should not force 50% winrate by giving you matches you can’t win (or the opposite). It should match you with and against players of similar “skilllevel”. Atm there is just a too big discrepance in the “experience” of players i get matched with and against.
I can remember a match, where both teams had known ESL player – my team lost, but was a very close and enjoyable game. Right after this i had two matches with players who doublecap empty points, loose 2vs1 and die to the creatures on forest.

And from my experience it does not necessarily match you against better players after a winning steak, but more often with worse players on your team.

Waht's up with match making

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Posted by: bartrentenaar.8674

bartrentenaar.8674

In Guild Wars 1 they made random arena’s and team (premades) arena’s separate. I seriously don’t have any clue why they still haven’t done this in Guild Wars 2. I’m quite experienced but my win rating went down as madness, because of terrible teams and matchmaking (premades and people thinking they can win conquest by holding only mid and killing people there).

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Posted by: Mefiq.7039

Mefiq.7039

Guildwars 1 was rly well balanced in terms of pvp(many skills worked diferently in pvp to balance them better), Had rly big playerbase in pvp in every game mode, (compared to todays gw2 pvp) and if i remember corretly if u did RLY well in Random Arena your team were droped to fight in team arena. Right now if your team is considered (based on hidden elo) at same lvl as stacked 5v team mby you should have atleast close game…

“Im speaker of Truth” – Mefiq.7039 2015