[Warrior] Warrior changes for SPVP viability

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Posted by: milo.6942

milo.6942

jon man, where is gw2 going? will there ever be real teamplay and sustained fights? pvp plays like an fps

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Posted by: Myzaky.4962

Myzaky.4962

I guess we can finally see some hope for warriors outside PvE ^^

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Posted by: Oni Link.4621

Oni Link.4621

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

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Posted by: JonathanSharp.7094

Previous

JonathanSharp.7094

Game Design Lead

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

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Posted by: Myzaky.4962

Myzaky.4962

I stopped playing gw2 for months because i was disappointed about the spvp warrior. I hope i can go back to spvp again

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Posted by: Defektive.7283

Defektive.7283

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

Any chance you ever printed the tier list XD

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Brutalistik.6473

Brutalistik.6473

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

Any chance you ever printed the tier list XD

Yeah it’s nice to see a dev response, but what if they change it to something we don’t like? This been going for a while.

Pineapples

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Posted by: vicious.5683

vicious.5683

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

If we feel ignored it’s cause of slow and non existent balance patches (for warr and necros, respectively) not for your lack of replies on the forum

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Posted by: AlBundy.7851

AlBundy.7851

Maybe you could communicate in the future the actual changes your making to the community before making them?

In the future we might be able to avoid another round of banner stat, signet stat, and damage stat increases the warrior community doesn’t need or want. You could also avoid breaking the game further by incorporating skills like the new larcenous strike boon stripping mechanic.

If that could happen you might be able to revive the dead pvp aspect of your game.

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Posted by: AlBundy.7851

AlBundy.7851

I meant to stay boon stealing not stripping lol who cares at this point right

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Posted by: DarthMohax.2593

DarthMohax.2593

There is one thing i want to correct in the OP – Kick. It should have recharge decreased to 18 secs untraited and knockback reduced by 20 pionts (to 220).
Reason behind this – its an effective interrupt if traited, but still allows warrior to stay on his target while providing some crowd control. If not traited – 20 secs just pukitten out of synergy with mace and hammer (noone uses them both in spvp anyway it seems, so im speaking from WvW and theory point, i may be wrong (when i tried, i was roflstomped because bunkers own, and every bunker have stability)) for chain KDs and interrupts.
And AlBundy made a nice suggestion i think… not sure if it will help the way he believes though

Darth Mohax, Charr Warrior in Underworld

(edited by DarthMohax.2593)

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Posted by: ArtC.1827

ArtC.1827

Changes to banner stats were something I really liked. It seems like no one reads that Schopenhauer Sig.

King of YARR
“Stealth in WvW is OP.
Plz Anet, nerf Skelk.”

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Posted by: Manuhell.2759

Manuhell.2759

I would just like to remember devs a simple thing: while warriors aren’t that good in pvp, they’re quite powerful in pve. So, if you’re thinking of simply buffing their healing capabilities, think about that twice and test how it goes in pve as well. And eventually apply those changes just in pvp.
So…fix the issues in pvp, but, please, don’t make them even more powerful in pve.

(and if you plan to change rampage, remember it effects engineers as well; albeit, having a giant engineer using a flamethrower – kits are utilities, heh – would be impressive indeed).

(edited by Manuhell.2759)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I would just like to remember devs a simple thing: while warriors aren’t that good in pvp, they’re quite powerful in pve. So, if you’re thinking of simply buffing their healing capabilities, think about that twice and test how it goes in pve as well. And eventually apply those changes just in pvp.
So…fix the issues in pvp, but, please, don’t make them even more powerful in pve.

(and if you plan to change rampage, remember it effects engineers as well; albeit, having a giant engineer using a flamethrower – kits are utilities, heh – would be impressive indeed).

Its not like we care about pve or something..Look again on what forum you are.
Everytime i see “but pve” i wanna throw someone out of window.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I would just like to remember devs a simple thing: while warriors aren’t that good in pvp, they’re quite powerful in pve.

it’s only one skill that makes warrior so much better in pve. Basically they just could reduce the dmg of 100b in PvE. If you buff them in terms of sustain then it’s not even a problem Because Zerker > Bunker

Read It Backwards [BooN]

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Posted by: kito.1827

kito.1827

After spending some time

i dont know much about warrior, i just know they need some love and wanted to hop in and give you some props (+1).

the time you invested – impressive, really impressive

/bow

Karl Otik
no gutz no glory
“Tranquility has a beard.”

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Posted by: Enmity.3428

Enmity.3428

Rejoice! Warrior fixes are coming!

Now let’s all start complaining about how long we’ll have to wait to see these fixes. o.O

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Posted by: PowerBottom.5796

PowerBottom.5796

Can you give us some Details, maybe on what Traits you are currently looking at?

Here are some Ideas regarding Sustain:

Vigorous Shouts: More base-healing and it should scale better with Healing Power.
Adrenal Health: Base Heal is good, but it should benefit from Healing Power
Determined Revival: It should stack the +Armor with the Mercy-rune. I want a Rezz-MONSTERRR ARGHHH! ^^’
Dogged March: Still way too weak, I actually preferred the old Trait… I think you can double the Reg-Duration….
Last Stand: I think the CD can esily be halved. It’s way too easy to CC Warriors and it absolutely messes up so many builds… I think it should be way harder to CC a Warrior.
Mobile Strikes: Here comes the big one! Make it remove all movement-impairing effects! Again, Warriors suffer so hard from CC and Slows/Immobilizes, simply because it’s such a Melee-oriented class. I don’t think that needs to be the case, because Wars have a harder time getting rid of Condis anyways and as said above, they suffer from it way more than other classes.

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Posted by: Manuhell.2759

Manuhell.2759

Its not like we care about pve or something..Look again on what forum you are.
Everytime i see “but pve” i wanna throw someone out of window.

Well, i do care, and i didn’t like seeing my main – an engineer – get constantly nerfed in pve just because of a couple good builds in pvp.
Balancing the whole game around pvp has made pve a joke. Warriors were already good in pve and got buffed patch after patch, aside from the quickness nerf (albeit that was more a nerf on time warp) just because they weren’t good in pvp (not that it solved anything in that regard, though).
PvP and PvE are extremely different and balance in both of them can’t be achieved if you base changes just on one of them; Even if they do that now, what they did in the past is done and gone. But at least they can avoid doing even damaging it even more.

it’s only one skill that makes warrior so much better in pve. Basically they just could reduce the dmg of 100b in PvE. If you buff them in terms of sustain then it’s not even a problem Because Zerker > Bunker

Mh, i wouldn’t say it is just that. Banners are quite useful in pve – especially the battle standard – and even shouts can be quite useful. But, of course, they’re good mainly for their dps capabilities.

(edited by Manuhell.2759)

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Posted by: PowerBottom.5796

PowerBottom.5796

Its not like we care about pve or something..Look again on what forum you are.
Everytime i see “but pve” i wanna throw someone out of window.

Well, i do care, and i didn’t like seeing my main – an engineer – get constantly nerfed in pve just because of a couple good builds in pvp.
Balancing the whole game around pvp has made pve a joke. Warriors were already good in pve and got buffed patch after patch, aside from the quickness nerf (albeit that was more a nerf on time warp) just because they weren’t good in pvp (not that it solved anything in that regard, though).
PvP and PvE are extremely different and balance in both of them can’t be achieved if you base changes just on one of them; Even if they do that now, what they did in the past is done and gone. But at least they can avoid doing even damaging it even more.

Why are you hating on PvP then? It should be no Problem at all to balance PvE and PvP seperately. We really don’t need PvE-Players hating on PvP, like you don’t need PvP-Players hating on PvE – it’s absolutely useless.

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Posted by: Manuhell.2759

Manuhell.2759

Why are you hating on PvP then? It should be no Problem at all to balance PvE and PvP seperately. We really don’t need PvE-Players hating on PvP, like you don’t need PvP-Players hating on PvE – it’s absolutely useless.

Uh, that is exactly what i said above. That they should balance them separately. Cause balancing those together, basing changes on PvP, caused only issues and further unbalancing in PvE.

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Posted by: Oni Link.4621

Oni Link.4621

PVE and SPVP should be separated, definitely, once for all.
I know that ArenaNet wants to keep the “class consistency”, but it is impossible to let PVE and SPVP live together.
They must be split, it’s the only possible way to balance both of them.

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Posted by: milo.6942

milo.6942

what’s interesting in pvp vs pve is how i think of gw1 in this regard and what is different here in gw2. in gw1 the pve basically consisted of teams that formed and did a mission or an area together. this was also similar to how pvp works; you form a team and select your classes to try and make a team composition, and then you did pvp. now in gw2 pve is essentially “run around by yourself” and “occasionally do things with nearby people” with only the (terrible) dungeons making people form teams to do content. so necessarily all the classes need to be self-sufficient. for instance in gw1 the mesmer could deal almost no damage, and just shut down the enemy team. now instead here that same idea wouldn’t work because how are you gonna kill pve monsters like that? i think this was one of the important decisions dev team made early on that basically made sure we wouldn’t get the kind of pvp we expected from gw1. there’s lots of ways a “no healer” system could work and promote teamplay and interesting fights, but that would require that each class has some deficiency that another class would help them with. for warrior that was having low healing potential and weakness to conditions, but having good burst damage. and i had been saying for a while now, this is exactly as it should be, and other classes should be nerfed to the warrior level in order to properly balance pvp for team fights. now we see devs buffing warriors, and i bet you money it will be a good decision for the short term, but in the big picture it is a mistake.

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Posted by: Tempest Darqmane.4862

Tempest Darqmane.4862

Warriors are supposed to “…inspire allies and demoralize enemies.” right?

Maybe banners could provide area-debuffs on enemies within its appropriate range much like how its ally area-buff works?

Please don’t bite my head off for throwing out an idea for another banner buff. (. _ .)

How else does warrior demoralize other than it’s super long cooldown fear ability…

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Posted by: PowerBottom.5796

PowerBottom.5796

Warriors are supposed to “…inspire allies and demoralize enemies.” right?

Maybe banners could provide area-debuffs on enemies within its appropriate range much like how its ally area-buff works?

Please don’t bite my head off for throwing out an idea for another banner buff. (. _ .)

How else does warrior demoralize other than it’s super long cooldown fear ability…

I think they should rework Banners overall, because they are just boring to use. They could be made much more interesting and impactful, If they heavily buffed the “picking up and replanting-Effects”, that way, it could be important to position yourself well and to rotate players picking up and replanting the Banners. It’s basically a passive right now that requires little skill and planning to use…. -.-°

They could maybe make the effects stronger when they are planted and degenerating in efficacy every 5 Seconds or so. They could also be made into double or tripple Blast-Finishers, this could allow some interesting Team-setups.

(edited by PowerBottom.5796)

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Posted by: Copenhagen.7015

Copenhagen.7015

I play a Necro but this is very good news for Warriors. We’re both getting a serious look next balance pass!

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Posted by: RoyHarmon.5398

RoyHarmon.5398

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

That’s why I suggested this:
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-with-4000-views-vs-responses/1963910

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

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Posted by: Demosthene.2195

Demosthene.2195

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

Sustainability. What are your balance team’s plans for burst damage (“Brawn”)? Is it recognised as an issue, and with what priority? If you can’t talk about this, when you will? Perhaps a blog post on state of the Necromancer and Warrior, with detailed outline for profession-specific changes to them going forward? I don’t ask for high-level strategy, I’d like details for once.

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Posted by: jalmari.3906

jalmari.3906

a lot of suggested changes are not needed, honestly I did not find many interesting either.

majority of weapons and skills work fine in my opinion, except that some skills and weapons “moves” are difficult to execute. i.e. mace #5 is difficult to hit in small fight, it’s too slow and clumsy. GS #5 makes you run into wall and you cannot go in different direction or whatsoever. GS #2 is very easy to dodge/block mace generally feels underpowered and annoying to use, somewhat.

very good portion of utility skills and traits don’t mix in a way that could work well in REAL situtations even if it would look nice on paper. many times you’re left to either do burst or megatank, very little space for flexible builds which could adapt in different situtations.

in general i am a bit sad panda that guardian feels like a more flexible melee fighter than warrior. skills allow for fast and flexible movement in combat plus some good cc you can use while not rooted in one place. if i were to put it in fewer words:

warrior = rectangular <> guardian = round

round is nice and smooth, rectangle is edgy and doesnt fit in anything.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Kamahl.3621

Kamahl.3621

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

I’m really not trying to beat a dead horse here, but given how the past three months have played out with regards to what Arenanet has been doing with balancing? That’s kind of a tough pill to swallow. Especially when a thread like this is bumped by a dev, while other forums and threads discussing how painful it is to be a ranger or necro in end-game PvE (compared to other classes, especially.. well, warrior). You talk about trait mergers, and you know what happened? I got super excited, I was expecting to see you finally make some of the horrible traits in other classes into something worthwhile – merging cooldown reduction traits with bonuses-to-what-it-is-cooling-down traits, shifting bad traits around and making them a lot better, while making awful grandmaster traits into adept or master level ones.

Nope, warrior love since launch, not splitting changes between PvE and PvP, and making them outrageously stronger in PvE as a result (not that this thread topic is relevant to PvE, but given how you talked about splits and incorporated less than five I can think of…). Only warrior traits merged/changed. Your actions speak much louder than forum posts Anet, and a lot of.. well, everyone I know in real life, lost interest if they weren’t playing a warrior within the first few months of the game. And I can’t reccommend it to friends because you just keep doing the same old song and dance with balance patches. What’s next, you’re going to improve shout durations for warriors? Make might give 40 power/cd rather than 35?

I’m just really sick of seeing terrible solutions to the problems being implemented, like “Fix ranger damage? Nah, just make pets stronger!” and “Here’s a band-aid fix for engineers – no, we’re not touching anything of relevant use anywhere (in a good way) except a few niche situations, but here’s some slightly less-crappy turrets. Enjoy your joke gadgets and kits where half the skills are still horrible.”

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Posted by: Daecollo.9578

Daecollo.9578

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Myzaky.4962

Myzaky.4962

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

That sounds really interesting.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The only thing that kills my warrior in PvP with way too much frequency is mindless dumb condition spam that a recently Re-Neducated individual could perform.
Use any effect to remove conditions, and they just put them back, so condition removals are useless and pointless as you’ll get over 7 conditions again in no time.

All that I really need is a short condition immunity provided along condition removal effects, for the particular conditions the skill removes.

The longer the recharge and the less conditions the effect removes, the longer the immunity should last.

For example, Signet of Stamina would do nice with with 3 seconds of immunity to conditions after using it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: daydream.2938

daydream.2938

the recent changes to warrior in the last patch where a step in the right direction. but warriors are probably still the weakest class in spvp, another buff is needed.

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Posted by: Adian.8756

Adian.8756

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

100Blades on an activated Lyssa Rune; 3600 instant heal and 45% extra damage. In the same trait. Woop woop.

Lyann Vail | 80 Mesmer
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!

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Posted by: Proven.2854

Proven.2854

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

100Blades on an activated Lyssa Rune; 3600 instant heal and 45% extra damage. In the same trait. Woop woop.

Definitely wouldn’t mind seeing that. Another issue in the game is how few of the runes and sigils get actual play. Lyssa and Ogre are way too strong compared to everything else and if you’re not going to nerf them, at least give a strong counter.

Call me Smith.

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Posted by: XII.9401

XII.9401

New mechanics or changes that might be helpful

New Healing mechanic:
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

new condition removal mechanic:
Either introduce it via trait or through one of the warrior forms suggested. OP you say? Nope..thieves remove conditions passively WHILE stealthed as well. All the other classes don’t care much about the 3 snares: Cripple/chill/immobilize because their main valid specs are either ranged or can teleport out if it/teleport/stealth to the target. We technically have 3 extra conditions that other classes don’t suffer from as much. We need better condition removal than a thief.

Suggestion By Daecollo:
Indomitable:
Each time you get a bar of adrenaline, you convert one condition into a boon.
Introduce gap closing mechanic:
Thieves have shadow step with no cooldown on their sword though they don’t need it with the stealth mechanic and 25% movement speed. The least that can be done is give us a fast gap closer on all melee weapons. The buggy GS 5 won’t do. It is very slow, can be interrupted or dodged. It is also buggy. Give us a ground target AOE gap closer like shadowstep. Introduce pulls such as scorpion wire.
introduce 3rd or ranged weapon set:
Eles have 4 and Engys have up to 4. This won’t be a game breaking mechanic and will increased the skill cap for the class and make it more versatile.

Stealth Detection:
Pulse AOE stealth detection. Worked for reavers in DAOC.
This will make warriors popular and sought after in groups in WvW and sPvP.
Hey if a thief needs stealth on top of sword 2 shadowstep, regular shadowstep, steal, shortbow shadowstep, heartseeker leaps to close a gap to their target..I’m afraid they have to get used to less handicaps on their class. If a thief needs to stealth repeatedly during a fight to win>>>they are relying on a crutch and should not be rewarded.
It would also fix problems such as group stealth as the thief is going down..invisible for 15 seconds when downed..really? You go around whacking the air hoping to catch them?
Stealth stomping will be solved
Stealth rezzing will be solved
No more resetting of fights repeatedly by bad players. You go in, you can’t win, you pay the price. That is how pvp works. Any class should not have multiple Reset buttons in pvp.

Introduce Warrior forms:
Being Able to switch forms during combat helps with increasing complexity to class and rewarding skilled play.
Suggestions off the top of my head for forms:
Will revitalize the class increasing its player base.
Form X: increasing all damage dealt and reducing all damage received by X%.
Form Y: increasing all condition damage dealt and reducing all condition damage received by X%.
Form Z: Helpful for ranged or helpful for being mobile.
Or just defensive form, offensive form, mobile form.
Add useful reactive buffs: Stability or protection:
We need protection. Toughness/vitality melts against burst dps/condi as opposed to protection. Eles, guardians and rangers are more tanky than us. Don’t be afraid to balance the scales.

New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.

Change some Bursts:
All the bursts excluding axe and sword should be changed. GS burst is a useless.

Change some weapon skills:
GS:
GS 5 should be a bulls charge. Many other classes have way better cc-weapon abilities and we desperately need a non-buggy gap closer. GS 5 is so buggy that replacing it with a bulls charge should fix the problem.
GS4 should pull you to your main target if it hits. If people are too slow to dodge something that obvious then they should have a gap closed on them. No more comfortable mindless kiting as a mesmer/necro/ranger etc without bothering to use your endurance to dodge a warrior at a distance. This would be superior to the well intentioned but not so useful Dogged march. It would also increase the depth of play of a warrior. This can be added to other weapons as well.

Change some traits:
By Daecollo: Combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.

Ripping of Boons
Revamp Destruction of the Empowered:
1 boon ripped per adrenaline bar when bursting for a max of 3 boons per burst. Make it more accessible. Some weapon abilities should have boon ripping. Example GS or Axe auto sequence 3 since they are the mostly commonly used.
Something turns out OP? Hey..np..nerf it back. Whats the worst that can happen? Warriors get a spot light like mesmers/guardians/thieves since launch?Eles? etc.

(edited by XII.9401)

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Posted by: XII.9401

XII.9401

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

True. Everyone is busy but mentioning the changes pre application would save you time and effort on not having to re-look the changes.

That way we can avoid nasty surprises -ike destruction of the empowered, signet of might etc- if you hear from your testers -aka players-. Who knows.. we might even say something useful.

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Posted by: Oni Link.4621

Oni Link.4621

@XII

  • The healing you suggested would be nice but incoherent. ArenaNet cares a lot about coherency (you won’t see Warriors casting spells) so you have to find a reason to make it “realistic”.
  • Stealth detection would be awesome. Many Thieves just keep going invisible, heal, come back, attack, hide again, repeat. They win fights because they can “pause” the fight whenever they want and that should NOT be rewarded. Agree with you.
  • Warrior forms are what many other people suggested as how stances should be, give a look to Warrior sub-forum. I think that introducing F2, F3 and F4 to Warrior (offensive, defensive and utility stance) would make them a lot funnier to play.
  • Immobilize and snare are the same thing, can’t understand this point.
  • About GS skill 4: based on your suggestion, I suggest to make the sword pushing back all enemies it hits while flying forward and pulling all enemies it hits while flying backward. It would be a nice CC very based on positioning (and a lot of of fun to see in teamfights XD).
  • The boon ripping from trait is a great idea, for sure more useful than increased damage.

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Posted by: papaganoosh.7908

papaganoosh.7908

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

Finally an answer That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of them

We read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.

We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.

JSharp, savior of the warriors

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Posted by: LotuS.4378

LotuS.4378

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

say that to Engineer players.

[INC] Incendies
http://incendies-guild.tk/

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Posted by: silentnight warrior.2714

silentnight warrior.2714

We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.

Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.

It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!

say that to Engineer players.

Yea… Enginner is realy bad in PvP. Its at the same lvl as the warrior…

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Posted by: Oni Link.4621

Oni Link.4621

This topic was NOT meant to fight class vs class, bring your fights somewhere else.
The topic here is “Warrior changes for SPVP viability”. If you want to compare classes, create a your topic please.

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Posted by: Daecollo.9578

Daecollo.9578

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

100Blades on an activated Lyssa Rune; 3600 instant heal and 45% extra damage. In the same trait. Woop woop.

It only works per your targets boons, and yes that is a lot of healing. To bad 100b is worthless in spvp. Nobody sane would stand still and eat that damage.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Most people don’t read or just auto flame each other.
Read people please read what is written before responding.
Destruction of the Empowered is a good trait, but its placement takes away from some of the strength it has. Maybe is it was in the Strength line I would be happy.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: fakeblood.2576

fakeblood.2576

Wow @XII
Those are some great ideas I was thinking some of these like the shield mastery those should mos def just be one trait…. Also bulls charge should be number 5 on GS or heck even the F1 … I really like the number 4 being a pull as well great idea I hope these are implemented

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Posted by: XII.9401

XII.9401

@XII

  • The healing you suggested would be nice but incoherent. ArenaNet cares a lot about coherency (you won’t see Warriors casting spells) so you have to find a reason to make it “realistic”.
  • Stealth detection would be awesome. Many Thieves just keep going invisible, heal, come back, attack, hide again, repeat. They win fights because they can “pause” the fight whenever they want and that should NOT be rewarded. Agree with you.
  • Warrior forms are what many other people suggested as how stances should be, give a look to Warrior sub-forum. I think that introducing F2, F3 and F4 to Warrior (offensive, defensive and utility stance) would make them a lot funnier to play.
  • Immobilize and snare are the same thing, can’t understand this point.
  • About GS skill 4: based on your suggestion, I suggest to make the sword pushing back all enemies it hits while flying forward and pulling all enemies it hits while flying backward. It would be a nice CC very based on positioning (and a lot of of fun to see in teamfights XD).
  • The boon ripping from trait is a great idea, for sure more useful than increased damage.

-Doesn’t need to be a spell..they can name it whatever they want..I don’ think warriors give a kitten about lore. I don’t think Anet are sticklers for coherent things..super adventure box? I think it would be more coherent NOT to lose their player base and to fix the class. If someone doesn’t like it then they can RP somewhere else.

-I came here from the warrior forums coz A: this got an Anet reply and B: our threads keep being moved around. Posting in the warrior forums now is useless because our threads keep being displaced to the suggestions thread, etc.
Although we almost never get a dev reply on the warrior forums, I’m hoping they are checking them.

-Immobilize and cripple

-GS4 pushing enemies away would not make sense. You want to close in your targets that are kiting you, why would you push them away? The only reason you would want that is vs. other melee which are a minority more or less. I’d rather have a way to close a gap when I have a melee weapon.
Adding an extra gap expander on the rifle or longbow, yea that would be nice.

(edited by XII.9401)

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Posted by: Oni Link.4621

Oni Link.4621

-GS4 pushing enemies away would not make sense. You want to close in your targets that are kiting you, why would you push them away? The only reason you would want that is vs. other melee which are a minority more or less. I’d rather have a way to close a gap when I have a melee weapon.
Adding an extra gap expander on the rifle or longbow, yea that would be nice.

It was a matter of coherency: if the sword coming back pull enemies, why doesn’t the same sword push them?

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Posted by: Vena.8436

Vena.8436

Stealth Detection:

Hard counters are generally very bad things, and in the case of thieves pretty much renders them moot. They are far too squishy and rely to heavily on their stealth in many specs, if you remove the stealth… you’ve pretty much removed all of their survivability and variability.

If you want to address stealth, address stealth directly. Don’t try to meander about it by introducing hard counters or we’re going to devolve into GW1: BS spam go go go.

New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.

Waaaayyy too strong. 100% crit rate and, what, you’re forced to eat the full animation of 100B because Bull’s Charge not only stunned you but immobed, and then were permanently immob by 100B?

Ripping of Boons
Revamp Destruction of the Empowered:
1 boon ripped per adrenaline bar when bursting for a max of 3 boons per burst. Make it more accessible. Some weapon abilities should have boon ripping. Example GS or Axe auto sequence 3 since they are the mostly commonly used.
Something turns out OP? Hey..np..nerf it back. Whats the worst that can happen? Warriors get a spot light like mesmers/guardians/thieves since launch?Eles? etc.

DotE is fine in and of itself, it just needs to be in a better line. Its placement is terrible at the moment as the cost to take it cannot be justified against what has to be given up. The other option is to keep it where it is but have it bypass protection, though that may be too powerful.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: silkysoft.6749

silkysoft.6749

Just bring warrior damage inline with gaurdian healing