Warriors are perfectly fine in spvp:

Warriors are perfectly fine in spvp:

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Posted by: Daecollo.9578

Daecollo.9578

1. I have no stun breaker.
2. I have no team utility.
3. No instant abilities (all prone to interruption).
4. I have only 1 condi cleanse, on a 45 second cooldown.
5. My healing signet heals for nothing.

Five reasons why that build doesn’t work. One for each signet!

Community realized this 3 hours into launch. 8 months later, devs are still using it. Hm..

You forgot Compassionate Banner tooltip bug. It doesn’t heal for the full amount. It only heals very minimum.

Signet of Rage should give Might every few seconds.
Signet of Dolyak should reduce damage
Healing Signet should be buffed to 460ish per second healing.
ect ect.

Signet Mastery should also improve the passive effect of signets.

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Posted by: Brutalistik.6473

Brutalistik.6473

1. I have no stun breaker.
2. I have no team utility.
3. No instant abilities (all prone to interruption).
4. I have only 1 condi cleanse, on a 45 second cooldown.
5. My healing signet heals for nothing.

Five reasons why that build doesn’t work. One for each signet!

Community realized this 3 hours into launch. 8 months later, devs are still using it. Hm..

You forgot Compassionate Banner tooltip bug. It doesn’t heal for the full amount. It only heals very minimum.

Signet of Rage should give Might every few seconds.
Signet of Dolyak should reduce damage
Healing Signet should be buffed to 460ish per second healing.
ect ect.

Signet Mastery should also improve the passive effect of signets.

and Adrenal Health should stack with heal power for those who wants to be bunker warriors.

Pineapples

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Jon Peter’s thinks so too, just look at his great build.

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Posted by: Mssg.7804

Mssg.7804

If you want to add more skillz for warrior, we need to nerf his dmg first cuz warrior dmg is kitten #8230; he can jump into zerg of 3 ppl and kill them all in 3 sec

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Posted by: ryston.7640

ryston.7640

Wait, kitten w/ a dev rolling a. Sigwarrior… a dev just said yolo. Lynch mob!

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Posted by: CrazyAce.3842

CrazyAce.3842

1. I have no stun breaker.
2. I have no team utility.
3. No instant abilities (all prone to interruption).
4. I have only 1 condi cleanse, on a 45 second cooldown.
5. My healing signet heals for nothing.

Five reasons why that build doesn’t work. One for each signet!

Community realized this 3 hours into launch. 8 months later, devs are still using it. Hm..

And this, ladies and gents, is why signet builds are only good for lowbie leveling. Because even in PvE, once you run into hordes of Risen Brutes, YOU ARE SCREWED.

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Posted by: Harbinger.8637

Harbinger.8637

Signet of Dolyak is so bad. That being said, the active on it is nice. Eight seconds of stability, but the passive is worthless. It gives you 90 more toughness…..lol

Don’t see why they didn’t just make it like the Guardian one and be 10% less dmg.

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Posted by: randomfightfan.4091

randomfightfan.4091

Sometimes, as devs, we play bad builds on purpose as we look at ways to improve them.

It’s important we play all classes, even less popular specs on less popular classes.

Also, he’s running that build because of yolo, obvs.

signet build isn’t subpar, it’s a leveling build. Giving 120% (or something like that) crit chance at level 30 is so good for lower levels that it needs to fall off somewhere. If it stayed that amazing at level 80 it would be broken op when you’re solo but it still brings nothing to a team.

If every warrior went signets, no one bring them in groups. There’s a reason fgj and omm are wanted in dungeons. Instead of giving 1 guy 50% more damage (not saying signets give 50% more damage at level 80, saying if it was the same at 80 as it was at 30 it would give that kind of damage), those shouts give 5 guys 15% more damage.

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Posted by: Hugs.1856

Hugs.1856

Warriors are fine in teams. The damage output is great and with support from teammates they can definitely survive and do good.

The gameplay is just much more punishing and beginner unfriendly (for both the war and his target). Which is very very frustrating as a solo player.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Playing with not viable builds against ppl with viable builds is a good way to see where the lacks are. I think the devs know the meta good enough by now (sotg and other forum-discussions and podcasts helped). though no need to bring sarcastic posts bout that.

Read It Backwards [BooN]

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Sometimes, as devs, we play bad builds on purpose as we look at ways to improve them.

It’s important we play all classes, even less popular specs on less popular classes.

Also, he’s running that build because of yolo, obvs.

yolo?

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Posted by: Phaeton.9582

Phaeton.9582

so…. does tht mean hes gonna buff signets?

MAYYYYYYYYYYYYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Signets are mechanically flawed in tpvp. Please don’t make this another +85 stat job.

Regards

Every tpvp warrior


Phaatonn, London UK

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Posted by: Tallis.5607

Tallis.5607

Looks like warriors are going to get another useless buff at this patch.

<nods> <cries>
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Posted by: Thundar.3910

Thundar.3910

so…. does tht mean hes gonna buff signets?

MAYYYYYYYYYYYYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Yay buffs to more specs no one likes to play! WHoooooo! passives! so fun!

You guys complain about a lack of build diversity.

And then complain about them buffing things that people don’t use.

What…

They could literally double the effectiveness of 5 Sig build, and it still could not or would not be engaging or fun to play. Buff and/or change the things that matter. Weapons, do that first, smooth out the game play of the slow and unresponsive weapon sets. Start there, then work on traits and talents for even more build. In-fact do that for most classes.

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When you are out numbered, and the situation is hopeless, you have no option-you must attack

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Posted by: Krakah.3582

Krakah.3582

Making signets work with other effects/utilities for the team would be a better route than just plain buffing the raw stats.

Example idea, trait the passives/actives to your team would offer a good meta, and with the current stats not be overpowered.

-KNT- BG

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Posted by: madatom.5218

madatom.5218

Sometimes, as devs, we play bad builds on purpose as we look at ways to improve them.

It’s important we play all classes, even less popular specs on less popular classes.

Also, he’s running that build because of yolo, obvs.

thats a load of bullkitten

he has been running that build for months, its been seen many times he has no clue what he is doing

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Posted by: Apolo.5942

Apolo.5942

To the list above on why signets suck add:
-Or they have unrelated active effects, like my precision signet fills fury?. I mean why, it is not like we lack fury, its more often than not that the burst in on CD than that we lack fury.

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