What is so hard about healing signet?

What is so hard about healing signet?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Why not just put this in the patch notes today:

- Healing signet passive heal reduced by 5%

Is it really so hard to do?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Marcos.3690

Marcos.3690

50% reduction would be fine

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Posted by: Evocatus Rex.6857

Evocatus Rex.6857

50% reduction would be fine

150% reduction would be a start

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Posted by: milo.6942

milo.6942

50% reduction would be fine

150% reduction would be a start

is that damage then?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

50% reduction would be fine

150% reduction would be a start

is that damage then?

I can’t do math. Not passively, no.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: ronpierce.2760

ronpierce.2760

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

If every warrior always picks up healing signet amongst the other choices, then that’s silly. IMO healing and utility skills should be toned down or brought up so that the player will have some kind of tough choice to make. If this does not happen, it means the other skills are useless or the ones always picked are too good or borderline broken. Just sayin.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Crovax.7854

Crovax.7854

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

If every warrior always picks up healing signet amongst the other choices, then that’s silly. IMO healing and utility skills should be toned down or brought up so that the player will have some kind of tough choice to make. If this does not happen, it means the other skills are useless or the ones always picked are too good or borderline broken. Just sayin.

That’s because the other healing skills are bad, not HS being too good.

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Posted by: redslion.9675

redslion.9675

Or make it harder, much more risky and more rewarding to use than other healing skills.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: roamzero.9486

roamzero.9486

Healing signet should function normally when in 480 range of an enemy, but drop to tick once per 3s outside that, with a boost to the active heal to compensate.

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Posted by: hooma.9642

hooma.9642

Why not just put this in the patch notes today:

- Healing signet passive heal reduced by 5%

Is it really so hard to do?

thats what i ask myself the whole time.. “shaving” is the word jonathan sharp likes to use. but only on a 6monlthy frequenty to let things “settle”…

well they could change 2-3 little things and see how it affect the game.. but no, hey lets wait xxx months and throw a big bunch of all possible changes and then live with the outcome for several months.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

healing signet is fine.
there is no need to fix what is not broken.

the other 2 warrior healing skills could use some boost though.

perhaps,
- shorter recharge time
- etc

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Posted by: Zenith.7301

Zenith.7301

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

If every warrior always picks up healing signet amongst the other choices, then that’s silly. IMO healing and utility skills should be toned down or brought up so that the player will have some kind of tough choice to make. If this does not happen, it means the other skills are useless or the ones always picked are too good or borderline broken. Just sayin.

That’s because the other healing skills are bad, not HS being too good.

False. Your heals heals as much as the other classes. Complaining that it doesn’t recover the same percentage of your HP when you are gifted a free 7k hp buffer to be less prone to burst than a class with 10k hp and light armor is laughable.

You have 7k more base HP and take 14% less damage compared to a class in light armor.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

If every warrior always picks up healing signet amongst the other choices, then that’s silly. IMO healing and utility skills should be toned down or brought up so that the player will have some kind of tough choice to make. If this does not happen, it means the other skills are useless or the ones always picked are too good or borderline broken. Just sayin.

That’s because the other healing skills are bad, not HS being too good.

False. Your heals heals as much as the other classes. Complaining that it doesn’t recover the same percentage of your HP when you are gifted a free 7k hp buffer to be less prone to burst than a class with 10k hp and light armor is laughable.

You have 7k more base HP and take 14% less damage compared to a class in light armor.

but warriors have different skills than those light armor professions with lesser health.

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Posted by: Zenith.7301

Zenith.7301

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

endurance pain
4 seconds, 5 seconds with sure footed trait
60 seconds recharge, 56 or 55 seconds down time

shield stance
3 seconds
30 seconds recharge, 24 recharge with shield master trait
27 or 21 seconds down time

berserker stance
8 seconds, 10 seconds with sure footed trait
60 seconds recharge, 52 or 50 seconds down time

balanced stance
8 seconds, 10 seconds with sure footed trait. affected by boon duration increase.
40 seconds recharge, 32 or 30 seconds or lower down time.

whirlwind attack (greatsword skill 3 evade)
0.75 seconds evade
10 seconds recharge time, 8 seconds with forceful greatsword trait

warriors are meant to be tough.
the stances are balanced. most have long recharge time of 60 seconds.

this is all working as intended.

as for “light armored targets having more avoidance.” i did not say they (light armor professions) have more avoidance.

i just said they have different skills.

when one profession is balanced, it does not mean that balanced profession is overpowered. it usually means the other professions are not that balanced and require some upward adjustments to be on more par with other professions.

warriors
- can be tough, can tank damage
- can do lots of damage

if they trait / spec themselves for that purpose.
they cannot do everything.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

- some stuff -

They’re nerfing warriors on the 10th anyways, so.. yeah. Okay.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: noobftw.9654

noobftw.9654

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

when one profession is balanced, it does not mean that balanced profession is overpowered. it usually means the other professions are not that balanced and require some upward adjustments to be on more par with other professions.

warriors
- can be tough, can tank damage
- can do lots of damage

if they trait / spec themselves for that purpose.
they cannot do everything.

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

(edited by noobftw.9654)

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Posted by: Dagins.5163

Dagins.5163

I’m pretty sure when devs sort out this terrible condi meta, this signet will receive a nerf hammer hit. It is so lame, requires as much skill to properly use as it takes to put it on action bar and never acrivate, but it’s necessary for warriors to have some sustain – as they are supposed to be.

Signed, level 1 alt

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Posted by: Evocatus Rex.6857

Evocatus Rex.6857

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

It was a joke XD 150% reduction on 400 healing per sec would be 200 damage per sec to the warrior lol

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Posted by: Wintel.4873

Wintel.4873

That’s because the other healing skills are bad, not HS being too good.

I would recommend playing another class and seeing their healing skills. HS needs to be brought back in line with other “bad” abilities.

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

Oh god…I just…I don’t even…wat

(edited by Wintel.4873)

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Posted by: Sampo.9678

Sampo.9678

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

10/10 would read again

“Be brave, little rabbit. Take a chance.”

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Posted by: Deep Star.6541

Deep Star.6541

20% reduction and it’ll be fine…

Also:

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

when one profession is balanced, it does not mean that balanced profession is overpowered. it usually means the other professions are not that balanced and require some upward adjustments to be on more par with other professions.

warriors
- can be tough, can tank damage
- can do lots of damage

if they trait / spec themselves for that purpose.
they cannot do everything.

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

Lol. Nice one !

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

- 20% is too much
it is really fine now.

warriors can still die in sPvP and WvW as of now.

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Posted by: Deep Star.6541

Deep Star.6541

- 20% is too much
it is really fine now.

warriors can still die in sPvP and WvW as of now.

Dude…….

Please try play other classes such as mesmer and tell me how the other heals are “fine” in comparison.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

- 20% is too much
it is really fine now.

warriors can still die in sPvP and WvW as of now.

Dude…….

Please try play other classes such as mesmer and tell me how the other heals are “fine” in comparison.

but i enjoy playing a warrior, in sPvP (hotjoin 8 vs 8 whee) / PvE / WvW

previously i was playing a mesmer in sPvP, then a thief for a short while. then i reverted back to playing warrior in sPvP. i did not use healing signet though. i used the errr mending which heals for a bit and removes some conditions.

after i learned that healing signet was balanced, i used healing signet for my warrior in sPvP again. i felt so much happier! died less, still die sometimes unlike last time, died a lot. my warrior is able to sustain much better now. he is not god like and will still die. just doing better than last time.

i will start a new topic to analyze, compare healing signet with other healing skills to show that healing signet is not overpowered as some people may believe to be.

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Posted by: Deep Star.6541

Deep Star.6541

i will start a new topic to analyze, compare healing signet with other healing skills to show that healing signet is not overpowered as some people may believe to be.

When you combine the passive healing it gives, plus the base stats of warrior & heavy armor, plus berserk stance, and all other forms of crowd control and block/invul/stability (depend on your spec and weapon pick) aaaaaaaaaand add the amount of damage that you can bring while still having all of the above (which will be hit within the next patch) it just makes you much more stronger then the rest.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

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Posted by: Phaeton.9582

Phaeton.9582

Let’s just see how the hammer change works out. A nerf to pin down bleeds will help to address condi warrior too. This thread works on the assumption that all warriors play cheesy builds.


Phaatonn, London UK

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Posted by: GankSinatra.2653

GankSinatra.2653

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

when one profession is balanced, it does not mean that balanced profession is overpowered. it usually means the other professions are not that balanced and require some upward adjustments to be on more par with other professions.

warriors
- can be tough, can tank damage
- can do lots of damage

if they trait / spec themselves for that purpose.
they cannot do everything.

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

:3

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Posted by: DrLane.5248

DrLane.5248

LOL this guy should play class that requires skill to be effective, so mb he could see how healing signet on war is kitten strong.

First thing :
Warrior can tank any class 1N1 , he can run with zerk , condtion ,or even a soldier pendant , he will just do tons of direct dmge/ high hp + armor + condi removal and imune + break stuns + stab .

2nd thing :
the L2P / L2 dodge part which was really funny to read.Even if you can dodge the hammers skills , warrioir is so permisive that u can tank while ur cd comes back.Then when u can get 1 cc/root and the guy as no stun breaker on , its pretty over for him.(and i guess everyone here is happy to see that the warrioir will heal for 3K hp while u are stunned)

Tbh warrioir is so permissive that u can’t just loose any 1N1 , with warrioirs its NO RISK , HIGH REWARD.

Why the muck anet dont nerf the healing value….

[SmK]Tapss , pvp and <°)))))><

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Healing Signet is fine? Hahaha!

I ran a full beserker Mesmer, specced for Phantasm damage. In other words, full glass cannon. I launched my Phantasmal Beserker (2nd hardest hitting Phantasm in the game) and hit a warrior with HS.

His HS fully healed him for the damage done by the Phantasm in between the Phantasm’s attacks. He didn’t have to kill it, dodge it or anything. The HS simply outhealed its damage.

That’s simply absurd.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Why not just put this in the patch notes today:

- Healing signet passive heal reduced by 5%

Is it really so hard to do?

thats what i ask myself the whole time.. “shaving” is the word jonathan sharp likes to use. but only on a 6monlthy frequenty to let things “settle”…

well they could change 2-3 little things and see how it affect the game.. but no, hey lets wait xxx months and throw a big bunch of all possible changes and then live with the outcome for several months.

Shaving is something you do on a daily basis.
If you doing it every 6 months, you better be shearing, not shaving.

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Posted by: Phaeton.9582

Phaeton.9582

LOL this guy should play class that requires skill to be effective, so mb he could see how healing signet on war is kitten strong.

First thing :
Warrior can tank any class 1N1 , he can run with zerk , condtion ,or even a soldier pendant , he will just do tons of direct dmge/ high hp + armor + condi removal and imune + break stuns + stab .

2nd thing :
the L2P / L2 dodge part which was really funny to read.Even if you can dodge the hammers skills , warrioir is so permisive that u can tank while ur cd comes back.Then when u can get 1 cc/root and the guy as no stun breaker on , its pretty over for him.(and i guess everyone here is happy to see that the warrioir will heal for 3K hp while u are stunned)

Tbh warrioir is so permissive that u can’t just loose any 1N1 , with warrioirs its NO RISK , HIGH REWARD.

Why the muck anet dont nerf the healing value….

Because the non fotm players would rather they just nerfed the hambow build you’re describing…


Phaatonn, London UK

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Posted by: DrLane.5248

DrLane.5248

Phaeton , its not a matter of weap sets.

The guy could play gs + lb or anything …Until he has the healing signet he will be over the top.And if he runs with necro pendant or soldier , it will be even harder to get him.

I respect warrioirs that doesnt run total broken builds (aka hambow , condi , or any soldier build) , but when it comes to healing signet , every fight it unfair…

[SmK]Tapss , pvp and <°)))))><

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Posted by: KarlaGrey.5903

KarlaGrey.5903

The perspective of an observer and forum lurker who’s been recently unbanned:

Fact:
Both necro and warrior were relatively balanced BEFORE their respective over-the-top buffs, whereby ‘balanced’ usually referred to ‘underpowered’ in comparison to other professions, or demanding a lot more effort and skill to make them work. In other words, the skill-reward ratio was good (balanced), but it was out of whack relative to other proffessions.

Present state:
Certain changes not only catapulted said professions into the orbit of what we normally refer to as ‘cheese’, but made them the top dogs in that regard, which created new cheese level that called for buffs to previous cheese.

By comparing old and present posts on these issues, the arguments invoked to defend the necro changes highly resembles the arguments brought forward by the people currently defending the warrior changes (e.g. cannon fodder, outspammed by other professions, collateral to cleave fire and aoe). However not many – including Anet, it appears – favour the idea of bringing the cheese down to balanced level.

The preferred method of balancing as observed since the game’s launch:
Instead of bringing the majority of proffessions down to a more moderate and balanced level, the black sheep is/are buffed up to the cheese level, and often a few levels out of proportion, in turn resulting in new cheese and turning the old cheese into the underdogs. It is rather self-explanatory, how this vicious cycle of power creep will (not) end, and how it will not make for better and more enjoyable pvp.

Question: Why is the method of ‘fighting fire with fire’ preferred over the alternatives (i.e. knocking the cheese a few levels down)? Why add in hard counters/invulnerabilities instead of removing bad traits, or lowering them to a more moderate level, by ways of making them more conditional and/or removing passive application/use.

The longer the current strategy is kept up, the more convoluted the ‘debuffing’ process will be once everything is finally fubar (arguably, the game has already reached that state with the latest warrior update, but currently the ele is sticking out as the black sheep calling for buffs to deal with present cheese).

As many, many posters have already stated, the game in its current state has too much of everything – from spam, passives, invulnerabilities, teleports, stealth, AI-interferance, hard counters and bad map design to conditions (both application and removals) and instant skills – so adding onto those numbers will most definitely not improve the state of the game in any kind of manner.

Last but not least:
Healing signet done right (http://wiki.guildwars.com/wiki/Healing_Signet):
Signet. You gain 82…154…172 Health. You have -40 armor while using this skill.
Cast time: 2 seconds
Recharge time: 4 seconds

No silly passives, no hour-long recharges, bad use is punished, and good use well rewarded.

Much like with frenzy, the trade offs and risk vs reward are key.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Deep Star.6541

Deep Star.6541

The perspective of an observer and forum lurker who’s been recently unbanned:

Fact:
Both necro and warrior were relatively balanced BEFORE their respective over-the-top buffs, whereby ‘balanced’ usually referred to ‘underpowered’ in comparison to other professions, or demanding a lot more effort and skill to make them work. In other words, the skill-reward ratio was good (balanced), but it was out of whack relative to other proffessions.

Present state:
Certain changes not only catapulted said professions into the orbit of what we normally refer to as ‘cheese’, but made them the top dogs in that regard, which created new cheese level that called for buffs to previous cheese.

By comparing old and present posts on these issues, the arguments invoked to defend the necro changes highly resembles the arguments brought forward by the people currently defending the warrior changes (e.g. cannon fodder, outspammed by other professions, collateral to cleave fire and aoe). However not many – including Anet, it appears – favour the idea of bringing the cheese down to balanced level.

The preferred method of balancing as observed since the game’s launch:
Instead of bringing the majority of proffessions down to a more moderate and balanced level, the black sheep is/are buffed up to the cheese level, and often a few levels out of proportion, in turn resulting in new cheese and turning the old cheese into the underdogs. It is rather self-explanatory, how this vicious cycle of power creep will (not) end, and how it will not make for better and more enjoyable pvp.

Question: Why is the method of ‘fighting fire with fire’ preferred over the alternatives (i.e. knocking the cheese a few levels down)? Why add in hard counters/invulnerabilities instead of removing bad traits, or lowering them to a more moderate level, by ways of making them more conditional and/or removing passive application/use.

The longer the current strategy is kept up, the more convoluted the ‘debuffing’ process will be once everything is finally fubar (arguably, the game has already reached that state with the latest warrior update, but currently the ele is sticking out as the black sheep calling for buffs to deal with present cheese).

As many, many posters have already stated, the game in its current state has too much of everything – from spam, passives, invulnerabilities, teleports, stealth, AI-interferance, hard counters and bad map design to conditions (both application and removals) and instant skills – so adding onto those numbers will most definitely not improve the state of the game in any kind of manner.

Last but not least:
Healing signet done right (http://wiki.guildwars.com/wiki/Healing_Signet):
Signet. You gain 82…154…172 Health. You have -40 armor while using this skill.
Cast time: 2 seconds
Recharge time: 4 seconds

No silly passives, no hour-long recharges, bad use is punished, and good use well rewarded.

Much like with frenzy, the trade offs and risk vs reward are key.

Give this guy a cookie. He has just nailed down sPvP main balance issue. Revert back to pre-pax and start working again from there. Keep the fixes and good ideas of course… but please bring everybody else down to necro/warrior’s level pre-pax and we’ll have a much more enjoyable scenario.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

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Posted by: Seed.5467

Seed.5467

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

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Posted by: kirito.4138

kirito.4138

Why not just put this in the patch notes today:

- Healing signet passive heal reduced by 5%

Is it really so hard to do?

Cuz there is a chance they will accidentally make it increase by 50% instead of reduce 5%. Too risky atm!

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Posted by: Deep Star.6541

Deep Star.6541

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

Oh really? Nice to hear sir. I play a mesmer and I also do not have the luxury to invest in condition clearing besides using null field, which removes 1 condition per tic during 6 seconds… or using a mantra which removes 2 conditions per use, and after that I probably need to get off combat to recharge again… and oh wait, besides those there is nothing helping me survive all the condition spamming like a HS… tough times, i guess i should roll warrior right ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

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Posted by: Seed.5467

Seed.5467

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

Oh really? Nice to hear sir. I play a mesmer and I also do not have the luxury to invest in condition clearing besides using null field, which removes 1 condition per tic during 6 seconds… or using a mantra which removes 2 conditions per use, and after that I probably need to get off combat to recharge again… and oh wait, besides those there is nothing helping me survive all the condition spamming like a HS… tough times, i guess i should roll warrior right ?

No you should not roll a warrior, there are enough wannabe warriors already. What i am trying to say is that, every class has it´s mechanics, and you as Mesmer, should not complain at all(clones ahoy).

Regards

Seed

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Posted by: Ashanor.5319

Ashanor.5319

Healing Signet is fine.

Condition Warrior is fine.

What is wrong with you people? Warrior hasn’t even got their December 10th nerfs and you are already trying to nerf more.

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Posted by: brannigan.9810

brannigan.9810

Lol. 5% do you understand percentages . It should be about 25%-33% nerf. In compensation they can increase the active heal by that amount. Adrenal Health my merit a nerf as well it is too easy to spec for.

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Posted by: Deep Star.6541

Deep Star.6541

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

Oh really? Nice to hear sir. I play a mesmer and I also do not have the luxury to invest in condition clearing besides using null field, which removes 1 condition per tic during 6 seconds… or using a mantra which removes 2 conditions per use, and after that I probably need to get off combat to recharge again… and oh wait, besides those there is nothing helping me survive all the condition spamming like a HS… tough times, i guess i should roll warrior right ?

No you should not roll a warrior, there are enough wannabe warriors already. What i am trying to say is that, every class has it´s mechanics, and you as Mesmer, should not complain at all(clones ahoy).

Regards

Seed

Oh yeah. I forgot mesmers are in a very good position in the current meta currently, they’ve very viable and hence you see them in any competitive team setup, sometimes you even see 2 of them in the same team, they’re that viable because the class clearly have superior ways to deal with the current condition/cc meta due easy sustain, passive healing over time, stability as well as various cleansing abilities all of that in their main damaging most common spec.

I’m sorry sir, i should not argue at all…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Lol. 5% do you understand percentages . It should be about 25%-33% nerf. In compensation they can increase the active heal by that amount. Adrenal Health my merit a nerf as well it is too easy to spec for.

Think for a second. The reason I said 5% is because it is so small an wouldn’t have much of an effect, but it would be a bandaid to help the game before they do their big patches. The whole point is that changing it by 5% is so small it wouldnt need much testing. How hard can it be?

And its super lame to make nerfs to the warrior all because of healing signet. It is brain dead balancing. They should just nerf healing signet and leave the active skills (like hammer) the same. Because they actually take skill. It really is that simple. But anet like to buff passive/no skill kitten to the moon and then nerf everything which takes skill. They done the same with necro. Put dhuumfire in then nerf all the bleeds which actually took skill to land. Nerf corrupt boon which took skill to land. etc. Really really poor job from anet. It is obvious to anyone that healing signet is what is OP. That is it. Nerf it and watch warriors be powerful an yet require skill.

Anet have an obsession with passives like signets and turrets and spirits.

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Posted by: ronpierce.2760

ronpierce.2760

50% reduction would be fine

150% reduction would be a start

Hopefully this is a joke, if not “Lol” and such.
Also; a 20% nerf tops would be sufficient. Any more than that and it’s completely useless AGAIN. x.X (don’t play warrior)

If every warrior always picks up healing signet amongst the other choices, then that’s silly. IMO healing and utility skills should be toned down or brought up so that the player will have some kind of tough choice to make. If this does not happen, it means the other skills are useless or the ones always picked are too good or borderline broken. Just sayin.

20% would be enough to open options. Surge isn’t bad, it’s just counter productive and that’s the issue with it. Mend just needs a little help, but regardless to make heals more attractive you don’t take the best one and literally obliterate it. So yes, 20% is sufficient. Any more than that you’d just make it useless, then why? Congrats you ruined the 3rd heal so they’re back to no viable options.

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Warlord Sikari (80 Scrapper)

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Posted by: Locuz.2651

Locuz.2651

Thats not the way to balance it. In ideal world healing signet would be divided in two bits.

- A direct heal vs spike dmg.
- A passive heal vs mediocre condi pressure.

Now people never use the active bit, which just shows how poorly designed/balanced the signet is. Id say the trick is to balance out these two so you get enough HPS….but still have to use the direct heal at tmes.

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Posted by: ronpierce.2760

ronpierce.2760

280-300 hps but a much beefier on-use would work, but its probably unlikely to happen.

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Warlord Sikari (80 Scrapper)

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Posted by: Blackjack.5621

Blackjack.5621

Warriors are currently using soldiers amulet in the meta game for better surviveability in taemfights, they still eat a kittenet amount of damage in melee range and are easy to train. Anet is doing the right step to reduce the dmg instead of defense so players have a choice between tanky and bursty builds dependant on whats better for their team.

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Posted by: Zenith.7301

Zenith.7301

Warriors are currently using soldiers amulet in the meta game for better surviveability in taemfights, they still eat a kittenet amount of damage in melee range and are easy to train. Anet is doing the right step to reduce the dmg instead of defense so players have a choice between tanky and bursty builds dependant on whats better for their team.

They’re the only class that can use soldiers and still crit people for 4-5k. Of course they’re gonna use soldiers.

Warrior damage just blows every other class bar thief out of the water, but at least the thief is fragile.

And I’m not just talking burst before the geniuses bring up s/d ele and mesmer. Those classes have good burst, but their sustained damage is garbage.

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Posted by: ronpierce.2760

ronpierce.2760

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)