Which class need minimal effort to be master

Which class need minimal effort to be master

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Posted by: David.5974

David.5974

Hi,
I reach diamond div today with my engi soloq, but I forgot that I must play up to 3 proffesions. Why they put this —-— achi… it took me a lot of time to know which build setup is effective against enemy and with current team compositions..

So my question is: what proffesions and builds are easy to master and still effective. I try reaper(both builds) unranked easy, ranked diseaster. I don’t want make team mates bad games… please for advice thanks.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: velmeister.4187

velmeister.4187

ele d/f aura share seems to be your things if u did engi to div 5.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: David.5974

David.5974

Thanks, I’ll try it. But need 1 more.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: JayAction.9056

JayAction.9056

DH is stupid easy, but it’s not really that great in a lot of areas.

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Posted by: Booms.3952

Booms.3952

Rev is also super easy

#1 gerdian na
0 counterplay

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Posted by: velmeister.4187

velmeister.4187

DH is actually hard for this meta (not counting ppl who will walk into the traps on their own knowing they are there but, don’t give a kitten). I find any build that can carry is the build to play. D/F ele can carry 1 baddie.

Disclaimer: I played a LOT of DH this season and won a lot of games with DH. So, up to you.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: David.5974

David.5974

DH is stupid easy, but it’s not really that great in a lot of areas.

I was never had problem to deal with DH, so I am affraid to pick up this one. Could someone describe what DH brings to his team? (Dmg, cc, “rock vs paper” on specific class etc.)

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: nativity.3057

nativity.3057

DH is stupid easy, but it’s not really that great in a lot of areas.

I was never had problem to deal with DH, so I am affraid to pick up this one. Could someone describe what DH brings to his team? (Dmg, cc, “rock vs paper” on specific class etc.)

Really good burst.
That’s about it.

CC is okay. LB 5 is a good for teamfights (preferably when they can’t focus you), Heavy Light knockback and Spear of Justice pull synergizes well with your blade trap.
Dragon’s Maw is good CC and burst and good for point holding/contesting. But long casting and easy to dodge.

Guardians still beat thieves 1v1, and if you play it right, can kill a +1ing thief.
Necros are hit or miss. Even if your full rotation lands, Necros can still use plague form and live.
Engies are extremely hard to beat as DH. Just awful.
Eles counter us since they have a lot of reflections. Unless you can instant burst a not full hp ele, don’t pick a fight. They’ll outsustain you until help arrives.

Really, don’t go in when they outnumber you. DH are really susceptible to CC focus. Chill is your worst enemy.
In teamfights just focus on doing damage to priority targets.

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Posted by: Hansen.3264

Hansen.3264

one used to be able to just log other character class right before the win.

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Posted by: Krysard.1364

Krysard.1364

ele d/f aura share seems to be your things if u did engi to div 5.

Actually I think ele is one of the most difficult builds to be useful with due to the fact that they explode when focused by a nec/rev, and so bad eles are free kills

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