This is not a “lets burn Anet down” thread The point of this is to summarize for future discussion the reasons for the class’ issues and why they likely won’t go away unless something drastic happens.
What do we know about the current game?
- Mesmer wasn’t the greatest class, weak fighter but now is what most will consider broken.
-Thief was considered the best fighter but now seen as the weakest.
- Necro was always the problem class, the black sheep, but is now seeing some very good changes
- Turret Engineer was considered broken for good reason but now not anymore
- Warrior used to be out of control because of its damage combined with the heals.
The other classes havent been debated on so much so why is that? What do these 5 have in common? Passive defense.
The problem is Anet has issues controlling classes that emphasize passive defense, defense that doesnt require the players continued input to keep active; such as stealth, invulnerability, Death shroud, heal over time and turrets. They have to constantly worry about what would happen if they combine really powerful skills with being able to negate or almost always avoid damage. Their fault sure, but I imagine they wouldn’t have realized this in the initial designs how it would turn out.
- They saw Deathshroud as this be all and end all defensive skill and necromancers will perform miracles with it because it is easily accessible and protects the class from taking damage. We all know how that turned out. Anet finally realized that mobility is everything, and combining no mobility with no stability is just bad form.
- They made mesmer a weak fighter because of clones that body block, stealth, invulns and escapability. They couldnt have all this in one class and also give them warrior like unconditional damage, seems they don’t care about that anymore
- Turrets were so strong that the Engi could just be a tank and negate damage and have Turrets do all the work. 1 Turrent engi could control the outcome of a match. Anet changed this and thankfully put more emphasis on the player’s skill.
- With thief they didnt realize players would be able to dominate with having low health, almost no condi removal and no viable tanky build options. Also underestimated what stealth does to having burst skills with no cooldown. I don’t even think they know how to get around this, without changing how the class works, probably why thieves have seen no response.
- Warrior passive heals were out of control so over the years we have been seeing nerfs to healing signet.
The problem is very simple, passives, the solution is also very simple, remove or severely limit them then focus more on the actives, like evades, blinds, blocks, boon timing.
It is obvious one or two things have been learned with the changes to necro and how Roy and his team are designing the Revenant. More emphasis on the players skill not the skill itself. Vanishing into thin air after doing 70% damage then come back to do it again is nothing but a glorified game of hide and seek, something that doesn’t really have a place in a game like this.
If there is something i have gotten wrong or missed please let me know and lets help them make a great game.
(edited by Ragion.2831)