Why Ranger isn't getting buffs

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Posted by: Photinous.4628

Photinous.4628

Just give us access to the other pet skills and I really think ranger could become great again. As it stands, our only pet mechanic is a 1-2 second cast f2 skill with some RNG pet skills on top. This pales in comparison to any other class mechanic.

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Posted by: Nier.8741

Nier.8741

Mesmer had the same concept during the cele meta. Phantasms (AI) to bait defenses with auto-attack fire/air and finish with Shatter while being able to evade and play defensive. And then ANET decided to give Mesmer an even more overloaded kit when it was already overloaded from the start. Can’t tell if it’s ANET’s fault or “attack while evade mechanics” fault.

Why should a class who baits defenses (dodge/stunbreaks) reliably with so many evades and is hard to catch get buffed flat-out? If they EVER buff ranger, then they have to make it HARD TO PLAY and/or make them riskier. I made this post for the sole purpose of ANET understanding why Mesmer right now is a very anti-fun class to fight against. Mesmer and Ranger are pretty much one in the same, just that Mesmer is more effective and is the result of buffing a class that can ATTACK WHILE EVADING flat-out. You can’t have everything in a silver platter and this is why ANET is/should be taking time on classes that attack while evading.

Keep it clean btw and I hope a red could read this to give them a better understanding on working with classes with “attack while evading” mechanics for PvP.

(edited by Nier.8741)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Sure. No buffs. Can we at least get some fixes for these issues then?

https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Bugs-Updated/page/2#post5312435

That would be nice.

Gone to Reddit.

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Posted by: Chokolata.1870

Chokolata.1870

They said the fixes are incoming with the next patch. We will see how it goes from there, ye?

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Posted by: Caedmon.6798

Caedmon.6798

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.

If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.

There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.

They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !

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Posted by: infantrydiv.1620

infantrydiv.1620

Personally I prefer fighting vs power rangers where I can see rapid fire coming and get ‘baited’ to dodge it. Rather than stealth mirror blade combos or backstabs that do similar or even more damage. Oh, and once the Rangers cooldowns are gone they actually die unlike certain classes

Ranger//Necro

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Posted by: Puck.9612

Puck.9612

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.

If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.

There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.

They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !

It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.

Jim Hunter when my other account isn’t suspended

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Posted by: jcbroe.4329

jcbroe.4329

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

Lol you literally just complained that because you can’t ignore it and have to change target priorities, you don’t like it.

That’s some high level play and balance right there.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Caedmon.6798

Caedmon.6798

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.

If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.

There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.

They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !

It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.

This game isn’t 1on1 orientated,realize it,it’s ok 1on1,but this game is teambased..rangers are always the add where you have to switch focus immediatly or simply bail when you’re alone.Then again,if rangers are getting locked in place when using rapid fire..they have to think when to use it..atm it’s just spam away blindly while moving around.Rapid fire does too much dmg without the need for an opener to land in comparison to other burst skills on other classes.

Besides,you dont even see me asking for a nerf on dmg ór on projectile velocity…it’s the fact that rangers can use a burst like this without a second thought

(edited by Caedmon.6798)

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Posted by: Puck.9612

Puck.9612

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.

If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.

There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.

They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !

It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.

This game isn’t 1on1 orientated,realize it,it’s ok 1on1,but this game is teambased..rangers are always the add where you have to switch focus immediatly or simply bail when you’re alone.Then again,if rangers are getting locked in place when using rapid fire..they have to think when to use it..atm it’s just spam away blindly while moving around.Rapid fire does too much dmg without the need for an opener to land in comparison to other burst skills on other classes.

Besides,you dont even see me asking for a nerf on dmg ór on projectile velocity…it’s the fact that rangers can use a burst like this without a second thought

So in your scenario the problem is you have a ranger standing still somewhere off point firing away at you while your fighting someone else….. how would your idea harm the ranger in this situation? You are arguing to make them weaker 1v1 without solving what you are complaining about.

Jim Hunter when my other account isn’t suspended

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Posted by: Caedmon.6798

Caedmon.6798

Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.

The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.

No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.

Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.

That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.

If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.

There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.

They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !

It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.

This game isn’t 1on1 orientated,realize it,it’s ok 1on1,but this game is teambased..rangers are always the add where you have to switch focus immediatly or simply bail when you’re alone.Then again,if rangers are getting locked in place when using rapid fire..they have to think when to use it..atm it’s just spam away blindly while moving around.Rapid fire does too much dmg without the need for an opener to land in comparison to other burst skills on other classes.

Besides,you dont even see me asking for a nerf on dmg ór on projectile velocity…it’s the fact that rangers can use a burst like this without a second thought

So in your scenario the problem is you have a ranger standing still somewhere off point firing away at you while your fighting someone else….. how would your idea harm the ranger in this situation? You are arguing to make them weaker 1v1 without solving what you are complaining about.

The argument isn’t that i want the skill to be changed because of an 1on1 scenario.When rangers add on a 1on1 fight for e.g and start off with rapid fire there is nothing besides reflect that could scare them off from not using it,not talking about any invuln either.Now when you make it so rangers are being locked into place when using a high velocity skill like rapid fire ( aka hundred blades at range imo,feel free to disagree ),any movement will interrupt it.

When you would be fighting someone 1on1 and the ranger adds in the fight at range,the ranger has to make sure he;s able to fully connect all hits and making sure he’s far enough foryou to not chance targets and focus him directly so he has to either cancel out rapid fire or pop an invuln.I dont ask for a nerf to anything honestly,i just really feel that there is no skill involved in using such a high burst skill as rapid fire,and locking rangers into place will make sure they have have to think about when to actually use it.

(edited by Caedmon.6798)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Outnumbering the enemy is never risky oder hard. Your nerf would change nothing in this regard. And some other classes are way better at +1ing fights, so why complain about rangers?

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Posted by: Zalani.9827

Zalani.9827

I can live with no damage buffs if they could at least fix all the bugs Ranger has. Although some pet A.I fixes could be nice to…

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

(edited by Zalani.9827)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

making Rf root is a no go , the Lb already roots with barrage and if you don’t like it with them AA’ing you in a +1 node fight .

take note of these things.

person you are fighting on point is he a warroir with no range attacks or limited ranged attacks?

A: if so disengage go after the ranger , you may loose the cap to a decap and kill the ranger preventing your death in a 2vs1 situation (off node or not its still 2vs1) pick targets wisely. kill the ranger , go back Contest the cap and re-cap.

B: if the target you are fighting has ranged attacks abbandon the cap if you do not have the correct defences to deal with two ranged users , that is common sense prevent your own death granting them points and report to the team that you need help at " blank" don’t even mention the class types a person will help and travel over to +1 if they are free or are mobile enough.

C: fighting mesmers while you are +1’d by a ranger , mesmers are a distraction class trying to force you to waste your cooldowns and attacks , avoiding shatters and obsorbing AA damage is more than enough to survive , so disengage and focus the ranger its better than loosing the cap and dying in the same fight then going onto a respawn timer , if you can not win abbandon the node or seek cover away untill +1 support arrives use map say “help” if your teams competent they will look at the map then your health and see if its worth the risk to +1 you , if you already have a " 2 to 1 cap " then abbadon the node and help at mid leaving one of the opposing team behind to bunker the lost node forcing middle to be a 5vs4 or a 4vs3.

the role of a ranger is to make it hard for you to secure a cap by using range to cover ground across two points ( https://www.youtube.com/watch?v=u3Qog7zj-C8 time 2hours last three matches) .

Watch his rotations between Mid and Far preventing extra +1 support from reaching ether home or mid , which is a reason to why most builds can not deal with ranged CC and AA while playing alone since most builds are still using the old style meta of ele D/D which is melee vs ranged with limited escapes though the purpose of ranger is to slow you down and prevent the target from reaching his location or killing the target if they turn and fight.

which is a risk to the ranger is the target does the rangers needs to ether run to the nearest cap and fight there .

if he fights away from a node and looses , his out of postion for support or +1 prevention creating a snowball effect each time he tries this and Fails , putting a huge weight on the rangers shoulders to perform and not fail.

its also prone to lots of Crutch plays stomping, taunting, quickness movements to far locations to +1 to push 3 caps which leaves everyone else to focus 100% on damage and downing targets , which means more aggresive defence while the ranger is actively stomping, unless the team has a Dedicated stomper.