(edited by Fernling.1729)
Would it be that bad if we copied WoW?
WoW PvP is currently dozens of times more active than gw2 pvp is. I would say that Anet could learn a thing or two.
Give them 8 years.
Terrible argument. Every product out there has to compete with other products that have developed for years. It was the developers responsibility to release the game to compete with other mmos that are already on the market. Anet chose to release a half broken game with bad PvP.
This could have easily been corrected too! If it wasn’t for one of the slowest development teams I have ever witnessed. The game has been out for half a year and they have literally made a mockery of PvPers. The game is going nowhere and Anet has absolutely no intentions on spending anymore time on SPvP.Thank god for their PR. If it wasn’t for them they wouldn’t have even seen the sales they have.
Give the PR team 8 more years and see what they can do.
the more i think about it the more i’m sad how this “ended”
SPVP needs more then just hidden rating in paid tournaments to be good
Heck, Rift has faster queue times for the 50-59 bracket.
Lol, Rift is the perfect example of why gear progression in PvP is awful, the PvP was terrible, fresh 50’s were thrown into warfronts with fully geared players (or even worse people with raid weapons and 2/3 bits of raid gear for the OP set bonus), who then had full PA and they nearly had to be AFK to lose.
And guess what, people left in their droves (if I remember correctly there were more PvP servers than PvE at launch) precisely because of gear differences and the utterly terrible PvP that resulted in, and they left from both ends, not just players at the low end were fed up of fighting at a huge disadvantage, but at the other end because good players who wanted fun PvP were not getting it fighting opponents who could not fight back.
The only people that liked it were Pvers who did PvP as a side game (most of Rift’s population) or the sort of nabs who were so bad they needed gear to compensate for their own ability and were the type to go to low level zones in world PvP and gank low level players.
The notion that you should have gear progression in PvP is just mind numblingly dumb, in PvE terms it is the equivilent of the players who have just hit level cap trying to do the end game raid in the newb gear and on the other end it is end game raiders facerolling the newb level cap dungeon, on both accounts it is boring, poor gameplay.
As for Rift’s PvP population, I logged into Bloodiron (the only PvP server on the EU English group left) a couple of weeks ago, there were 17 level 60s in total, as a PvP game Rift is not a good or successful model.
About the only thing good about Rift PvP (other than more varied playstyles with the game having healers) is they offered more game modes & more team size options, which in regard to the casual or just hopping on for 20 mins for fun is much better strutcutre than hotjoin, people used to (for the most part) actually carry out the objectives in warfronts, unlike hotjoin where conquest is probably the worst possible mode for pugs.
So on the hotjoin front Anet seem to be stuck halfway between LoL and halfway between games like Rift /WoW, and it does not work, they need to make a decision, if they want to adhere to stricitly one gaem mode, then 8v8 has to go and they need matched / ranked queues including a solo / duo queue. Or if they want to keep 8v8 and have that more for fun, then they need to do it properly and add more modes, more appropriate modes for pugs like capture the flag that will work better for 8v8.
Of course the most important thing they could of learnt from Rift, they didn’t, which is don;t launch an incomplete PvP system (e.g – without matching making), becsue by the time you try and implement it, a huge chunk of your population will of already left and trying to implement it with a small playerbase will render the matchmaking ineffective, because you will end up with a combination of eithe rshort queues / poor matchmaking or long queues / better matchmaking, and in either case may end up playing against same opponents too often.
(edited by Sylosi.6503)
Heck, Rift has faster queue times for the 50-59 bracket.
Lol, Rift is the perfect example of why gear progression in PvP is awful, the PvP was terrible, fresh 50’s were thrown into warfronts with fully geared players (or even worse people with raid weapons and 2/3 bits of raid gear for the OP set bonus), who then had full PA and they nearly had to be AFK to lose.
And guess what, people left in their droves (if I remember correctly there were more PvP servers than PvE at launch) precisely because of gear differences and the utterly terrible PvP that resulted in, and they left from both ends, not just players at the low end were fed up of fighting at a huge disadvantage, but at the other end because good players who wanted fun PvP were not getting it fighting opponents who could not fight back.
The only people that liked it were Pvers who did PvP as a side game (most of Rift’s population) or the sort of nabs who were so bad they needed gear to compensate for their own ability and were the type to go to low level zones in world PvP and gank low level players.
The notion that you should have gear progression in PvP is just mind numblingly dumb, in PvE terms it is the equivilent of the players who have just hit level cap trying to do the end game raid in the newb gear and on the other end it is end game raiders facerolling the newb level cap dungeon, on both accounts it is boring, poor gameplay.
As for Rift’s PvP population, I logged into Bloodiron (the only PvP server on the EU English group left) a couple of weeks ago, there were 17 level 60s in total, as a PvP game Rift is not a good or successful model.
About the only thing good about Rift PvP (other than more varied playstyles with the game having healers) is they offered more game modes & more team size options, which in regard to the casual or just hopping on for 20 mins for fun is much better strutcutre than hotjoin, people used to (for the most part) actually carry out the objectives in warfronts, unlike hotjoin where conquest is probably the worst possible mode for pugs.
So on the hotjoin front Anet seem to be stuck halfway between LoL and halfway between games like Rift /WoW, and it does not work, they need to make a decision, if they want to adhere to stricitly one gaem mode, then 8v8 has to go and they need matched / ranked queues including a solo / duo queue. Or if they want to keep 8v8 and have that more for fun, then they need to do it properly and add more modes, more appropriate modes for pugs like capture the flag that will work better for 8v8.
yet despite how bad rift pvp is it still has more maps, game modes, and faster queues and likely more active pvpers than gw2.
Heck, Rift has faster queue times for the 50-59 bracket.
Lol, Rift is the perfect example of why gear progression in PvP is awful, the PvP was terrible, fresh 50’s were thrown into warfronts with fully geared players (or even worse people with raid weapons and 2/3 bits of raid gear for the OP set bonus), who then had full PA and they nearly had to be AFK to lose.
And guess what, people left in their droves (if I remember correctly there were more PvP servers than PvE at launch) precisely because of gear differences and the utterly terrible PvP that resulted in, and they left from both ends, not just players at the low end were fed up of fighting at a huge disadvantage, but at the other end because good players who wanted fun PvP were not getting it fighting opponents who could not fight back.
The only people that liked it were Pvers who did PvP as a side game (most of Rift’s population) or the sort of nabs who were so bad they needed gear to compensate for their own ability and were the type to go to low level zones in world PvP and gank low level players.
The notion that you should have gear progression in PvP is just mind numblingly dumb, in PvE terms it is the equivilent of the players who have just hit level cap trying to do the end game raid in the newb gear and on the other end it is end game raiders facerolling the newb level cap dungeon, on both accounts it is boring, poor gameplay.
As for Rift’s PvP population, I logged into Bloodiron (the only PvP server on the EU English group left) a couple of weeks ago, there were 17 level 60s in total, as a PvP game Rift is not a good or successful model.
About the only thing good about Rift PvP (other than more varied playstyles with the game having healers) is they offered more game modes & more team size options, which in regard to the casual or just hopping on for 20 mins for fun is much better strutcutre than hotjoin, people used to (for the most part) actually carry out the objectives in warfronts, unlike hotjoin where conquest is probably the worst possible mode for pugs.
So on the hotjoin front Anet seem to be stuck halfway between LoL and halfway between games like Rift /WoW, and it does not work, they need to make a decision, if they want to adhere to stricitly one gaem mode, then 8v8 has to go and they need matched / ranked queues including a solo / duo queue. Or if they want to keep 8v8 and have that more for fun, then they need to do it properly and add more modes, more appropriate modes for pugs like capture the flag that will work better for 8v8.
yet despite how bad rift pvp is it still has more maps, game modes, and faster queues and likely more active pvpers than gw2.
I can only speak for the EU English group, it is down to one PvP server, at anything but peak times there is barely anyone on (two days ago there were 8 level 60 defiants on), there are way more people playing GW2 sPvP (let alone WvW, as most people in Rift think Conquest is terrible) on the EU than Rift.
And as I said in my previous post Anet need to make theri mind up, to either go the LoL route (and remove 8v8) or not, in which case more maps / modes at least for 8v8 would be good, but that has nothing to do with the idiocy of introducing gear “progression” in PvP, which anyone that played Rift knows, caused many, many players to leave.
Whatever the troubles of GW2, looking to a game like Rift which has had its PvP population collapse is not the best place to look for solutions.
(edited by Sylosi.6503)
Im not playing pvp until there is more modes and ladders. Duels and all that fun kitten.
I just hit rank 27 last night, and I was like…wtf am I doing? There are no rewards besides what ANET deems is cooler looking armor.
PvP for better gear, with a ranked system so my gear is not putting me at an advantage versus newer players…whoa wasn’t that simple?
I urge you to reread what you just posted, if you don’t notice a glaring issue with it just ask I’ll point it out.
P.s. Huge WoW E-sports League? I can’t say that with a straight face. Imbalance makes for great E-sport? You must be trolling me…No one should have a gear advantage. That was what kept games like wow from ever becoming an esport. Why should a skilled player lose to a less skilled player because the less skilled player has more time to grind for the better gear? Skill is skill and that is what it should take to win. Anet just needs to build upon what they already have. Fix the bugs and make a few balance changes. Add some more game modes, ladders, etc. They have a great foundation for esports, but they lack core pvp elements that have already been discussed numerous times on these threads.
gear gaps were a complaint for bad players. Every season gave you plenty of time to max out your gear and then have time to climb the ladder even with limited play time. The only people who complained were the 1500 players who even if you gave them max gear at the start of the season, would remain 1500 players. Good players even made videos of playing in blues and still dominating teams in the 2k ranges who had full gear.
This is so true. Gear didn’t really matter. Because even by sucking and losing 10 games a week, you were only like a week or two in points behind the best players.
Skill>gear even in WoW. I don’t want people talking about PVP unless you were at least 2k+ which IMO was entry point for decent PVP.
Hypercrushed
I just hit rank 27 last night, and I was like…wtf am I doing? There are no rewards besides what ANET deems is cooler looking armor.
PvP for better gear, with a ranked system so my gear is not putting me at an advantage versus newer players…whoa wasn’t that simple?
I urge you to reread what you just posted, if you don’t notice a glaring issue with it just ask I’ll point it out.
P.s. Huge WoW E-sports League? I can’t say that with a straight face. Imbalance makes for great E-sport? You must be trolling me…No one should have a gear advantage. That was what kept games like wow from ever becoming an esport. Why should a skilled player lose to a less skilled player because the less skilled player has more time to grind for the better gear? Skill is skill and that is what it should take to win. Anet just needs to build upon what they already have. Fix the bugs and make a few balance changes. Add some more game modes, ladders, etc. They have a great foundation for esports, but they lack core pvp elements that have already been discussed numerous times on these threads.
gear gaps were a complaint for bad players. Every season gave you plenty of time to max out your gear and then have time to climb the ladder even with limited play time. The only people who complained were the 1500 players who even if you gave them max gear at the start of the season, would remain 1500 players. Good players even made videos of playing in blues and still dominating teams in the 2k ranges who had full gear.
This is so true. Gear didn’t really matter. Because even by sucking and losing 10 games a week, you were only like a week or two in points behind the best players.
Skill>gear even in WoW. I don’t want people talking about PVP unless you were at least 2k+ which IMO was entry point for decent PVP.
If you play for #1 you need the BIS, and it was in pve when I played (s1-s7). (got illidan bow by selling glad, and I had to play with warglaves thieves even if they weren’t the best to win).
Yes you can get to 2k+ without stuff because it was the rating you get by pl or selling/buying.
The system was kitten and there were less competition than now in gw2 (stomp every team except only 1-10 of them in your bg and if you were lucky (like they weren’t doing pl/pve/waiting glad/didn’t stop after 1 loss) you could mb do some intense match.
Mains Thief – Necro – Mesmer
I just hit rank 27 last night, and I was like…wtf am I doing? There are no rewards besides what ANET deems is cooler looking armor.
PvP for better gear, with a ranked system so my gear is not putting me at an advantage versus newer players…whoa wasn’t that simple?
I urge you to reread what you just posted, if you don’t notice a glaring issue with it just ask I’ll point it out.
P.s. Huge WoW E-sports League? I can’t say that with a straight face. Imbalance makes for great E-sport? You must be trolling me…No one should have a gear advantage. That was what kept games like wow from ever becoming an esport. Why should a skilled player lose to a less skilled player because the less skilled player has more time to grind for the better gear? Skill is skill and that is what it should take to win. Anet just needs to build upon what they already have. Fix the bugs and make a few balance changes. Add some more game modes, ladders, etc. They have a great foundation for esports, but they lack core pvp elements that have already been discussed numerous times on these threads.
gear gaps were a complaint for bad players. Every season gave you plenty of time to max out your gear and then have time to climb the ladder even with limited play time. The only people who complained were the 1500 players who even if you gave them max gear at the start of the season, would remain 1500 players. Good players even made videos of playing in blues and still dominating teams in the 2k ranges who had full gear.
This is so true. Gear didn’t really matter. Because even by sucking and losing 10 games a week, you were only like a week or two in points behind the best players.
Skill>gear even in WoW. I don’t want people talking about PVP unless you were at least 2k+ which IMO was entry point for decent PVP.
If you play for #1 you need the BIS, and it was in pve when I played (s1-s7). (got illidan bow by selling glad, and I had to play with warglaves thieves even if they weren’t the best to win).
Yes you can get to 2k+ without stuff because it was the rating you get by pl or selling/buying.
The system was kitten and there were less competition than now in gw2 (stomp every team except only 1-10 of them in your bg and if you were lucky (like they weren’t doing pl/pve/waiting glad/didn’t stop after 1 loss) you could mb do some intense match.
Again, you act like you can create the perfect system. There is no Utopia for PVP in any game, there will always be ways around the system.
99% of the people on WoW did not do what you just said.
ANET cannot create a perfect system, it is currently garbage.
WoW is currently the best system we have right now, and the fact that you are just complaining about it without offering fixes doesn’t solve anything.
Again, tell me a perfect system that anyone has ever created.
WoW is lightyears ahead of us in this department, and the whole “give it 8 years”
This game will be 100% dead in 8 weeks.
There is no perfect system, but WoW is pretty much there.
For anyone who hasn’t played WoW ranked matches, he is referring to the top 1% of players who would sometimes trade wins vs each other, or dodge other teams because they knew they would lose etc, which is exactly what will happen here, if a hidden rating system is implemented, it is just a bi product that no system can prevent.
Hypercrushed
I just hit rank 27 last night, and I was like…wtf am I doing? There are no rewards besides what ANET deems is cooler looking armor.
PvP for better gear, with a ranked system so my gear is not putting me at an advantage versus newer players…whoa wasn’t that simple?
I urge you to reread what you just posted, if you don’t notice a glaring issue with it just ask I’ll point it out.
P.s. Huge WoW E-sports League? I can’t say that with a straight face. Imbalance makes for great E-sport? You must be trolling me…No one should have a gear advantage. That was what kept games like wow from ever becoming an esport. Why should a skilled player lose to a less skilled player because the less skilled player has more time to grind for the better gear? Skill is skill and that is what it should take to win. Anet just needs to build upon what they already have. Fix the bugs and make a few balance changes. Add some more game modes, ladders, etc. They have a great foundation for esports, but they lack core pvp elements that have already been discussed numerous times on these threads.
gear gaps were a complaint for bad players. Every season gave you plenty of time to max out your gear and then have time to climb the ladder even with limited play time. The only people who complained were the 1500 players who even if you gave them max gear at the start of the season, would remain 1500 players. Good players even made videos of playing in blues and still dominating teams in the 2k ranges who had full gear.
This is so true. Gear didn’t really matter. Because even by sucking and losing 10 games a week, you were only like a week or two in points behind the best players.
Skill>gear even in WoW. I don’t want people talking about PVP unless you were at least 2k+ which IMO was entry point for decent PVP.
If you play for #1 you need the BIS, and it was in pve when I played (s1-s7). (got illidan bow by selling glad, and I had to play with warglaves thieves even if they weren’t the best to win).
Yes you can get to 2k+ without stuff because it was the rating you get by pl or selling/buying.
The system was kitten and there were less competition than now in gw2 (stomp every team except only 1-10 of them in your bg and if you were lucky (like they weren’t doing pl/pve/waiting glad/didn’t stop after 1 loss) you could mb do some intense match.Again, you act like you can create the perfect system. There is no Utopia for PVP in any game, there will always be ways around the system.
99% of the people on WoW did not do what you just said.
ANET cannot create a perfect system, it is currently garbage.
WoW is currently the best system we have right now, and the fact that you are just complaining about it without offering fixes doesn’t solve anything.
Again, tell me a perfect system that anyone has ever created.
WoW is lightyears ahead of us in this department, and the whole “give it 8 years”
This game will be 100% dead in 8 weeks.
There is no perfect system, but WoW is pretty much there.
For anyone who hasn’t played WoW ranked matches, he is referring to the top 1% of players who would sometimes trade wins vs each other, or dodge other teams because they knew they would lose etc, which is exactly what will happen here, if a hidden rating system is implemented, it is just a bi product that no system can prevent.
I’ve been here since BETA. I’ve been hearing people proclaim the death of this game’s PvP since BETA. Mostly from devout WoW players, oddly enough.
This topic will come and go. The game will not be dead in 8 weeks.
There are a lot of things Anet is doing wrong in the eyes of most of us (ranking, scoring, and the free/paid tournament system for one I agree is awful), but not copying WoW is one of the things they are doing absolutely correct.
You hear similar people complaining about the same thing in reguards to GW1, and at least they have a gripe… GW1 is kind of a relic, whereas WoW is still current and popular and active.
Why not just go play WoW if you want WoW?
Uhm…they ARE copying WoW. Look at latest map….see “Eye of the storm” from wow. Huh…gee…wonder where they got the idea from.
Not complaining at all, but lets be fair here. The spvp…i keep trying to get excited enough to play again since pretty much quitting in november. I pop on about once a month…and i see about 20 servers max ..1/4 that are full going at any time. This is CROSS server pvp..and thats about all it gets going. Maybe i’m not on at peak, i dunno but thats still pretty depressing to see.
The game had huge potential in the pvp field, but they didnt learn from the past several mmos or the ones that succeeded in core areas. Most importantly in the fact that the MMO gaming community is not patient and does’nt often give second chances. Like many others they launched the game still very much in a beta state, especially regarding spvp..something that NEEDS relative balance and few bugs…and most importantly what made LoL a success…a good match making system.
They’re just now getting around to fix those, but at a rate that takes months. Most players have lives and other interests and are not arenanet employees with the same passion or just simply fan boys that will drag on to the bitter end always looking towards the end of the rainbow when the game will finally be what they wanted….most people move on and never look back, but instead look to future games.
I was almost driven to check back in in a couple months maybe even start playing it, till SOE announced Everquest Next will be playable at the end of this year. Well…i know nothing about that game, but i’ve been awaiting it for awhile with big expectations.
To be honest, i think this game woulda been a huge success if they had just put all their resources to refining the SPVP system (which imo i think drew most people to the game). Instead it had to share wahtever NCSOFT money they had trying to create an enormious game that simply demanded more than arenanet could handle. SO what we have is a game with lots of good ideas…but littered with problems (aka Age of Conan). and much like AoC, by the time they get their crap together…even free to play isnt gonna save them…because people dont want to log on to a game with no one on it.
Be happy if i was wrong, but history tends to repeat itself…when people dont learn from history.
(edited by Zinwrath.2049)
Uhm…they ARE copying WoW. Look at latest map….see “Eye of the storm” from wow. Huh…gee…wonder where they got the idea from.
Not complaining at all, but lets be fair here. The spvp…i keep trying to get excited enough to play again since pretty much quitting in november. I pop on about once a month…and i see about 20 servers max ..1/4 that are full going at any time. This is CROSS server pvp..and thats about all it gets going. Maybe i’m not on at peak, i dunno but thats still pretty depressing to see.
The game had huge potential in the pvp field, but they didnt learn from the past several mmos or the ones that succeeded in core areas. Most importantly in the fact that the MMO gaming community is not patient and does’nt often give second chances. Like many others they launched the game still very much in a beta state, especially regarding spvp..something that NEEDS relative balance and few bugs…and most importantly what made LoL a success…a good match making system.
They’re just now getting around to fix those, but at a rate that takes months. Most players have lives and other interests and are not arenanet employees with the same passion or just simply fan boys that will drag on to the bitter end always looking towards the end of the rainbow when the game will finally be what they wanted….most people move on and never look back, but instead look to future games.
I was almost driven to check back in in a couple months maybe even start playing it, till SOE announced Everquest Next will be playable at the end of this year. Well…i know nothing about that game, but i’ve been awaiting it for awhile with big expectations.
To be honest, i think this game woulda been a huge success if they had just put all their resources to refining the SPVP system (which imo i think drew most people to the game). Instead it had to share wahtever NCSOFT money they had trying to create an enormious game that simply demanded more than arenanet could handle. SO what we have is a game with lots of good ideas…but littered with problems (aka Age of Conan). and much like AoC, by the time they get their crap together…even free to play isnt gonna save them…because people dont want to log on to a game with no one on it.
Be happy if i was wrong, but history tends to repeat itself…when people dont learn from history.
And there’s the symptom right there. Waiting for Everquest? It’s hyped, and you’ll be disappointed with that one as well. You can’t compete with the time that WoW has put in… people keep saying it isn’t relevant, as if the years Blizzard has put in should show down the the programming pixel exactly how to make a success, and that’s such an ignorant comment as saying K-Mart should learn how to retail because of Wal-Mart.
It doesn’t work that way. Success is built slowly, and those who fail to see it selectively forget it once something becomes a success, because the backstory isn’t as interesting as seeing the downfall. GW2 is and has been doing quite well, mostly due to the popularity of PvE and WvW. PvP has had a multitude of issues, but selective memories are excluding how horrible WoW PvP was in the very beginning.
The short version is, you can learn from your competitors, but they have nothing to do with the programming/vision/direction/popularity of YOUR game as a designer. Everyone copies WoW in the same way Family Guy copied the Simpsons… doesn’t even seem relevant anymore, now that Family Guy is huge, but in it’s early days… yeah?
I agree that Anet at times seems to be doing everything they possibly can to alienate and frustrate the sPvP population compared to how well the other game modes seem to be going, but they are far from defeated and far from dead, though the population has suffered a lot, it’s also a fickle bunch… give some new content and they know the servers will boon again for a while, and new players are still buying GW2 every day and are bound to try out sPvP at some point.
The main point I make is, thankfully, they are different enough from WoW to stake their own place in the PvP gamescape, reguardless of the “Simpsons already did it” attitude that will always be around, and kudos for them to steer that ship in at least a different direction in spite of the similarities.
WoW PvP is currently dozens of times more active than gw2 pvp is. I would say that Anet could learn a thing or two.
Its a dozen times more active and still failed to achieve any sort of sustained E-Sport status. I think that is more indicative of systemic balance problems and lack of focus more than anything. Pretty much MMO pvp in a nutshell. Often super fun, but shoved to the side for PvE. :/
Condiments-Thief
In WoW and Rift etc you grind for gear, in GW2 you grind for skill.
Both games have clear progression, WoW etc have gear-based progression while GW2 has skill based progression. If I want I can even spend some time to have pretty gear to go with my skill.
To me the pvp in those gear-based games is half pve, because that idea of leveling up your toon and getting more powerful gear to overcome more powerful monsters is the definition of a traditional pve rpg game. It really doesn’t have a place in competitive games/sports.
If you are feeling the need to get more powerful gear to incentivize you I believe that you are really a pver at heart. Just drop the cool pvp facade and get into your true love-pve, its nothing to be embarrassed about.
I wish they could copy more things from WoW like Castbars, Focustarget, Strafing 100%speed,
I agree, people are quick to say “go back to that game.” It has a solid, well thought out PvP system. When the community talks, Blizzard actually listens, and fixes and updates content quickly. I guess because it is P2P.
You all are quick to forget how good their PvP system is. Most of the better players in this game will agree with me as well. I think some of you just want to point your nose in the air and be like “I play GW2, not Wow, I am not an 11 year old kid.”
Don’t hate friends!
ROFL , are you serious ?
WoW Devs NEVER listened to the community !
And their changes are incredibly game changing all the time.
Reducing cooldowns by 100% , increasing dmg by 100% … thinks like this show how much they know about the state of their pvp .
GW2 PvP is just different, but imho its much more challanging.
Alone the ability to dodge is so GOOD, most people don’t even understand it.
Also the ability to reroll to another specc / class without any drawbacks is godlike !
There is no greater handicap for a pvp game then gearlevels, don’t know y people still argue about that.
I agree that Anet must implement something that keeps you playing, a ladder should really go live soon !
Also, some new great looking Armor/Weapon Sets would be great.
Or some other gimmick’s like particle effects or something .
Rank alone does not make the difference, it even does not show if you are a good or bad player, it “only” shows how much time you invested. ( + you can grind much much faster if you hotjoin zerg …. ) , but they already stated that they look into this as well.
(edited by lvis.3824)
castbars and faster strafing ? Yes (castbars because tiny asuras standing in fat norn are impossible to notice whatever they are casting by animation). Strafing because it feels a bit clunky and slow without it.
What those here who aren’t
A) Fanboys or
B) those who saw WoW, hopped on the thread, and started talking it down,
are trying to say is that in it’s current “mash 1 – 5 all match as soon as recharge is over”, GW2 PvP is really boring. Sure I get that purple bar at the bottom of my screen that says 21, but what does it really mean? Answering that question, it means nothing. It means you’re great at running around with 4 other guys, rolling a target, and standing close to one another in a circle for 10 seconds before going to the next circle and doing the same thing again. Face it, most points made in the current sPvP maps are from capturing points. And even if one says “No, man, you’re wrong. I have a build that wipes people’s faces!”, you can’t be taking on 3 or 4 people constantly unless they’re just horrible at said button mashing.
That being said, we need new formats. Even with the new map coming in, it’s still the same thing. We need variation. We have 5 maps, but it’s the same thing with different graphics. Who really wants to play the same thing over and over again? And what’s the point of farming Glory anyway? So you can show off your cool armour and weapons to the 15 people in HotM lobby? At least something we can show off in PvEland. A title doesn’t cut it because most people who have never entered HotM have no idea what that title is. And even then, titles only show if you click on a person.
To me, GW2 sPvP feels a lot like the old AB of GW. Where your group ran around in circles, capturing points, and facing off a handful of times. AB was boring like that, and so is sPvP.
– Euripides
(edited by Skan.5301)
Whatever the troubles of GW2, looking to a game like Rift which has had its PvP population collapse is not the best place to look for solutions.
was not talking about solutions from Rift, was talking about the fact that Rift has a more active/larger PvP population than GW2 as seen with queue times for even the non max level brackets.
WoW PvP is currently dozens of times more active than gw2 pvp is. I would say that Anet could learn a thing or two.
Its a dozen times more active and still failed to achieve any sort of sustained E-Sport status. I think that is more indicative of systemic balance problems and lack of focus more than anything. Pretty much MMO pvp in a nutshell. Often super fun, but shoved to the side for PvE. :/
fun to play /= fun to watch. MMO pvp will never make e-sport status because of this. GW2 is trying to force a square peg into a round hole by trying to twist mmo pvp into some sort of FPS play style but it’s just a big failure and will never become an esport and they are stuck in a big catch 22 right now because the things they should have done a long time ago require a healthy population (match making, ranking, etc) so now they add it so late with a dead population leading to long queue times and people facing same teams over and over and quitting out of frustration. All the while ignoring new/casual player experience which is where you build your popularity.
Whatever the troubles of GW2, looking to a game like Rift which has had its PvP population collapse is not the best place to look for solutions.
was not talking about solutions from Rift, was talking about the fact that Rift has a more active/larger PvP population than GW2 as seen with queue times for even the non max level brackets.
Sure, u know y you have queue times ?
Its not because there are so many players, its because there a so few players.
You have to wait untill the amount for a BG pop is reached …
WoW PvP is currently dozens of times more active than gw2 pvp is. I would say that Anet could learn a thing or two.
Its a dozen times more active and still failed to achieve any sort of sustained E-Sport status. I think that is more indicative of systemic balance problems and lack of focus more than anything. Pretty much MMO pvp in a nutshell. Often super fun, but shoved to the side for PvE. :/
fun to play /= fun to watch. MMO pvp will never make e-sport status because of this. GW2 is trying to force a square peg into a round hole by trying to twist mmo pvp into some sort of FPS play style but it’s just a big failure and will never become an esport and they are stuck in a big catch 22 right now because the things they should have done a long time ago require a healthy population (match making, ranking, etc) so now they add it so late with a dead population leading to long queue times and people facing same teams over and over and quitting out of frustration. All the while ignoring new/casual player experience which is where you build your popularity.
I do agree that fun to play != fun to watch.
However i think GW2 has much potential to be fun to watch.
The current map layout does favor strategies which are great to watch, and the ability usage / teamsetup do add a lot for a host to talk & guess about team strategies.
As soon as they will have ladders up people will come back, + we get a new map soon ( remindes me a little of hutball from SWTOR which was fun, at least with my class)
Sure, right now there’s not too much to do, grinding for QPs does not make too much sense, and rankgrinding is meh … but i still like to play pvp because its just fun to outplay others !
And i had some very nice 1v1’s on empty servers in the past, which was also a lot of fun.
If Anet implemented more game modes and arenas, they don’t have to make every aspect of pvp an esport. In the end, this is a game and as a player, I just want more options in pvp. Arenas, Conquest, and something like King of the Hill can be geared towards esport status, but CTF and say Kill the Lord can just be for fun. I just don’t want to be stuck playing one game mode and not everything has to be competitive pvp with rankings, etc.
edit: I never played GW1, but from what I’ve seen, it looks fun.
WoW started going downhill when arena came out.
It’s the object lesson in balacing around only one game mode (in that case, team deathmatch, in ANet’s case, team conquest)
We suddenly started seeing every other aspect of pvp (ctf, conquest) suffering in the balance department because their entire balance philosophy centered around deathmatch.
It was stupid. We saw dot specs neutered, hunters made gods, healers becoming immortal juggernauts.
GW2 balance is already suffering due to a focus on conquest. They need to STOP NERFING.. IMMEDIATELY, and add other game modes. Then they can make balance decisions from there.
I believe one of the most sorely missing pieces of the metagame are counter-mechanics. They just weren’t thought out very well.
Rather than introduce counter-mechanics, ANet seems obsessed with making sure nobody actually has a fully synergistic kit, which is a dumb QOL issue.
(edited by plasmacutter.2709)