http://www.Twitch.tv/BringYourFriends
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http://www.Twitch.tv/BringYourFriends
It’s not really the fact that metabattle is making the meta worse. However its existence pretty much means that balance is so slow that popular builds are able to sit on that website for 6+ months at a time at the minimum. A stagnant game has never really led to anything good.
However [its] existence pretty much means that balance is so slow …
…metabattle’s existence pretty much means that balance is slow…
Logic seems solid to me. Let’s get rid of metabattle so we can get faster balance patches.
Countless you are my hero
It’s not really the fact that metabattle is making the meta worse. However its existence pretty much means that balance is so slow that popular builds are able to sit on that website for 6+ months at a time at the minimum. A stagnant game has never really led to anything good.
However [its] existence pretty much means that balance is so slow …
…metabattle’s existence pretty much means that balance is slow…
Logic seems solid to me. Let’s get rid of metabattle so we can get faster balance patches.
Countless you are my hero
We can’t have balance patches because ArenaNet doesn’t have a balance team
(edited by Nova Stiker.8396)
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.
Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
do you remember this?
http://forums.intothemists.com/index.php?/topic/46-top-gw2-tournament-builds-comps/
The cancer is the mechanics allow for the meta in the first place, not Metabattle itself.
Meta will always exist.
This whole notion that it’s somehow possible for all classes to be meta at the same time is a total misunderstanding of what a meta is.
There will always be a meta as long as builds have different strengths and weaknesses. i.e as long as classes are different. If one build becomes common then builds that are weak to it get pushed out of meta, however at the same time builds that are strong against that first build get pushed into meta.
Explanation
YouTube
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
Everybody has told me that after every TF2 balance patch.
Those patches I have waited YEARS for. Which doesn’t even compare to the mere months I’m waiting in GW2.
But lets look at the competitive 6v6 rules.
You’re allowed 2 of every class EXCEPT Engineer, Medic, Demoman, and Heavy.
Do you know why?
Because 2 well placed sentry turrets are that strong.
2 ubers are that strong.
2 demomans are that strong.
2 heavies are that strong.
TF2 has a serious issue with character stacking. Far more serious than GW2 currently does.
You can beat a 2 rev/2 chrono/2 ele team setup without resorting to using the same thing.
We saw it in the EU ESL, and that was pre nerf.
Good luck beating a double engineer setup or a double medic setup in TF2 without doing similar setups.
Highlander rules are of course 1 of every class.
So, you were saying?
Oh god, they balanced certain weapons to make them side grades! Woopty-freaking-doo.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
totally not agree with the op
why?
1. top players stream and share their builds
2. esl fight are published and the players builds
3. meta battle just publish the top tier player builds and thats it
for example
i post way back condi shatter – the build got always rejected by the admins while some ppl like it. finanly after several top player test it and play it than only than it became good
also i post a build with boons sharing variation before the expansion and after helseth play it only than it became meta. while from the expansion beta beginning mesmer forum was full with bunker support builds ideas.
so metabattle site didnt do anything with ppl playing the top tier player meta builds
everybody want to be ….
if you wanna have diversity than give more options and counter to the current meta.
While I like the website for what it does I do agree people depend on it and assume it knows all, and forget or are just ignorant to the idea that there could be other builds that are just as or more powerful than what’s up there. Hell, all people need to do is remember past tourneys and the builds people ran. Without balance changes Nos went from condi to power (this was like a year ago) and guess what the new necro meta was? It’s annoying but that won’t ever change until people learn to think for themselves and actually learn their professions.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
Everybody has told me that after every TF2 balance patch.
Those patches I have waited YEARS for. Which doesn’t even compare to the mere months I’m waiting in GW2.But lets look at the competitive 6v6 rules.
You’re allowed 2 of every class EXCEPT Engineer, Medic, Demoman, and Heavy.
Do you know why?
Because 2 well placed sentry turrets are that strong.
2 ubers are that strong.
2 demomans are that strong.
2 heavies are that strong.TF2 has a serious issue with character stacking. Far more serious than GW2 currently does.
You can beat a 2 rev/2 chrono/2 ele team setup without resorting to using the same thing.
We saw it in the EU ESL, and that was pre nerf.Good luck beating a double engineer setup or a double medic setup in TF2 without doing similar setups.
Highlander rules are of course 1 of every class.
So, you were saying?
Oh god, they balanced certain weapons to make them side grades! Woopty-freaking-doo.
Double engi is easy. One spy and one demo.
Double heavy is easy. All you need is one competent spy or sniper and its practically GG.
Double demoman and double medic is a bit of an issue (I only play demoman and spy), especially if the demoman duo can aim. Double medic is a little less daunting than double demo, since a good spy or sniper can alleviate your issues.
Assuming PUGs, I can literally stall the entire enemy team on my own using my demo, so there’s that :P.
That’s being said, regardless of the ridiculousness of certain team comps, TF2 is STILL fun to play at w.e level you choose to play at. GW2, on the other hand (at least in it’s current state), not so much :P.
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
Everybody has told me that after every TF2 balance patch.
Those patches I have waited YEARS for. Which doesn’t even compare to the mere months I’m waiting in GW2.But lets look at the competitive 6v6 rules.
You’re allowed 2 of every class EXCEPT Engineer, Medic, Demoman, and Heavy.
Do you know why?
Because 2 well placed sentry turrets are that strong.
2 ubers are that strong.
2 demomans are that strong.
2 heavies are that strong.TF2 has a serious issue with character stacking. Far more serious than GW2 currently does.
You can beat a 2 rev/2 chrono/2 ele team setup without resorting to using the same thing.
We saw it in the EU ESL, and that was pre nerf.Good luck beating a double engineer setup or a double medic setup in TF2 without doing similar setups.
Highlander rules are of course 1 of every class.
So, you were saying?
Oh god, they balanced certain weapons to make them side grades! Woopty-freaking-doo.Double engi is easy. One spy and one demo.
Double heavy is easy. All you need is one competent spy or sniper and its practically GG.
Double demoman and double medic is a bit of an issue (I only play demoman and spy), especially if the demoman duo can aim. Double medic is a little less daunting than double demo, since a good spy or sniper can alleviate your issues.
Assuming PUGs, I can literally stall the entire enemy team on my own using my demo, so there’s that :P.
That’s being said, regardless of the ridiculousness of certain team comps, TF2 is STILL fun to play at w.e level you choose to play at. GW2, on the other hand (at least in it’s current state), not so much :P.
Disagree on a lot of levels.
“Double engi is easy. One spy and one demo.”
1. Good luck on spy. You’ll die quickly. The engies only have a grand total of 2 things to do. Whack the sentry, kill the spy. And they have the perfect long range spy killing weapon with infinite ammo…
2. Demo can deal with 1 sentry really well, 2 well placed ones? Nah.
Double demo/double medic is the answer.
“Double heavy is easy. All you need is one competent spy or sniper and its practically GG.”
This requires the sniper to get a fully charged snipe on the heavy, or to get a reasonably charged headshot on the heavy while he’s taking a lot of damage.
Or for a spy to get a good chain kill (Very unlikely in competitive).
I think a sniper is a reasonable answer, but it also depends on the map, and how well the rest of the sniper’s team can deal with the demo/soldier (Not sure whether you’d swap 1 of your soldiers, or your scout for a second heavy. Kind of a toss up as to which one you switch out for it)
“That’s being said, regardless of the ridiculousness of certain team comps, TF2 is STILL fun to play at w.e level you choose to play at.”
Disagree.
1. Because the game’s dead outside of Valve servers. Since everything else is pretty much trade/achievement servers.
2. Because the imbalances are so freaking blatant at the pug level, it’s not even funny.
Even you admitted this.
There’s only 2 real levels you can play the game at.
Man vs Machine is kind of fun for the first run through. But after that it’s dull.
So you’re left with pug, which is in a state of death.
And competitive, which is also in a state of death.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
1,2. The spy literally needs to decloak just as the demo gets into position. Even if they spy dies, the time it takes for the engis to catch him would’ve been enough of a distraction for the demo to smash at least one sentry. Assuming this isn’t pug stupidity and the sentries aren’t right next to each other, the two sentries were probably placed in locations that covered the other sentry’s blind spot and vice versa. Now that one sentry is out, there’s a blind spot for the demo to abuse and bam, next sentry dead. If the spy managed to take one engi out with him using a trickstab or the ambassador, that’s even better. Also, we didn’t consider a sniper managing to erase an engi, making the spy’s life easier.
Since we’re talking about comp, I’ll assume the sniper is as good as some that I’ve played against or better. As long as the sniper isn’t being harassed by a scout or an enemy sniper, hitting a spun up heavy (only thing slower than this is an afk), he shouldn’t miss and there goes your first heavy. Once one heavy is a down, any combination of two dudes can rock the remaining heavy. Shame they nerfed pyro since a good ambush-flarepunch usually resulted in a quick death.
As for the spy and their difficulty in getting a chain kill, I understand that since pyro is usually a bodyguard for the combo. Sometimes, all the spy would literally need to do is find a perch (around each choke) and just lunge on the heavy or medic. If the spy dies, it was a decent trade IMO.
As for pugs, a lot of the things I’m sure rustled your jimmies greatly have been nerfed hard (beggars namely) around two weeks ago. They also nerfed demoknight if that used to kitten you off a lot :P. Trust me, the last update made a lot of things more fun, especially if you’re casual.