new pvp idea: plains of vagabonds

new pvp idea: plains of vagabonds

in PvP

Posted by: Shaorune.2347

Shaorune.2347

Basis – This game mode is in a large map and features multiple areas like snowy areas, forests, deserts etc. There are regular mobs and veteran/champs you can kill in map, some aggresive, some not. Heres where the game mode kicks in. There are npc’s you can take quests/missions from. These missions are either hits (kill x npc) or robberies (killing trading caravans). The catch is some of these npc are rogue ai which are modded classes which makes them harder to kill like say an engineer npc that has an ice thrower instead of a flamethrower that freezes for each hit. Some missions might also be like killing a lionguard caravan with 2-5 enemies. If killing npc stuff is not your flavor you can take missions that involves killing animals like dolyaks for hair/fur items. Each mission completed adds to a meter similar to how grand theft auto wanted level is. Killing more stuff gives a chance for a veteran/champion ai to spawn on you and try to kill you. There will be some type of alignment where you can do good or bad stuff. To spice this up even more the whole map is open pk with no parties/teams. You are on your own. There will be something like a poster board in small safe spots where other players can order hits on other players for gold. Ofcourse there would have to be some reward for this like new armor/weapon skins, titles, gold, karma or crafting stuff.

Why did i come up with this? Wvw is a zergfest. Granted one good guild can do some real damage with coordination it still requires a lot of people to get stuff done. Spvp is fun and all but downing glass cannon thieves/mesmers only to have their teammates come out of nowhere and kill you is frustrating. Combined with bunker build players sitting on points and waiting for another teammate to come help, spvp gets stale. I think something more fast paced where players are left only with their skill and wits to rely on.

new pvp idea: plains of vagabonds

in PvP

Posted by: greg.3792

greg.3792

So basically an open world pvp area – though less of a world more of a map.

Might work, perhaps hotjoin would prevent guilds joining and zerging solo players. You still need to address zergs – perhaps by giving a player immunity once attacked and only able to damage the attacking player for a small period of time (long enough to heal up).

Rewards are important to entice players. Certainly the need to track solo kills for bragging rights.