sPvP blog post... its a joke?
I actually think another week or two of silence would’ve been more appropriate.
I’m not annoyed with the post, and I see the pressure the community has put on the devs for releasing this post, but I don’t believe this is the blog post they wanted to put on the forums.
They have a lot of stuff they are fixing, not just spvp bugs but pve bugs, wvwvw bugs etc, and obviously implementing the pvp aspects it taking longer than expected. They’re just not handling the demands of the community very well.
(edited by Hsulf.9370)
Duels: Currently Pointless at the state sPvp is in right now, better things to focus on. If you really want to duel, have you and your buddies rent your own server! Then bring that one scumbag to your server and show him up.
New Game Mode: Not needed/wanted. I want the current game mode to be near perfect before we worry about non-competitive/just-for-fun game modes.
Party Join sPvp. Umm, Free Tournaments! Did you not even read the blog post? With paid tournies, more serious groups will move to that, and free tournies will be less competitive so you can casually play with friends.
New Maps: The game has been out for a little over a month and you are expecting new maps on a game that they say isn’t completely done?
Future Nerfs: How can they post about nerfs if they aren’t even sure what they are nerfing? Like they say repeatedly, they are going to make promises until they are ready to release it, which is normally when they release a new patch silly.
I don’t even know why I replied to a rage post like this from a raging kid. But after seeing this post, it made me sort of irritated, so I replied to vent it off.
Have good day!
Its not rage post, its first.
Sec if u think that “no new modes is needed” we dont have to talk about anything :-)
The last thing I want to see is party join spvp, ever… unless it’s only party v. party.
If you’re so terrible that your idea of pvp is farming pugs while under the guise of “OMG I WANT TO PLAY WITH MUH FREINDS!1!” then just go to any of the games that have had their pvp systems decimated and populations driven away by the same.
personally, very disappointed.
- no new modes
- no new maps
- no leaderboards
- no observer mode
in the foreseeable future. basically, everything that matters they likely havent even touched.
- paid tourneys – ok, needed
- custom arenas – MEH. this is a nice little feature but honestly no1 will care for it.
currently, the spvp scene is rotting and by the looks of things it will continue to deteriorate over the next few months.
imo the most important aspects in this order:
1. paid tournaments
2. observer mode
3. leaderboards
4. new pvp mode
5. everything else
(edited by nerva.7940)
Ladder/matchmaking/leaderboards are by far the #1 feature that is needed in this game. Frankly it’s pathetic that these features aren’t in the game and aren’t even going to be the next feature to be implemented.
How can you even have a PVP community if people don’t know who is out there? If they don’t have any way to judge their skill in relation to the player base as a whole? If you have no way to actually play against people that are on your level?
All the features and game modes in the world don’t matter if there is no community to actually play the game.
For me, most pain is no NEW MODES. 4 maps, where 1 is broken (water fight) at domination mode is already bored like hell.
CTF will fail at this game, couse elementalist (chaaarge!) and Thiefs (Shadowsteps + HS charge) will ruin it
but DM, TDM, Class DM… hell yes. But NO. Not in this life. Mayby in next addon for $$.
So what would be an acceptable timeline that they should instate these changes and additions. Are you seriously complaining about a F2P game that has really accomplished what most MMO’s have not and have been P2P?
In what context are you basing these complaints with self-righteous crying? Are you saying that some other game has released all these additions when they were first released within a month? Was it WoW? Was it League of Legends? Was it SWTOR?
Vanilla had no sort of “Arenas” and Even league only recently instated Spectator mode, not to mention League only really had 2 modes and started with a handful of champions. I mention League because it probably is the 2nd biggest Esport game atm second to SC2. These things take time and Anet wants to make sure everything is up to par. I know no other company who responds to the community like Anet. So quit your kittening.
Right now all i want is the bugs to be fixed and a bit more tuning in the professions. It’s still a little over a month since the games release. If you really are unhappy go back to your pandas in WoW.
LvL80 Condi Necromancer
LvL35 Engineer
Plz dont count LoL with 10players to MASSIVE MULTIPLAYER ONLINE game.
Not everyone want play e-sport, and not every e-sport “things” are good for rest of players who dont play at “profesional level”.
And srslt… “go pandas in Wow”…. man you are such fail at arguments.
(edited by Kaim.7125)
I’d really like to have heard about new maps and new types of games (e.g. instead of all capture and hold maps how about some capture the flag or king of the hill?). I was disappointed with the blog post. =(
None of those games launched with all of their current features yes. The problem? They have those features right now.
GW2 is severely lacking in features when compared to their current competition. That’s the bottom line. They need to fix ALL of their major missing features and they need to do it FAST. If nothing major has changed by the end of the month, then GW2 is probably toast.
@Kiirin.3418
I am sorry but did you get to play GW2 for free? Man that’s great for you. I had to pay $60 to play. So wish I had known it was F2P.
They told us what was going to be in the game. Unlike you, most of us payed for the game. So when the game does not in fact have most of the features we were told it would have, well we kitten about it.
Plz dont count LoL with 10players to MASSIVE MULTIPLAYER ONLINE game.
Not everyone want play e-sport, and not every e-sport “things” are good for rest of players who dont play at “profesional level”.
And srslt… “go pandas in Wow”…. man you are such fail at arguments.
You are funny bro with the massive typos and the fact that you can’t even spell professional, which is very ironic in itself. Apparently English isn’t your first language so I will stop there.
It’s cool that you ignore my whole post and just read the end. Good Job!
You’re saying don’t compare it to League? Did you know most game modes were pulled from FPS, and RTS type games? So you’re basically pulling those modes out of context as if it was something that originated in the MMO genre? Basically from what I am understanding is since every other game has these modes that Guild Wars should have it too. MMO game development takes much more time than other genres, with collision and other graphics design for new modes and new maps.
So the blog wasn’t up to par with your expectations? I wasn’t completely happy about it, but I was content at least that they had the common decency to at least give us somewhat of an update.
You want a ranking system? The professions aren’t at a current state where they are bug free and tweaked. Quit your complaining and give it time. You’re not paying a monthly and you have already received your moneys worth.
The fact that you say they have spit at the spvp community just continues to show your ignorance and immaturity.
Please read the post rather than reading snippets.
@Angry Flying Squirrel
Sorry I was comparing it to the MMO genre where they have put a great deal of effort in the development without the monthly (No subscription, Monthly Subscription). Should have put it in detail for those who don’t understand the context.
LvL80 Condi Necromancer
LvL35 Engineer
(edited by Kiirin.3418)
Plz dont count LoL with 10players to MASSIVE MULTIPLAYER ONLINE game.
Not everyone want play e-sport, and not every e-sport “things” are good for rest of players who dont play at “profesional level”.
And srslt… “go pandas in Wow”…. man you are such fail at arguments.
You are funny bro with the massive typos and the fact that you can’t even spell professional, which is very ironic in itself. Apparently English isn’t your first language so I will stop there.
It’s cool that you ignore my whole post and just read the end. Good Job!
You’re saying don’t compare it to League? Did you know most game modes were pulled from FPS, and RTS type games? So you’re basically pulling those modes out of context as if it was something that originated in the MMO genre? Basically from what I am understanding is since every other game has these modes that Guild Wars should have it too. MMO game development takes much more time than other genres, with collision and other graphics design for new modes and new maps.
So the blog wasn’t up to par with your expectations? I wasn’t completely happy about it, but I was content at least that they had the common decency to at least give us somewhat of an update.
You want a ranking system? The professions aren’t at a current state where they are bug free and tweaked. Quit your complaining and give it time. You’re not paying a monthly and you have already received your moneys worth.
The fact that you say they have spit at the spvp community just continues to show your ignorance and immaturity.
Please read the post rather than reading snippets.
@Angry Flying Squirrel
Sorry I was comparing it to the MMO genre where they have put a great deal of effort in the development without the monthly (No subscription, Monthly Subscription). Should have put it in detail for those who don’t understand the context.
I know what you were comparing it to. Does not change the fact that we payed money for this. You saying its F2P, is just not true. It is not a F2P game, we did not get to play for Free.
Its like if the Next Modern Warfare game was released but didn’t have half the features it said it would. This game is no different. It s a B2P game, so compare it to other B2P games. What other (good)B2P game tells you it will have features but than when you buy it, it does not? Oh and then they tell you its coming “some time” and “when its ready”. How is it that they can say “when its ready” than release the game in an unready state, then come back and say “when its ready” for when they are going to give us the features they told us would be in the game in the first place.
The stock market doesn’t look happy with the blog post. NCSoft lost 5% of their value since the blog post came out.
Plz dont count LoL with 10players to MASSIVE MULTIPLAYER ONLINE game.
Not everyone want play e-sport, and not every e-sport “things” are good for rest of players who dont play at “profesional level”.
And srslt… “go pandas in Wow”…. man you are such fail at arguments.
You are funny bro with the massive typos and the fact that you can’t even spell professional, which is very ironic in itself. Apparently English isn’t your first language so I will stop there.
It’s cool that you ignore my whole post and just read the end. Good Job!
You’re saying don’t compare it to League? Did you know most game modes were pulled from FPS, and RTS type games? So you’re basically pulling those modes out of context as if it was something that originated in the MMO genre? Basically from what I am understanding is since every other game has these modes that Guild Wars should have it too. MMO game development takes much more time than other genres, with collision and other graphics design for new modes and new maps.
So the blog wasn’t up to par with your expectations? I wasn’t completely happy about it, but I was content at least that they had the common decency to at least give us somewhat of an update.
You want a ranking system? The professions aren’t at a current state where they are bug free and tweaked. Quit your complaining and give it time. You’re not paying a monthly and you have already received your moneys worth.
The fact that you say they have spit at the spvp community just continues to show your ignorance and immaturity.
Please read the post rather than reading snippets.
@Angry Flying Squirrel
Sorry I was comparing it to the MMO genre where they have put a great deal of effort in the development without the monthly (No subscription, Monthly Subscription). Should have put it in detail for those who don’t understand the context.I know what you were comparing it to. Does not change the fact that we payed money for this. You saying its F2P, is just not true. It is not a F2P game, we did not get to play for Free.
Its like if the Next Modern Warfare game was released but didn’t have half the features it said it would. This game is no different. It s a B2P game, so compare it to other B2P games. What other (good)B2P game tells you it will have features but than when you buy it, it does not? Oh and then they tell you its coming “some time” and “when its ready”. How is it that they can say “when its ready” than release the game in an unready state, then come back and say “when its ready” for when they are going to give us the features they told us would be in the game in the first place.
And can you tell me what features are specifically missing that they promised specifically? Maybe you can educate me because I cannot find anything that they promised on the main site about the product that I have not already recieved?
LvL80 Condi Necromancer
LvL35 Engineer
Lack of arguments, but first saying about bad english. GZ :-) Srsly I dont give a single kitten what you thinking about my spelling. If someone understand what I try to say- its OK for me.
Leauge of Legends is MOBA, GW 2 is MMO.
Diffrence is FIRST focus at PvP and ONLY PVP games (and is this your fameous “e-sport”), secound- cant focus at single taget.
MMO are games where is PvE and PVP.
GW2 is focused PvE/Storyline and its cleary seen at every step. For now PvP looks like silly “bonus” for PvE content, not like “other half of game”. And this blog show only, it WONT CHANGE.
And man.. srslt… even with this “super blog changes” what you lovely kiss, and accapted- this game is still 2000 years before become e-sport game. Those changes dont bring game even one step closer to become s-sport. Major things are missing, and will be missing long time.
Plz dont count LoL with 10players to MASSIVE MULTIPLAYER ONLINE game.
Not everyone want play e-sport, and not every e-sport “things” are good for rest of players who dont play at “profesional level”.
And srslt… “go pandas in Wow”…. man you are such fail at arguments.
You are funny bro with the massive typos and the fact that you can’t even spell professional, which is very ironic in itself. Apparently English isn’t your first language so I will stop there.
It’s cool that you ignore my whole post and just read the end. Good Job!
You’re saying don’t compare it to League? Did you know most game modes were pulled from FPS, and RTS type games? So you’re basically pulling those modes out of context as if it was something that originated in the MMO genre? Basically from what I am understanding is since every other game has these modes that Guild Wars should have it too. MMO game development takes much more time than other genres, with collision and other graphics design for new modes and new maps.
So the blog wasn’t up to par with your expectations? I wasn’t completely happy about it, but I was content at least that they had the common decency to at least give us somewhat of an update.
You want a ranking system? The professions aren’t at a current state where they are bug free and tweaked. Quit your complaining and give it time. You’re not paying a monthly and you have already received your moneys worth.
The fact that you say they have spit at the spvp community just continues to show your ignorance and immaturity.
Please read the post rather than reading snippets.
@Angry Flying Squirrel
Sorry I was comparing it to the MMO genre where they have put a great deal of effort in the development without the monthly (No subscription, Monthly Subscription). Should have put it in detail for those who don’t understand the context.I know what you were comparing it to. Does not change the fact that we payed money for this. You saying its F2P, is just not true. It is not a F2P game, we did not get to play for Free.
Its like if the Next Modern Warfare game was released but didn’t have half the features it said it would. This game is no different. It s a B2P game, so compare it to other B2P games. What other (good)B2P game tells you it will have features but than when you buy it, it does not? Oh and then they tell you its coming “some time” and “when its ready”. How is it that they can say “when its ready” than release the game in an unready state, then come back and say “when its ready” for when they are going to give us the features they told us would be in the game in the first place.
And can you tell me what features are specifically missing that they promised specifically? Maybe you can educate me because I cannot find anything that they promised on the main site about the product that I have not already recieved?
They have no information on the main site. No wonder your so clueless. Most information is from interviews and reddit, and others. Their Main site is a joke.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
(edited by Ragnar Dragonfyre.1806)
@Kaim
So they’ve completely neglected the pvp community right? Alright I guess the recent patch that was focused mainly on pvp balances that made all the pve’rs cry didn’t count.
Yea they’re definitely ignoring the spvp community.
@AngryflyingSquirrel
I have seen those interviews and I don’t believe they put an exact date. No wonder you’re so clueless. At this point of time it is too early to tell. Try waiting at LEAST 2-3 months before you make baseless conclusions.
LvL80 Condi Necromancer
LvL35 Engineer
@Kaim
So they’ve completely neglected the pvp community right? Alright I guess the recent patch that was focused mainly on pvp balances that made all the pve’rs cry didn’t count.
Yea they’re definitely ignoring the spvp community.@AngryflyingSquirrel
I have seen those interviews and I don’t believe they put an exact date. No wonder you’re so clueless. At this point of time it is too early to tell. Try waiting at LEAST 2 months before you make baseless conclusions.
So so wrong. Ok you want a very easy example. Paid Tournaments. Not in the Game. lol “No exact date”. So in other words as long as they put it in before the end of time its ok? wow just wow.
Why should we wait? We were sold a Game that they said was ready. After all they have been saying for years that the game would be released when its ready. So A.Net thinks the game is ready, why else would they release it. If its ready, why should i have to wait? NVM Necro’s have been waiting for over 4 months for the Major bug fixes to the Prof. So again why should anyone wait?
If someone sold you a car but you find out the windows don’t work, they tell you oh well we didn’t add windows, we will add windows “when its ready”, you would be just fine right?
Fantom.9217
None of those games launched with all of their current features yes. The problem? They have those features right now.
GW2 is severely lacking in features when compared to their current competition. That’s the bottom line. They need to fix ALL of their major missing features and they need to do it FAST. If nothing major has changed by the end of the month, then GW2 is probably toast.
Bolded part is the reason why the MMO genre is doomed. Players now have insane expectations that far exceed the reality of game development.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Fantom.9217
None of those games launched with all of their current features yes. The problem? They have those features right now.
GW2 is severely lacking in features when compared to their current competition. That’s the bottom line. They need to fix ALL of their major missing features and they need to do it FAST. If nothing major has changed by the end of the month, then GW2 is probably toast.
Bolded part is the reason why the MMO genre is doomed. Players now have insane expectations that far exceed the reality of game development.
While that is true for a lot of things, and for a lot of the complaints. I don’t think they need to add maps, or game modes. Hell i don’t even care if they add Paid Tournies back in. What I do care about are the tons of bugs in the game, bugs that have been in the game for months. I have a problem with them saying they are going to have competitive PVP, when in fact it is no such thing. With out a ranking system or ladder-boards, there will never be competitive pvp.
If they just added a ranking system, most people would just be happy with free tounies.
(edited by Angry Flying Squirrel.3041)
@seether re http://postimage.org/image/o3meqdyaf/
Yep, the stock says it all, loss of 5% in one day and a loss of almsot 10% since release date.
Something needs to give. Now this isn’t all down to spvp, however, if they made gw2 into a monster product like esports wise like sc2 (big ask at it’s current rate) that would stop obviously the decline.
Remember, sc2 when it first came out ahd no tournies, and you werent allowed to make money from youtube/streams. then month 3 bang, but they did have videos to show the community what was in store and 100% better communication.
No pressure anet, but we’re all watching and so are the investors.
Yes. all they need in sPvP are a true ranking/ladder and separated free-T Queues for solo player and pre-made. Those should be easy enough to make. But they just ignore it, and keep to work on some Paid XXXX that nobody cares. Over-greediness is the only explanation that I can think of.
Personally, I wish anet told us what they were thinking. I am ok with the idea that the stuff they tell us may change. I would just love to know in what direction they are going, what they find important, how they feel about arguments. Why wouldn’t they just say to the community, “so this is what we’re thinking, opinions?” Rather than this, “shhhh don’t tell them ANYTHING whatsoever… They are only allowed to know once were completely done and doing nothing other than final touches.”
If I were a game developer, I would be more interested in people’s opinions long before were doing final touches. These are the people who are buying the game, and yes it is a buy once and done game, but they still need an income. So it makes sense that one of the first things they will be implementing is a way to make money. I understand that, and I am ok with that, but please just let us in on your little secrets. I see no reason to have such a shut curtain mentality about your development process.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
@Angryflyingsquirrel
I completely agree on the bugs. The bugs really must dealt with. When you have more than 70 severe bugs on Necro and the pace that they’re fixing them(like 1 a week and then 5 more bugs) I don’t want a ranking system instated until the bugs have been fixed.
On that note a ranking system would be the next logical step. I do not care whatsoever at this moment for other gimicky game modes. With ranking systems we can take a look at the self proclaimed “pro” teams are where they say they’re at and to see where we individually and as teams are at.
LvL80 Condi Necromancer
LvL35 Engineer
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?
I loved the blog post.
It contained no information about new gamemodes, which is great because they should focus on conquest currently.
No information about party-joining, because in the end, you can just right-click your friend’s name and you will be entering the same arena as him. Free tournaments if you want to play WITH him.
No information about duels – why have duels when you can just rent a server?
It did contain amazing information about being able to rent servers, and to some degree, a bit about spectating.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?
Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
If you cant read, I restate the simple facts:
This is 2012 not 2005. Correct?
GW2 don’t compete with 2005 WoW. Correct?
GW2 compete with 2012 WoW. Correct?
You don’t have reinvent the wheel when others have already done it many years ago. How hard it is to just copy paste some working models?
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!
Thus why I quoted it and said the MMO genre is doomed. If that’s the expectations that players have now, it’s simply not feasible for an MMO (unless it had an astronomically high budget and no development deadline) to live up to those standards.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
If you cant read, I restate the simple facts:
This is 2012 not 2005. Correct?
GW2 don’t compete with 2005 WoW. Correct?
GW2 compete with 2012 WoW. Correct?You don’t have reinvent the wheel when others have already done it many years ago. How hard it is to just copy paste some working models?
Harder than you imagine, I’d say. Otherwise we’d be swimming in successful triple-A MMOs. That’s not the case, however.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!
The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
If you cant read, I restate the simple facts:
This is 2012 not 2005. Correct?
GW2 don’t compete with 2005 WoW. Correct?
GW2 compete with 2012 WoW. Correct?You don’t have reinvent the wheel when others have already done it many years ago. How hard it is to just copy paste some working models?
Harder than you imagine, I’d say. Otherwise we’d be swimming in successful triple-A MMOs. That’s not the case, however.
How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.
How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
Obviously harder than it seems. The devs have done a great job in the game overall, so I doubt it’s taking this long if it was as easy to do as it sounds. Besides, for all we know, they might be having some additions. Knowing arenanet, that may very well be the case.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.
Market competition is all about “winning” or “losing”. If you keep “losing”, more and more people will just walk away and the game will practically die.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
Obviously harder than it seems. The devs have done a great job in the game overall, so I doubt it’s taking this long if it was as easy to do as it sounds. Besides, for all we know, they might be having some additions. Knowing arenanet, that may very well be the case.
Even a webgame can incorporate those in one month, if they actually put it before some irrelevant paid stuff on their priority list.
There are more factors to consider than just time in game development.
You don’t know the quality of game designers. Their engineers. Their goals. How well management does in the company.
So let’s focus on what we do know. We know that in any game, if given the tools, the community will develop the game into a competitive state. It’s how games like Counter-Strike and DotA grew to where they are today.
If given the tools.
Arena Net has yet to give the competitive PvP community the tools needed to turn their game into an e-Sport.
And that’s all you need to know.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
There is no “winning” or “losing” as it would imply the end of either.
Both are succesful. WoW is just more succesful, in making the ca$$i$a$h.
It’s not like Guild Wars effectively needs to “beat” anyone. There are a lot of "if"s and "but"s to this whole picture.How hard it is to just have a working ladder and separate Queues for premade and solo? We are talking about some litter system in sPvP not a whole triple-A MMO.
Obviously harder than it seems. The devs have done a great job in the game overall, so I doubt it’s taking this long if it was as easy to do as it sounds. Besides, for all we know, they might be having some additions. Knowing arenanet, that may very well be the case.
Even a webgame can incorporate those in one month, if they actually put it before some irrelevant paid stuff on their priority list.
Well, remember that there are several teams at arenanet, assigned specifically to one aspect of the game. There may have been other more important issues to fix. That being said, I’m sure we’ll get to see some exciting things in the future.
There are more factors to consider than just time in game development.
You don’t know the quality of game designers. Their engineers. Their goals. How well management does in the company.
So let’s focus on what we do know. We know that in any game, if given the tools, the community will develop the game into a competitive state. It’s how games like Counter-Strike and DotA grew to where they are today.
If given the tools.
Arean Net has yet to give the competitive PvP community the tools needed to turn their game into an e-Sport.
And that’s all you need to know.
You don’t have to give community the tools. GW1 didn’t give tools to the community and it had the best e-Sport among all MMOs.
There are more factors to consider than just time in game development.
You don’t know the quality of game designers. Their engineers. Their goals. How well management does in the company.
So let’s focus on what we do know. We know that in any game, if given the tools, the community will develop the game into a competitive state. It’s how games like Counter-Strike and DotA grew to where they are today.
If given the tools.
Arean Net has yet to give the competitive PvP community the tools needed to turn their game into an e-Sport.
And that’s all you need to know.
You don’t have to give community the tools. GW1 didn’t give tools to the community and it had the best e-Sport among all MMOs.
By the best e-sport you mean no e-sport right? GW1 was never an e-sport. It failed at doing that. And no WoW is the closest an MMO has come to an e-sport.
I don’t remember GW1 becoming an esport or seeing it in any of the major gaming leagues.
LvL80 Condi Necromancer
LvL35 Engineer
I don’t remember GW1 becoming an esport or seeing it in any of the major gaming leagues.
Because major e-sport platforms existed when GW1 was at it’s prime right? O wait.. it was in its pre-infancy state of existence.
e-sport as a whole genre of games and at the level it is is only a very recent thing. When gw1 was out there were quite a few tournaments where the winners won large amounts of money, but since there was no term for that style of game and no cool club for it fall in, it was technically not an e-sport. If it were released today, all polished up and shiny it would most definitely be an e-sport. (By polished up I mean if they fixed a couple of things about GW1, but it is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY closer to an e-sport than GW2 is.)
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
You seem to lack the knowledge of how products evolve in the real world marketplace. If someone was to start a new car company and they tried to sell a car without the standard amenities like power windows, a radio etc, and they were aiming their product at the luxury car consumers, would you be making excuses for their lack of features as well because they were new?
It’s the same logic you are using to defend ArenaNet.
World of Warcraft’s Honor system wasn’t even patched in until 8 months after launch. Battleground’s weren’t launched until a month after that. Wanting new maps or modes barely a month after launch is ridiculous.
Gamer’s these days. What the kitten? Have some patience. That game the majority of you are basing your expectations off of didn’t even have a PvP system in place at this stage in it’s life.
This is 2012 not 2005. GW2 don’t compete with 2005 WoW, it compete with 2012 WoW and many other modern games on the same market.
Hahahahahahahahahahaha!
That’s a good one. Do you do standup? I’d like to come to one of your shows.
lololololol
That is a bad one. It is hard for you to argue against simple facts, isn’t it?Simple facts? It took WoW 5 years of development and then 8 years on top of that to generate the amount of content it has now. That’s a fact.
Your logic dictates that all new MMO’s have to spend 13 years in development before launching just so that they have enough content to compete with “current” MMO’s.
Sorry, but it’s not going to happen. Players need to check their expectations against reality. Unfortunately, technology has not yet advanced so far that game developers can pump out exponentially more content in a short enough timeframe to keep up with the ADHD generation.
Game content takes a lot of man hours to develop. Until procedural generation becomes reliable enough to put a bunch of people out of jobs, we have to “cope” with MMO’s all launching with less content than established MMO’s.
From a marketing-competition point of view, he’s right.
Realistically though, he’s wrong. You can’t live up to WoWs level in the first blow. Over time however, definitely!The reality is: GW2 compete with 2012 WOW not 2005 WOW. If you lose to 2012 WOW, you lose. Doesn’t matter if you blow 2005 WOW out of water or what.
The reality is, GW2 and WoW aren’t even in competition.
They have vastly different design philosophies, and appeal to vastly different types of players.
If you feel like you can’t decide between WoW and GW2 because of content, then you will never be happy with GW2.
November 15, 2012 – The day a dream died.