so much misunderstanding (thief spamming)
I agree with you completely. Especially now, since the HS nerf, it feels like HS is just an autoattack that costs initiative. It’s basically only useful as a utility skill to catch up to fleeing enemies.
I agree with you completely. Especially now, since the HS nerf, it feels like HS is just an autoattack that costs initiative. It’s basically only useful as a utility skill to catch up to fleeing enemies.
truthfully i dont have a big issue with the HS nerf as it is, it hits for ok when below 50% and still hits hard below 25%, above 50% i just use it to get into stealth and maybe close a small gap.
This is true. I have a thief, but my main is a Ranger, and it’s the same thing with people complaining about the shortbow #1. The truth is, Rangers use it so much because it’s the only damaging skill on the weapon.
I think that, for all intentions to make the game more skill based by limiting abilities to situational ones, they’ve actually created combat which is somewhat boring and repetitive. I’ve found this true most of all on my thief, where it really is mainly about spamming that one damaging ability. At least on the ranger there is some level of moving around and positioning to try to keep it interesting.
On the flip side, there are classes like Engineers and Elementalists with an insane amount of options and which just feel more interesting to play.
i just use it to get into stealth and maybe close a small gap.
This is exactly my point. They nerfed one of the only damaging abilities we have into a utility ability. So yes, it still has utility, but CnD will get you into stealth for less initiative and you still have no reliable way of doing burst or extended damage aside from autoattack or a pure condition build.
@skolops, i agree to a point, tho i never abused HS, i found backstab builds to be a nice risk vs reward playstyle with lots of positioning and juking. i think the combat may be more simplistic but im ok with that, means i can focus my attention better on other aspects of the game.
honestly i think elementalists need some help, they may hate thieves (or many seem to) but honestly they are slightly UP i feel, at least in some ways.
i just use it to get into stealth and maybe close a small gap.
This is exactly my point. They nerfed one of the only damaging abilities we have into a utility ability. So yes, it still has utility, but CnD will get you into stealth for less initiative and you still have no reliable way of doing burst or extended damage aside from autoattack or a pure condition build.
i think you need to rethink your idea on specs. my D/P build melts people, backstab is a viable use, and D/P gives me more survivabiilty and 1v1 potential then D/D.
in fact i often just autoattack some people to death as my autoattack is powerful enough to do so (tho warriors and guardians dont fall as easily of course).
i love CnD, and i got pretty good at landing it, but i found BP just offered me more in the long run even if tis a bit more ini intensive when you land CnD (6vs4) but when you miss CnD you waist 6 ini, dont get stealth, meanwhile i never can miss with BP>HS.
but this isnt really a post to discuss the pros and cons between builds as much as i enjoy debating them, its to help educate people why thieves play the way they do!