solo arena team compotition failer....
you have 1mn to reroll… is it not enough?
To be able to change anything about this, ANet would have to hinder players from changing professions before the game starts.
But that would kitten of a larger playerbase than the current implementation I’d guess.
So… what are you suggesting, exactly?
To be able to change anything about this, ANet would have to hinder players from changing professions before the game starts.
But that would kitten of a larger playerbase than the current implementation I’d guess.So… what are you suggesting, exactly?
max 2 of any kind of profession in a group, you can still switch to get another kind of character but the kind that already had 2 will be unavailable to you.
so you could’t
get a third of the same in 1 party
That’s easier said than done. To implement such a thing, the character selection screen would have to know which professions are in your sPvP group – in real time. Along with several factors you have to consider, for example locking the prof as soon as the “Play” button is clicked and notifying the other clients to prevent “sync switching”.
But the most important question is: Would preventing 3+ players of a prof actually benefit the game? I doubt it.
I’m not even sure if you think that this is an advantage or disadvantage for the team?
Do you think that “stacking an OP prof = unbeatable comp”? I’d disagree… such a team is potentially easier to counter than a mixed team, e.g. with a lot of condi cleanse if playing against a necro team.
In solo Q it isn’t. You have to think about your’r playing 90% of the time with 2 brainless players in your team, if the oponent’s, at the moment it is the necro and ranger, got 3 of this classes + a guardian you can do what you want, in 90% your team will loss such an matchup.
It is still too easy to play a braindead spirit ranger or condi spamming necro, so actually unexperienced players can do well by just facerolling on keyboard.
www.twitch.tv/mufasapk
That’s easier said than done. To implement such a thing, the character selection screen would have to know which professions are in your sPvP group – in real time. Along with several factors you have to consider, for example locking the prof as soon as the “Play” button is clicked and notifying the other clients to prevent “sync switching”.
But the most important question is: Would preventing 3+ players of a prof actually benefit the game? I doubt it.
I’m not even sure if you think that this is an advantage or disadvantage for the team?
Do you think that “stacking an OP prof = unbeatable comp”? I’d disagree… such a team is potentially easier to counter than a mixed team, e.g. with a lot of condi cleanse if playing against a necro team.
its either an advantage or a disadvantage for 1 of the teams.
so its an unbalanced start of the match.
Matchmaking should not allows more then 2 of the same characters in a group …..
( preferably not even more then 1 of a kind ) People wont have to switch characters then. Cause they’ll have a good fair setup of characters on both sides.
best games are when there are 5 different characters against 5 different characters.
make a pool of players before creating games. It counters syncing premades / and it will make it easy to balance profession in teams.
downside is alittle bigger que times for the most played professions. but then the rarely played professions will get a boost to. and the so called “OP” characters will have to wait longer. its a win/win system.
I agree simply add smart matchmaking. That makes teams of no more than 2 of any prof. They don’t need to lock chars.
If you all really want switch to necros and run 5 necros then do it..
Most people who Q stick to that prof so this would be fine.