superior sigil of powerlessness (un-might)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Superior Sigil of Powerlessness
60% Chance on Critical: Remove Might Boon
(Cooldown: 5 Seconds)

there we go.
make it happen.

then everyone can stop complaining about d/d celele

btw this sigil will remove might boon only, nothing else.
the cooldown will only start when a might boon is removed.

this will keep might stacking professions in check.
it will be balanced because one sigil slot has to be sacrificed to equip it.
also balanced because non precision builds cannot use it effectively. unless they slap another intelligence sigil on top of it.

discuss!

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Posted by: Asudementio.8526

Asudementio.8526

increase cd and have it remove all might or lower cd and remove a single stack of might?

really they just need to adjust the CD of sigil of nullification and perhaps purity. keep generosity as is

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

increase cd and have it remove all might or lower cd and remove a single stack of might?

really they just need to adjust the CD of sigil of nullification and perhaps purity. keep generosity as is

how does 10 seconds cool down and remove all might stacks sound?

well, sigil of nullification is not help when the celele has like 10 boons.
we just need to remove that 25 stacks of might to cripple their damage.

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Posted by: NinjaEd.3946

NinjaEd.3946

They should just not make self-might stacking so kitten easy on some builds. Might boon alone makes support builds meaningless when you can spec for dps and dish out 25 stacks at the same time. Not sure who thought this would be a balanced idea.

“I’m waiting for the staff to get off their lunch
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(edited by NinjaEd.3946)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

They should just not make self-might stacking so kitten easy on some builds. Might boon alone makes support builds meaningless when you can spec for dps and dish out 25 stacks at the same time. Not sure who thought this would be a balanced idea.

then why is nobody supporting a hard counter for might stacking builds?

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Posted by: Cynz.9437

Cynz.9437

this sigil wouldn’t solve anything especially considering ICD
would rather nerf mightstacking on bruisers (limit amount of stacks etc.)

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Posted by: Sagat.3285

Sagat.3285

Or you know make boon hate more common..

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Posted by: NinjaEd.3946

NinjaEd.3946

They should just not make self-might stacking so kitten easy on some builds. Might boon alone makes support builds meaningless when you can spec for dps and dish out 25 stacks at the same time. Not sure who thought this would be a balanced idea.

then why is nobody supporting a hard counter for might stacking builds?

Dunno, I think I posted a while ago suggesting they buff might but lower the amount of might people can get on their own and the durations a bit so getting high stacks on your own would no longer be possible but working as a group (aoe might, blasting fire fields, etc) gets stronger. Lastly look into how might gain is for some professions and expand on possibly giving heavy might support a role to promote support instead of raw dps.

Some boons are just too simple to keep up and in some cases very strong with their uptime. For example, perma protection from mesmers pretty much makes up for the fact that they wear light armor and then some. 25 might on necro/engi/warrior/ele makes bursts even more deadly or lets them sacrafise offensive stats for defensive ones making them hard to kill and deadly at the same time. Perma fury is also pretty strong, 20% is not something to go without noticing. Long story short, I rather see boon support than the self-boon frenzy that has been going on since day 1.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Or you know make boon hate more common..

That could work for some classes but others simply don’t have any boon removal.

Though given the amount of crap traits that allot of classes have they could fairly easily tack some PVP/WvW effects onto a few traits that give special effects when you strike a player with boons on them.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As for sigils.

It would definitely be nice to see one that has a chance to apply weakness when you hit an enemy.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this sigil wouldn’t solve anything especially considering ICD
would rather nerf mightstacking on bruisers (limit amount of stacks etc.)

5 seconds too long? okay how about 2 seconds then ?

Superior Sigil of Powerlessness
60% Chance on Critical: Remove Might Boon
(Cooldown: 2 Seconds)

They should just not make self-might stacking so kitten easy on some builds. Might boon alone makes support builds meaningless when you can spec for dps and dish out 25 stacks at the same time. Not sure who thought this would be a balanced idea.

then why is nobody supporting a hard counter for might stacking builds?

Dunno, I think I posted a while ago suggesting they buff might but lower the amount of might people can get on their own and the durations a bit so getting high stacks on your own would no longer be possible but working as a group (aoe might, blasting fire fields, etc) gets stronger. Lastly look into how might gain is for some professions and expand on possibly giving heavy might support a role to promote support instead of raw dps.

Some boons are just too simple to keep up and in some cases very strong with their uptime. For example, perma protection from mesmers pretty much makes up for the fact that they wear light armor and then some. 25 might on necro/engi/warrior/ele makes bursts even more deadly or lets them sacrafise offensive stats for defensive ones making them hard to kill and deadly at the same time. Perma fury is also pretty strong, 20% is not something to go without noticing. Long story short, I rather see boon support than the self-boon frenzy that has been going on since day 1.

well they did nerf might boon.
it was 35 power 35 condition damage earlier but it is 30 power 30 condition damage now.

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Posted by: Cynz.9437

Cynz.9437

point is, this sigil is bandaid…. not solution to the core problem

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

point is, this sigil is bandaid…. not solution to the core problem

yes, but it will reduce celele damage potentional right?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

As for sigils.

It would definitely be nice to see one that has a chance to apply weakness when you hit an enemy.

yeah thanks for reminding me, i need to start a new topic regarding this.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Chosing a Sigil which only removes 1 certain boon is quite bad:

  • you’re basically sacrificing 1 of the 4 sigils you can equip on something that only would be viable vs 2/3 builds in the whole Conquest scene. For just a removal..

But if that sigil would be a transfer sigil instead of removal (which means all might transfered to you) with a 9s CD, I think THAT would be worth the sacrifice of a Sigil Slot and will keep things in line.

Ele and Warrior can easily stack might again within those 9seconds. And yes, they’ll lose it again (granted the attack landed).

Eles might see problem in this but its exactly the same as the only window we have to burst ele down is only 9 seconds aswel (after Water Attunement).

So that would be a fair trade-off

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Posted by: Luthic.7290

Luthic.7290

Chosing a Sigil which only removes 1 certain boon is quite bad:

  • you’re basically sacrificing 1 of the 4 sigils you can equip on something that only would be viable vs 2/3 builds in the whole Conquest scene. For just a removal..

But if that sigil would be a transfer sigil instead of removal (which means all might transfered to you) with a 9s CD, I think THAT would be worth the sacrifice of a Sigil Slot and will keep things in line.

Ele and Warrior can easily stack might again within those 9seconds. And yes, they’ll lose it again (granted the attack landed).

Eles might see problem in this but its exactly the same as the only window we have to burst ele down is only 9 seconds aswel (after Water Attunement).

So that would be a fair trade-off

I would stick with the original over this because what would most likely happen is eles and w/e could just stop running battle and pick this up. So they would also be one of those who just steals might from others and stays at high stacks and if you were a class that didnt natrually stack might and ran this rune. they would just immidatly take back what you stole.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Chosing a Sigil which only removes 1 certain boon is quite bad:

  • you’re basically sacrificing 1 of the 4 sigils you can equip on something that only would be viable vs 2/3 builds in the whole Conquest scene. For just a removal..

But if that sigil would be a transfer sigil instead of removal (which means all might transfered to you) with a 9s CD, I think THAT would be worth the sacrifice of a Sigil Slot and will keep things in line.

Ele and Warrior can easily stack might again within those 9seconds. And yes, they’ll lose it again (granted the attack landed).

Eles might see problem in this but its exactly the same as the only window we have to burst ele down is only 9 seconds aswel (after Water Attunement).

So that would be a fair trade-off

I would stick with the original over this because what would most likely happen is eles and w/e could just stop running battle and pick this up. So they would also be one of those who just steals might from others and stays at high stacks and if you were a class that didnt natrually stack might and ran this rune. they would just immidatly take back what you stole.

Understandable, but then we still have to figure out what kind of sigil we want.

Maybe one that procs when you go stealth? Maybe one that proc when you immobilize your foe? Something Eles cant do every single time with 100% success rate

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

What people think they’re saying: “I want d/d ele to be weaker”

What this thread is actually saying: “I want a single minor build choice (a single sigil) to be able to completely hardcounter every single might-reliant build in the game simply through passive procs on my autoattacks”

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Posted by: PlatinumMember.5274

PlatinumMember.5274

What people think they’re saying: “I want d/d ele to be weaker”

What this thread is actually saying: “I want a single minor build choice (a single sigil) to be able to completely hardcounter every single might-reliant build in the game simply through passive procs on my autoattacks”

What are you implying that the people on forum would be terrible at balancing the game? That you are happy that none of their terrible short-sighted ideas will ever be implemented?

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Posted by: The Wizland.8435

The Wizland.8435

Having a sigil focusing on countering a single specific type of build and ONLY that build is terrible design. You’re literally asking for boon removal that only removes one type of boon. If a build is overpowered, nerf the build. Don’t try to introduce something that only serves to counter that build.

Jesusmancer

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

whats wrong with hard counters?

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Posted by: Aenaos.8160

Aenaos.8160

How about a on hit sigil (30% chance,10 secs cd)that converts
might stacks to burning stacks?

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lose a pip,win 2 pips,lose a pip,lose a pip…………..-
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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

whats wrong with hard counters?

It’s not so much that it’s a hard counter as that it’s a hard counter with extremely minimal investment that is completely passive and has an extremely simple method of application.

It would either have to be super conditional, to an extraordinary degree, to be this strong, or would have to not be a sigil at all, though this would still probably be too accessible as a rune.

The trick with balancing hard counters is that in order to be one to something else, you need to be hard counterable yourself, or not have a lot of other impact. Having it on a sigil is just bad form, not to mention that the last thing we need is yet another autoattack proc.

I agree d/d ele needs a solid nerf, but this is definitely not the way to go about it.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i take it that there are more d/d celele players around so that they dun want to see this sigil become a thing.

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Posted by: sinject.4607

sinject.4607

Superior Sigil of Powerlessness
60% Chance on Critical: Remove Might Boon
(Cooldown: 5 Seconds)

there we go.
make it happen.

then everyone can stop complaining about d/d celele

btw this sigil will remove might boon only, nothing else.
the cooldown will only start when a might boon is removed.

this will keep might stacking professions in check.
it will be balanced because one sigil slot has to be sacrificed to equip it.
also balanced because non precision builds cannot use it effectively. unless they slap another intelligence sigil on top of it.

discuss!

since they’ve nerfed power builds main critical hit sigils, i honestly just think they should buff Nullification by giving it priority similar to Bountiful Theft, making the priority list like: stability → protection → fury/might → vigor → regen → etc.

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Posted by: Necrotize.2974

Necrotize.2974

i take it that there are more d/d celele players around so that they dun want to see this sigil become a thing.

Dat necro.

But more like exactly what P Fun said. People don’t want the problems to be fixed. They want revenge and compensation. They don’t want D/D ele to be fixed, they want it to be destroyed or made so easy to hardcounter that it just falls out of existence. The D/D weaponset was designed around might stacking, hence the numerous blast finishers but only fire field. So even if cele got nerfed and D/D’s damage was nerfed, might stacking would still likely be the best strategy for D/D eles.

Why not make a sigil to hardcounter everything then.

Sigil of Breaking:

If one of your attacks would be blocked, it instead removes/interrupts the block and deals 2x damage. 6 sec ICD.