If you ask me the massiv spam of everything, heal, dmg ect. is the main problem and anet has to fix this first.
But in this threat I want to talk about another issue that I have with the game.
When it comes to the traits in the talent trees anet hasn´t been very creativ in my opinion.
Too many of the traits are just “filling material” and there are often similar traits for each class.
The most embarresing example is the 50% fall dmg reducen everyone has….. -_-
But there are alot of traits that are so weak compared to the “meta”-traits that they were never used and are never used today.
I think anet should get together for a brainstorm-table and do something against that.
I do have alot of time atm and were getting some ideas for new mesmer traits together.
Here are the ideas.
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Domination:
I Stuns and dazes of you are now ignoring stability.
I Changes your Portal ability. Setting your portal exeunt forces enemys in X-radius to the portal exeunt to use the portal.(They can´t port back)(Or variation)
Dueling:
I You are now able too choose a off-hand weapon on the on-hand weaponspot at one weaponset. Your weapon-swap cooldown is decreased.
I Gives you the ability to immediately change posision with your last/latest/one of your clones.(Gives you the ability to immediately port to the position of your last/latest/one of your clones. The clone is shattered by that.)
I Changes every Phantasma ability. You are using the phantasma ability now activly on your own but do not summon a phantasma anymore.
Chaos:
I Your auto-dmg is percentually spit up too all existing clones.(no clone->you 100% auto dmg, 1 clone->you 50% auto-dmg and clone 50% auto-dmg and so on)
I Adds one/two/extra bounces to your staff autoattack.
I Changes your staff illusion abilitys. 2. ability does now change your position with the enemy focused(but doesn´t creat a illusion anymore). Your phantasma does port the hit enemy now to itself on every successful attack, but the attack doesn´t bounce anymore.(The phantasma does now change position with the hit enemy on every successful attack, but the attack doesnt bounce anmore.)
I Changes your Feedback/Timewarp/both ability. Feedback/Timewarp/both does now hold your staff autoattack inside and grands it limitless bounce inside.
Inspiration:
I Every illusion does reflect projectills permanently.(Every illusion has permanently “Mirror”.) (Every illusion has a small radius projectil reflectiong bubble.).
I Every illusion shattered grands near allys invisibility for X/1,0/0,5/0,25 sec.
Illusion:
I Illusions can now see invisible enemys and attack them(, but do not reveal them with their attacks).
I Illusions can now be cast despide no viable path/through object.(How it was once untill it got patched out. Will be especitally nice in WvW and I rly don´t think it is OP. It just adds some uniqe harrasing ability to the mesmer.)
Chronomancer:
I personally think they are rly good and could in some variation be implemented in the game. The ideas don´t have alot of animation work because the core animation are all mostly already there.
I also think there is alot of stuff you can do with the other classes to make them somehow more unique.
Tell me what you think about it.
Post your own ideas, but follow the example pls.
However. If they don´t solve the core issues there is no hope for the pvp in this game anyways. But they are working on a new expansion and that´s why I´m posting this.
Maybe they will read it.
(This post maybe will be moved but I reasondly posted it in the pvp forum because I wanted a audience who is somehow interested in a challenging game(if you know what I mean))