too much "filling"material, Mes Trait Ideas

too much "filling"material, Mes Trait Ideas

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Posted by: gw niko.1049

gw niko.1049

If you ask me the massiv spam of everything, heal, dmg ect. is the main problem and anet has to fix this first.
But in this threat I want to talk about another issue that I have with the game.

When it comes to the traits in the talent trees anet hasn´t been very creativ in my opinion.
Too many of the traits are just “filling material” and there are often similar traits for each class.
The most embarresing example is the 50% fall dmg reducen everyone has….. -_-
But there are alot of traits that are so weak compared to the “meta”-traits that they were never used and are never used today.
I think anet should get together for a brainstorm-table and do something against that.

I do have alot of time atm and were getting some ideas for new mesmer traits together.
Here are the ideas.
_______________________________________________________________
Domination:

I Stuns and dazes of you are now ignoring stability.

I Changes your Portal ability. Setting your portal exeunt forces enemys in X-radius to the portal exeunt to use the portal.(They can´t port back)(Or variation)

Dueling:

I You are now able too choose a off-hand weapon on the on-hand weaponspot at one weaponset. Your weapon-swap cooldown is decreased.

I Gives you the ability to immediately change posision with your last/latest/one of your clones.(Gives you the ability to immediately port to the position of your last/latest/one of your clones. The clone is shattered by that.)

I Changes every Phantasma ability. You are using the phantasma ability now activly on your own but do not summon a phantasma anymore.

Chaos:

I Your auto-dmg is percentually spit up too all existing clones.(no clone->you 100% auto dmg, 1 clone->you 50% auto-dmg and clone 50% auto-dmg and so on)

I Adds one/two/extra bounces to your staff autoattack.

I Changes your staff illusion abilitys. 2. ability does now change your position with the enemy focused(but doesn´t creat a illusion anymore). Your phantasma does port the hit enemy now to itself on every successful attack, but the attack doesn´t bounce anymore.(The phantasma does now change position with the hit enemy on every successful attack, but the attack doesnt bounce anmore.)

I Changes your Feedback/Timewarp/both ability. Feedback/Timewarp/both does now hold your staff autoattack inside and grands it limitless bounce inside.

Inspiration:

I Every illusion does reflect projectills permanently.(Every illusion has permanently “Mirror”.) (Every illusion has a small radius projectil reflectiong bubble.).

I Every illusion shattered grands near allys invisibility for X/1,0/0,5/0,25 sec.

Illusion:

I Illusions can now see invisible enemys and attack them(, but do not reveal them with their attacks).

I Illusions can now be cast despide no viable path/through object.(How it was once untill it got patched out. Will be especitally nice in WvW and I rly don´t think it is OP. It just adds some uniqe harrasing ability to the mesmer.)

Chronomancer:


I personally think they are rly good and could in some variation be implemented in the game. The ideas don´t have alot of animation work because the core animation are all mostly already there.
I also think there is alot of stuff you can do with the other classes to make them somehow more unique.
Tell me what you think about it.
Post your own ideas, but follow the example pls.

However. If they don´t solve the core issues there is no hope for the pvp in this game anyways. But they are working on a new expansion and that´s why I´m posting this.
Maybe they will read it.

(This post maybe will be moved but I reasondly posted it in the pvp forum because I wanted a audience who is somehow interested in a challenging game(if you know what I mean))

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Posted by: OriOri.8724

OriOri.8724

Hold on, what? You didn’t get the support you wanted in the mesmer forum, so you come here instead hoping for other opinions?

Seriously, the people on the mesmer forum are the most likely to want these ridiculous traits. If you didn’t get support there, I don’t know why you thought you’d get support here

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Posted by: Abelisk.4527

Abelisk.4527

How will PvE enemies deal with the portals?

Why would having two off-handed weapons make sense? Lorewise it makes no sense at all (two shields o.o)

also I don’t think the Phantasm abilities being manually used would benefit. With Phantasms you can cast multiple skills on the enemy at once.

As for the Phase Retreat suggestion, that won’t help at all in PvE other than mess up AoE stacking. Phase Retreat at its current state is already very powerful and does no harm to allies.

Here’s the catch: skills need to be introduced in all 3 game modes. They must all function similarly. Anet absolutely does not want to be juggling 2-3 different skillsets (PvP/WvW and PvE) since it would require 2x balance requirement.

(edited by Abelisk.4527)

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Posted by: Vague Memory.2817

Vague Memory.2817

Playing mes sucks. It has been continually nerfed so that there is only 1 viable condi build. Forget power build unless you are a top pro. To build for power damage that can compete with other classes you have to roll with no cleansing and give up on a lot of survival skills. Mes makes you have to choose between damage and sustain, while a lot of other classes can build for high crit, power, and sustain. Way it stands is mes is for vets in ranked.

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Posted by: Lyger.5429

Lyger.5429

Ignore the naysayers, aside from some of the more OP mechanics these are some really interesting trait ideas and I would be pretty happy if we got more game-changing and competitive trait choices than damage increase by x%.