(edited by Devildoc.6721)
Asura Personal Story: "Beta Test" is overtuned or bugged
Let Shodd absorb the fireball opening. I did this in one try with a thief without being downed or kiting.
(edited by Jeffrey Vaughn.1793)
gained to level 20, got new gear, new jewelry, new weapons, slotted signet of earth for more toughness, and mist form.
Tried again.
still got downed in 1 hit by it once I ran out of tricks to avoid the damage.
managed to get it low enough by that point that i could finish the thing off while downed but seriously, that barrage needs to get toned down. Make it all 1 hit so that it can be mitigated by blindness or a block, make the barrage spread out over a large area but only 1 fireball per area so you aren’t hit so many times at once, something please.
seriously talking about finishing a mob off is censored?
Let Zott absorb the fireball opening. I did this in one try with a thief without being downed or kiting.
He was dead. He doesn’t last very long.
I would get the harpy down to about half health before the NPC was laying on the ground and the harpy was after me throwing fireballs.
(edited by Devildoc.6721)
Try using daggers instead for more burst? I haven’t done this fight so I dunno how hard it is but if its a race against time then staff might not be doing it. Eles do have lower base health and toughness and I wonder if that might be a factor.
Are you using the healing skills from water with staff?
Try using daggers instead for more burst? I haven’t done this fight so I dunno how hard it is but if its a race against time then staff might not be doing it. Eles do have lower base health and toughness and I wonder if that might be a factor.
Are you using the healing skills from water with staff?
Yup, I threw both heals on the NPC to try to buy more time, I think I had him down to 1/3 before I started having to kite, I dodged 2 fireballs, reflected a third, and then got 1 shot by the 4th.
I don’t like using the daggers in PVE due to the fact that they have about 0 defensive capabilities.
What utility skills are you using? I use Arcane Shield, Arcane Power, and Arcane Blast on mine (level 80 now though, so I get a bit more trait support). Gives me usually just enough defense and burst to take down most things.
You might also try kiting in a back and forth pattern. NPCs tend to try and predict where you will be when they fire their shots, so if you go left and right back and forth quickly, you can sometimes fake them out.
signet of earth, mist form, signet of air (was trying to keep ahead of him so I didn’t have to dodge melee attacks (unfortunately that doesn’t impact strafing speed). Remember it’s a level 14 quest, so you can’t expect people to have all of the utility skills unlocked.
I’d just gotten the trait for arcane shield at 25% health, I probably could have slotted that since it IS several separate hits and not 1 big one hit ko. But again, this is a level 14 quest, for people doing it on level that would not be an option.
Oh, one other thing I should mention, the first part of the quest features a ton of weak destroyer mobs, IE, aoe fodder. That’s the reason I was using staff rather than a scepter which I’d normally use against a tough boss (focus provides more tools to deal with ranged attacks)
So I deal with aoe fodder first, and then right after I’m fighting a veteran than can 1 shot me.
Not good when you can’t swap weapons.
(edited by Devildoc.6721)
I just ran through as a sceptre/focus elementalist, and it was tricky, but consider that I don’t play elementalist regularly, so I wasn’t using any attunement switching or even traits for that matter. Making sure that Shodd tanks for you is necessary, I found that he could (barely) stay alive long enough for me to take out the enemies. Keep in mind that destroyers are immune to burning, so if your build is intended to use a lot of burning or +condition damage, you’re going to be at a disadvantage.
So your intent is that the fight is a DPS race and that the player should never take damage or it’s intended that the player loses if the player gains aggro?
IF that is the intent. Perhaps give a little more time between the AOE trash and the harpie spawn, to give time to swap equipment out of combat, remembering that an elementalist and engineer cannot swap weapons in combat.
(edited by Devildoc.6721)
I found this tough too initially and had the same problem of being one-shotted by the harpy.
After reading Jeffrey’s comments though I used a glyph of lesser elementals and a staff. I could easily AoE down the little mobs then switch to earth and summoned an earth elemental before switching to water and healing both the elemental and Shodd. They died when the harpy had a little health left but I was able to finish him off on my own.
By the time the next mob appeared I was able to summon my elemental again and just did the same.
Pretty darn hard on an engineer. Eventually did it at level 22 so that I could use grenades and two turrets.
In general, I find destroyers in this game to be significantly harder than other enemies of their level (and I’m not using burning).