I didn’t want to necro the old thread, but I did want to let folks know that I (literally) sat down with the audio designer on this, and we made some minor changes to make the puzzle friendlier.
There’s now a small rampup where the flags and wind kick in, which gives you a couple of seconds before the wind will knock you off the wall—if you’re in the middle of the run when the wind kicks in, you now have a small window to activate stability or get to cover. The sound then dies off as the flags die down (and the knockback effect ends.)
Hopefully this will make the ledge portion a bit easier, so you don’t have to die and use the checkpoint. I don’t have an exact ETA on when it will go Live—the audio folks want to do a little more work on the wind audio, then it will go into the next available content update.