Just been watching an argument in guild about whether or not people would like raids to be included into the game. Whilst watching I realized many people were viewing the idea in black and white and comparing the term raid to that used in WoW. Now personally I hated raids in WoW but I would love to see some bigger events that I can take more guild members to. this got me thinking about how it could be done so hope you like it and let me know what you think.
I considered the current state of AC Explorable Mode. As it stands, I gather 4 friends we run in, choose a path, encounter some minor inconveniences than kill a boss. Rinse and Repeat. But imagine this.
You gather a group of 15 people all entering AC at the same time. You go through the usual prelude before starting the main bulk of the dungeon. It comes to choosing a path and this is where things get interesting.
Instead of choosing a path and all running it you make 3 teams of 5 players. Each dedicated to protecting an NPC. They have to stay with this NPC keep them alive or else the whole team will be inconvenienced, have to restart etc.
Each team will go a different direction to achieve their goal. At certain points they can choose to regroup to work together, for example a stronger form of Kholer, much harder to kill but with a bigger pay off.
Now for each of the teams.
Team 1 – Hodgins:
This team will accompany Hodgins in retrieving the sceptre in very much the same way it does now. The difference being one member of the team will actually receive the sceptre, the reason why will become clear later.
Team 2 – Detha:
This is where things change. Rather than having path 2 and 3 (As path 3 would contribute very little to the overall effect) I have split path 2 into 2 teams. Detha’s group will need to collect scrap metal, tools etc. in order to help Detha in repairing the cannons. Repairing the cannons can be done in very much the same way but they will be transportable, again the reason why will become clear.
Team 3 – Tzark:
Rather than collecting essence and transforming into ghosts Tzark will take over the collection of ‘Bait’ from the flooded temple. The event can happen in the same way but once the gravelings etc. are killed they will be gathered in containers for later on.
Reunion – Final Boss:
Once all 3 teams have completed their individual task they will meet and prepare for the final fight. As an example this could occur where the Howling King takes place. the difference is the boss will need to be killed in a certain procedure which involves all previous work in the dungeon.
Step 1 : Team 3 will need to work together to place bait in the centre of the room. whilst doing this they will encounter trash mobs etc. that they can either kill or run past if they can survive. This will lure the boss into the centre of the room.
Step 2 : Team 2 will each run to 1 of 5 cannons placed around the perimeter of the room. They will have to charge the cannons in some way whether it is the usual click and wait or by placing some form of power source. Once charged AND the boss has been lured to the centre of the room the cannons can be used to make the boss vulnerable. It could be by shooting a shield or by shooting the roof which collapses and causes a debuff. (This kind of idea, ideas aren’t 100%, making it up as I type ^^)
Step 3 : Team 1 will be doing the main damage to the boss. 1 Member of team 1 will be equiping the sceptres gained during the dungeon now this could work in 1 of 2 ways. They can be a defensive ability that would prevent team 1 from wiping (A shield from his yell which can’t be dodged kind of idea) or by giving every member of team 1 a buff which allows them to cause more damage to the boss. Without it the boss would take a very long time to kill. (As I said not perfect but 1 of the 2 ideas).
In my mind this would allow larger groups to all be able to work together as at the moment we are limited to just 5 players. As I said, this has been thought up of within the space of 15 minutes and the time it has taken me to type. I would love to see other peoples ideas and views, maybe even other ideas for other dungeons. Can’t wait to see what people think. =D