I would have liked for the post to be entitled, “Ascended Armors, New Personal Storylines, Reasons to go back to Starter Cities,” but that exceeded the 45 character limit. Anyways…
[TL;DR: Have spiritual entities in racial starter cities that start new personal storylines in a mission to acquire unique Ascended Armors.]
Today, while leveling my thief, I was chatting on the guild channel and exploring Divinity’s Reach for the umpteenth time and I was reveling in the realization of how empty Divinity’s Reach is! Fortunately, the plethora of NPC’s and ambient talking noise definitely made this less noticeable, and I thank ANet for that, but upon further looking, I was noticing how few of the blueish-greenish names were hovering above characters’ heads and thinking to myself, “Man, I wish there was more of a reason for people to come back here!” I identify with Divinity’s Reach like nowhere else in any game I’ve ever played (which, to be honest isn’t very broad – pretty much exclusive to GW1 and the long-ago Runescape). Divinity’s Reach makes me think, “I wish I could actually live here. I wish I could move out of my house in Knoxville, Tennessee and come live here in the Salma District.” The art is so fantastic, there are so many places to explore, it’s so vast and expansive, and (in my opinion at least) got more attention from the devs than any of the other starter city in the game. Don’t get me wrong, I think Rata Sum is freaking impressive, and will be even more after Polymock gets set up among other things (Polymock is something that gives me real hope that the starter areas will receive some kind of buff before its all over with). I love the feel of Hoelbrak, the intricacies of the Grove, and the imperialistic “oomph” of the Black Citadel. But Divinity’s Reach is home to me, and it bothers me that it gets abandoned so early on in the storyline (and that storyline that exists is mainly housed in the Salma District – I mean, COME ON! So much of Divinity’s Reach story is confided to the tiny instances and blah blah blah).
Back in Guild Wars 1, endgame content was not hard to come by. The player hit the level cap very early in the game so that the world was then opened up to the player afterwards. I would argue that Guild Wars 2 actually discourages exploration – despite the illusionary incentives via exp gain by exploring and whatnot – this game focuses too much on leveling in my opinion to fully support the exploration that it attempts to promote. But that’s a different topic altogether. The fact of the matter is, after you completed all of the Missions and everything in GW1, and you felt you were “done” with the game, you still had elite missions (Fissure of Woe, The Underworld, Domain of Anguish, etc) to go back to and farm for rewards. In UW, it was the familiar Globs of Ectoplasm, which served as the main currency for high-value transactions, having a variable value of anywhere from 5,000g to 7,500g. In UW, you farmed for Obsidian Shards, worth 2.5k to 6k a piece. Domain of Anguish provided four different types of [essentially] dungeon tokens that you could trade in later for crazy awesome weapon skins, or sell them on the market for about 2k a piece. FoW and UW were based on the Human gods of Grenth and Balthazar. Now, GW2 DOES have human god-based rewards via the Karma vendors in Orr, despite the claims that the gods have truly abandoned Tyria. However, I had another idea that could use these gods (or other, more racial specific variations) to provide endgame content to players.
Imagine this. You’ve beaten the personal storyline. You’re level 80 now, and you don’t really know where to go next. You could go to WvW, do some Dungeons, Fractals, explore (which you’ve already used as a method of grinding to achieve your level 80), grind for money to get gear off of the TP, etc. You return to your nostalgic starter town and find something different.
In Divinity’s Reach, there is a shrine to each of the gods. As I was brainstorming, my mind went to the jumping puzzle in the Shrine to Melandru (http://bit.ly/UXwuGp). A character would go there and kneel to the shrine and an Avatar of Melandru would emerge. You would either talk to her like you would any NPC or there would be some kind of cutscene. If you did the non-gw2 cutscene where there is actually live action, a moment could occur where you see yourself in a brand new God-Armor (to take the place of the equipment viewer in an artsy-er way). You could go back to this Avatar and request to see yourself in this armor again to assure you like it whenever you wanted to. This would be the gateway to an ascended armor set.
For humans, this could be with any of the gods. Each armor set would look different, but the player would be able to choose at the end which stats he/she would want for the individual armor piece. After speaking to the god, you would pledge Allegiance to the god, and you would have a new personal storyline.
(edited by redhand.7168)