Backpieces interactable with jump animation?

Backpieces interactable with jump animation?

in Suggestions

Posted by: Hedge.8760

Hedge.8760

Hello,

In lieu of the newly mentioned legendary types of equipment (armor, trinkets, weapons, etc), I thought about what effect such legendary or otherwise might contribute to your character without feeling engulfed in particle effects or a sea of living flames.

My idea was: what about backpieces whose “effect” would only show upon a certain skill, for example either dodge or jump? It is of course not isolated to backpieces, but that is where I think it would be easiest to implement.

Let me give some examples as to what I mean:

If we take an already existing backpiece – the Sun Catcher backpiece – the idea would be to, upon dodge or jump, there would be a trail of the sun-dash-effect from the aspect skills. Every time you jumped or dodged you would have a tiny sun dash effect.
Likewise with the Wind Catcher, the “wind jump” effect could play upon dodge or jump.

Or we could make an entirely new backpiece, maybe something entitled “Dwayna’s Grace”, which would maybe be a teeny-tiny pair of ethereal folded back wings of dwayna. Upon jumping or dodging these small wings would give a tiny flap (even I think the huge dragon-wings’ constant flapping can be a distraction).

Effects such as these should be small enough so as not to add too much to the already overwhelming particle effects of GW2 (the flapping of the wings and the dash-effect would be very low-key and toned down), but also give a unique “flair” to your character if you so choose.
These effects would also be tiny enough to be able to integrate neatly into the already existing legendary weapon effects such as the constant glow and footprints, without having an “always-on” effect. I think it would be an interesting way to further costumize the visual expression of our characters without going into the “it must shine always”-idea. Discreet but still unique – at least that’s the idea!