(edited by Lithril Ashwalker.6230)
Change to Champions' Loot Involved In Events
I agree yes and no with this. Clearly something needs to be done, but I think for a different reason. You state that people are leaving events, but I dont see this part to be true as the most heavily farmed Champion events are the Pirates, who upon completion spawn another event with another Champion. However, during these events the extra mobs are basically ignored and all focus is put on the champions themselves.
My suggestion would be the same as yours in theory, if you fail the event you get half of the amount of champions spawned chests (or maybe you only get blue or green versions… something) and if you complete the event you get maximum rewards which scale with your event reward of Bronze/Silver/Gold. However I put focus on completing the event over tagging champions. Anet promoted this game as something where you work together and where you dont steal kills, however if I am unable to output a significant amount of damage on a mob that I may or may not be able to target before it dies I get no reward. Tagging, to me, is as big an issue as farming itself.
Summary – Record the amount of champions spawned from the event, recieve scaled loot bags based on both the outcome of the event and your level of overall participation. Remove the individual drops from the champions in favor of the ‘bonus chest’ style rewards.
http://www.twitch.tv/parisalchuk
You underestimate the power of prisoner’s dilemma. You’re assuming that if the rewards for farming were scaled back that people would actually complete the events to get more loot. If everyone collaborates, everyone gets more loot and everyone is happy. But what if I just want the loot and champion drops? I have no guarantee that other players are going to actually finish the event. I have seen it fail multiple times. Therefore, My dominant strategy is to tag champions. If the event completes, I get more loot than the others and I’m happy. If the event fails, it was probably going to fail anyway with my help and I made the best of a bad situation. As this line of reasoning becomes more prevalent, the same nash equilibrium will still establish itself and the only thing your system has accomplished will be to nerf the champion drops from the event and we all know how the community will react to that.
You underestimate the power of prisoner’s dilemma. You’re assuming that if the rewards for farming were scaled back that people would actually complete the events to get more loot. If everyone collaborates, everyone gets more loot and everyone is happy. But what if I just want the loot and champion drops? I have no guarantee that other players are going to actually finish the event. I have seen it fail multiple times. Therefore, My dominant strategy is to tag champions. If the event completes, I get more loot than the others and I’m happy. If the event fails, it was probably going to fail anyway with my help and I made the best of a bad situation. As this line of reasoning becomes more prevalent, the same nash equilibrium will still establish itself and the only thing your system has accomplished will be to nerf the champion drops from the event and we all know how the community will react to that.
get over it and farm elsewhere…people would like to complete the event.
some people want to finish the event. events scale based on how many are there, so as long as everyone has the same goal and works towards getting the events done, then their should be no reason for anyone NOT to finish the event/get to the final wave. if people stick to the champions only then nothing finishes…if you are so hellbent on getting the loots most of all then go farm where your guaranteed some money, if you fail then you get half of what you tagged…if you win then obviously your there to do the event/a change of rotation compared to running around in circles and tagging champions elsewhere.
farming is farming, it belongs where it is now…in orr/frostgorge. not in events.
if you want to take a break from farming and actually DO something and make money at the end…then youll help complete the events..if not keep mindlessly whackin at mobs.
(edited by Lithril Ashwalker.6230)
It’s game theory and the most optimal way to get money. I was merely pointing out a flaw in the suggested system. I apologize if I came off as personally attacking you on your idea.
if you fail then you get half of what you tagged…if you win then obviously you’re there to do the event/a change of rotation compared to running around in circles and tagging champions elsewhere.
This isn’t solo content we’re talking about here. One player’s actions do not matter as much as the aggregate. If you fail you still get to enjoy the new content and still get half of what you tagged, I see this as a rather positive thing as you still got more than other players that were not able to tag as many as you. Also,you cannot say that all the players that win are completionists. That is just a false generalization.
if you want to take a break from farming and actually DO something and make money at the end…then youll help complete the events..if not keep mindlessly whackin at mobs.
You are speaking under the impression that the entire GW2 population is one entity focused on solely farming or completing the event. I have seen plenty of maps where there is one farming event that is not completed and the event succeeds with a bunch of players finishing off scarlet.
To be honest, probably 99.99% of players will never read this thread. They will continue on to farm champions or try to complete the event regardless what what people say on the forums. Therefore, you must consider your own actions in the context of everyone else’s actions.
The reason that tagging is a dominant strategy is because the player gets more utility compared to other players regardless of what the hivemind/zerg/other players decide to do. Is it selfish? Yes. But that is how the world works.
You can’t tell someone not to farm or where to farm. That is how GW2 was designed. It’s your story. You do what you want to do. If someone wants to farm champions in the new temporary event content, they can. If they enjoy it, then so be it. A system like yours to people that enjoy farming at the same time as enjoying new content would be detrimental. It’s rather ironic because I’m trying to talk about innate human selfishness in farming and in my opinion, your idea is rather selfish because it alienates farmers and their style of play.
if they want money and more eventful things then theyll do the events and help or gtfo
get over it and farm elsewhere…people would like to complete the event.
rather selfish and one-sided
I personally do not farm as I do not enjoy it, nor do I need to anymore. There are more optimal ways to make money. For the achievements, I just tag one event and afk to do other things. I often give away 100g at a time to people (that i deem deserve it) because I can.
Players are inherently selfish and gold-hungry and nothing you or I can say will change that. It is human nature. A cof p1 will always exist in whatever form it takes. Right now it is pavillion/champion farming.
To be honest, if you really wanted people to complete the event and not farm it at all, you might as well shift 100% of the rewards to the end although that would probably require tremendous amounts of work on Anet’s part and a fair amount of words from the community.
(edited by Dragonz.6953)
as a ‘farmer’ i disagree with this
fine with wanting to complete the event (though… theres only one achievement for actually completing the event… and its obtainable several times a day)… but farmers do help with this… just get sidetracked on aetherblades
i find it humourous that ‘completers’ call ‘farmers’ selfish… because isnt it selfish (to an extent) to ask people (often the majority in a map) to stop farming for you to complete an event?.. why is your time more important than theirs?
the four solutions i see to this are
- nerf aethers to the ground (obviously going to be extremely unpopular)
- bring minions up to aether farmability (more popular… but… lot and lots and lots of champion bags would make it considerably more profitable; and possibly still impact overall completion time)
- make the minion progression based on portal closes; not kills
- super duper buff completion rewards so everyone wants to complete
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
i admit i was selfish at some points as you did come off as a bit “head on” but i think you guys said it all already, lets just let the thread run itself or have a dev or whatev comment on the idea…maybe they can counter suggest something wed ALL like.