(edited by Jahaudant.9267)
Changing Retaliation to Fix Guardian in WvWvW
So basically you’re blowing your cooldowns and waiting for them to refresh over and over again while every other class can do something that’s fun such as damage and/or AoE while the only thing we can do is shooting magical tennis balls at the enemy, which never even arrive in time because of their slow motion travelling speed.
The Guardian is the only class with no access to a “real” ranged weapon, which is a huge design flaw IMHO. The scepter could be okay, but definitely not as it is now with his clumsy, unfun slow motion tennis autoattacks!
I’d still prefer a weapon that keeps me active over some passive buffs that promote boring gameplay,
This isn’t meant to be a discussion about a certain build. Many builds that don’t focus on Retaliation give the buff to allies in one way or another. This suggestion is a way to direct the contribution from that damage to the Guardian to increase the number of rewards received (to be comparable to classes with ranged weps) and increase the gratification of playing Guardian in WvW.
While you may still want a ranged weapon I have no doubt this change would reduce overall demand for one (or adjustments to scepter/staff).
I’m not implying this is the only way to help Guardians, and I’m not implying another fix couldn’t be applied along with this. The point is this kind of fix is fairly simple and doesn’t impact game balance in any way. Adjustments to scepter or the inclusion of a ranged weapon for Guardian that has a brand new skill set is a massive task in terms of getting the balance right.
(edited by Jahaudant.9267)
I…. huh. I really like this idea, simple as it is.
Bump for Guardians
I would suggest nerfing melee guardians so they’d use more ranged weapons to get in kills.
Just trying to say your problem seems much deeper game design issue than just guardian being more popular as melee weapon user than “other classes”, which is pretty vague term itself.
This my class – other classes issue is pretty old and difficult to fix I think it started after first pnp game or something.
I’m a Guardian and I agree, we need scepters or skills that enable more attacks from the walls while under siege
I would suggest nerfing melee guardians so they’d use more ranged weapons to get in kills.
Just trying to say your problem seems much deeper game design issue than just guardian being more popular as melee weapon user than “other classes”, which is pretty vague term itself.
This my class – other classes issue is pretty old and difficult to fix I think it started after first pnp game or something.
It’s not about their popularity as a melee class. There is NO viable ranged damage option for Guardian. I won’t repeat myself and countless others in explaining why.