Claiming objectives - promotes hatred

Claiming objectives - promotes hatred

in Suggestions

Posted by: Delta.2093

Delta.2093

WvW has become an amazing part of GW2, and the only one that keeps me and a lot of people in this game. Huge Thank You to ArenaNet for their work and continued efforts!

Still, WvW has a lot of issues, improvements are badly needed and innovations are required. I would be happy to pay for a WvW focused expansion too.

Claiming objectives while not having/activating buffs; and by doing this preventing other guilds to claim, thus negatively affecting the team and creating tension – is one of the issues that needs to be solved, and we need Anet’s help in this. If people feels that nobody cares (like teammates and developers), and their efforts are in vain, they will leave the game – this already happening, and if WvW slowly dies, then GW2 will be less.

Claiming should work like this:
When an objective is claimed, the game should start a timer of 30 min (or 10 mins), and if in that time period the claiming guild have not activated at least the basic set of buffs – see details bellow – then the objective should become free, and ready to be claimed by another guild.

Also when buffs expire, another timer should start and then the objective should become free again.

The only difference it is, that if a guild claimed something, and didn’t activate buffs, then that guild should be denied the right to claim anything for 24 hrs; and if this was done more than 3 times in the past week, then “banned” from claiming for a longer period. All this is needed to prevent sabotage.

Guilds should also acquire bonus points based on claiming, whatever that bonus would be (something new or already existing, including those new guild bounty merit points), to encourage claiming.

The Guilds name, or at least initials should also be visible, or at least a way to determine it from the claiming NPC.

- “Basic” buffs -

For supply camps:
+5 Supply (this is bugged or intended, but most of the times the camp cannot be claimed until the indignation expires)

For towers, keeps and castle:

buffs, benefitting every builds:
+10% Player Health, +40 Vitality, +40 Toughness, +40 Power, +5 Supply

All these values and details are of course open to be adjusted and improved.
Please support this proposal, Thank You!

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry

Claiming objectives - promotes hatred

in Suggestions

Posted by: Shadow.3475

Shadow.3475

Easier to do like a suggested, if there is no Basic buff running any other guild can claim the building/camp.

Claiming objectives - promotes hatred

in Suggestions

Posted by: SleepingDragon.1596

SleepingDragon.1596

There are 3 reasons a guild will want to claim a camp, tower, keep or castle… 1 is that the guild wants it’s logo being displayed. 2 is that they want to help benefit their team/server. 3 is sabotage so nobody can claim it and provide the necessary buffs. I tend to believe in the first 2 reasons… I would like to see buffs but I cannot expect it all the time. However, it would be nice if Anet at the minimum is to also show the guild tag along with the logo. This will at least let others in the map knows which guild claimed it for better or for worst. And if the guild has no representative (guild member) in that map and non of the buffs are active, then the piece of land should be available for any other guild to claim it. Why allow a guild to claim the land and abandoned it?

-S o S-

Claiming objectives - promotes hatred

in Suggestions

Posted by: Delta.2093

Delta.2093

@Shadow – A time delay is very useful and needed, because a guild usually first claims the objective, then starts activating buffs (making sure that there is a reason to activate buffs = we already have an objective that needs it), so they are not activated and wasted because someone already claimed it. Activating buffs takes some clicks and time, each one is activated with a separate button, and there is also the possibility that some buffs are not ready and need to be speed up, so a reasonable time to do those clicks are needed – that’s why I proposed a 10 min or so delay.
A good alternative would be to start that 10 min timer even later, when the objective comes under real threat, because most buffs are not needed until then, but that would be harder or impossible to develop, as the current white and orange swords should be used, and those show up even where there’s no threat or when is too late.

@SleepingDragon: Very likely, most guilds in this game, couldn’t keep a major objective 24/24h, so claiming should mean only “giving buffs”, hopefully gaining the gratitude of the team for that, also having the guild emblem displayed and – something more needed to encourage spending influence points and time in this. Most servers have enough guilds to keep buffs constantly, on major objectives at least, they just need more rewards to do that. But the point here is not denying other guilds to enable buffs on an objective, by locking it to a guild which clearly doesn’t care about the team, and shows that “proudly”. It’s about guild vs team, and WvW is a team game, or should be, right?

Thank You for your answers, I posted this because I’m very sad to see those huge “we don’t care” signs, the banners of those guilds. This can be solved only by Anet, and they are too busy, so this will take many more sad hours, until hopefully this will change, and claiming won’t encourage infighting in a team, making people leave the game, with bitter feelings.

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry

Claiming objectives - promotes hatred

in Suggestions

Posted by: Delta.2093

Delta.2093

This is a sad topic, because it’s a reason to divide the team – the team being the world, the server.
WvW is a team game. If individuals and guilds doesn’t cooperate – the team fails.
Claiming objectives it’s a huge temptation for egoistical behavior – let’s put my emblem there, I deserve it, we deserve it because … [add many “reasons” here].
It’s very bad, words cannot express this. A design flaw. GW2 removed hatred and encouraged cooperation with it’s “everyone receives his part of loot” from killings, but failed to do the same here.
Doesn’t matter how, but this needs to be solved, even completely removing this “feature” is better than keeping it this way. I submitted a proposal in WvW sections, which was then “properly” moved by moderators and burried and forgotten in the “Suggestions” subsection graveyard.
I don’t want to spend time in a game where my teammates simply doesn’t care, and they are proud to show that.
But that’s just me, or the others are wiser than to expect changes, because almost nobody supported this.
Go ahead then, and hate each other then. I’m completely helpless.

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry