HeroQuest, Talisman, Heroscape, Munchkin Quest
DungeonQuest, Dungeon Run etc…
There really ought to be a better system in place to help commanders organize and utilize the myriad of classes and their related skills while in the battlefield.
Currently there is no way for a commander to know if there is any specific class in his vicinity, should he need a skill or task performed.
This is extremely frustrating.
A commander should have a display available which shows the classes of anyone in his or her squad. He should also be able to organize the troops into groups for specific tasks and have the ability to communicate just to the group desired.
example: /group1 message, /group2 message.
This way group1 could be for AOE, group2 could be defense, group3 siege, etc
example commands
“/group3 3 ticks left, take that cata out”
“/group2 cover group3 with shield of judgement, keep spamming it”
“/group1 AOE that wall and take out the arrowcarts”
Please help improve WvW
im not a commander, but can see how useful this would be… ive often seen commanders calling for focus eles, guardians or mesmers and no one replies/reacts (i mostly play wvw during the night/morning shift – im nocturnal – so we dont have many active players, just focus on holding what we have)
messaging is slow, why would you want to use that? well its sufficient for strategical placement. but issuing tactical commands like in your example is too much… ain’t nobody got time to read chat in the heat of the battle.
i heard about some other ways to command more efficiently cough teamspeak and alike cough
i heard about some other ways to command more efficiently cough teamspeak and alike cough
cough Not everyone is able to use those unfortunately cough
not able to, or not willing to?
to be honest i cannot comprehend that. what is the problem exactly? no hardware (headphones/soundcard), voip software (srsly?), voip server (u can just join some wvw guilds server, dont need to have your own).
well ofcourse this is a bit off topic.
lets say they make those /group1 /group2 … chars
but seriously i cannot imagine you writing orders to 3 different parties, unless you just stand in the sidelines and type commands all the time. how efficient is that?
Yes, this looks like fair and justified improvement to WvW. Commanders also need a whole lot of other stuff, but this would be an excellent start. As being able to organize the troops into groups and maybe know what he has at his disposal is very versitile tool.
not able to, or not willing to?
to be honest i cannot comprehend that. what is the problem exactly? no hardware (headphones/soundcard), voip software (srsly?), voip server (u can just join some wvw guilds server, dont need to have your own).well ofcourse this is a bit off topic.
lets say they make those /group1 /group2 … chars
but seriously i cannot imagine you writing orders to 3 different parties, unless you just stand in the sidelines and type commands all the time. how efficient is that?
It’s more efficient than atm zerging. Thats how efficient it is.
The problem with teamspeak is, you’d first have to motivate everyone you have with you to download it. I can’t even get everyone in my guild to get into teamspeak, since they aren’t HC enough. Not to mention that, if I was a commander, I would want to help my server at times when my guild is doing other stuff too, so I’d have a PUG at my disposal. Do I want to spend the first hour of my WvW looking for 15 people with TS? Or teaching 5 of some total newbies on how to use TS? Or… Just use chat macros to give simple orders like
“/group1 Siege up, attack the door”
“/group2 scatter and scout around the target”
“/group3 Assault nearest supplycamp, bring supply, prepare for defensive siege”
If I have those 3 commands in macros (or if you hate macros, copypaste) it takes around 5 seconds.
not able to, or not willing to?
to be honest i cannot comprehend that. what is the problem exactly? no hardware (headphones/soundcard), voip software (srsly?), voip server (u can just join some wvw guilds server, dont need to have your own).well ofcourse this is a bit off topic.
lets say they make those /group1 /group2 … chars
but seriously i cannot imagine you writing orders to 3 different parties, unless you just stand in the sidelines and type commands all the time. how efficient is that?
could be deaf…
could have latency issues if running both it and gw2
could be like me and loathe vocal social interaction (i dont mean dislike… i mean HATE, i barely ever speak to people)
fingers crossed, they somehow implement a better system
The mechanics behind the commander grouping system could work in such a fashion that once a player joins a squad on a WvW map, they are removed from any group they are in and instead they are moved to a group within the squad. From there the commander can move players to different groups. Depending on the squad limit a commander could have 6 groups at his disposal (if the squad limit was 30, 6 groups of 5).
It would also be great if the commander could click one of the groups and see the dots of those players, so that that if anyone was more interested in gathering materials than WvW the commander could remove them from the group and squad to give the spot to someone who will participate.
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